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PeaSoup
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Vancouver, BC
Nov 2001 time: 21:31
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how about one with very limited resources for all civs, and especially the human player?
for my last few games, the map generator always generated resourceful maps, thus taking away the strategy involved with resources..
maybe clump them together like some lux are so that one civ on each continent will control most of a single resource
there'll probably be some balance problems, and definitely some KAIs that a resource poor human can't handle..
I donno, your thoughts?
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GodKing
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Detroit
Feb 2002 time: 00:31
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Some general ideas - haven't tried out hardly any of them, so if they are not feasable, shoot some other messenger please.......
- WAIT 2 MONTHS FOR CONQUEST (someone had to say it).
- All UU are available to all civs
- All non used UU are available to all civs (this is what the GoW PBEM#2 is about, Ghengis Farb set it up and has played several games with this)
- All Units are hidden nationality and the same colour (did I just attack the greeks or the spanish?)
- limited resources, only 1/2 the normal amount of resources are in (this will result in a large number of AI's killing off eachother, particularly those w/o iron and horses)
- no iron (or coal, but iron would be harder)
- super number of resources, like say 10 times as many as usual, so it will be very hard to take a civ out by denying resources (and will also make several super cities)
- remove all wonders
- remove the GA
- NO RCP (which will be gone soon anyways - thank you)
- naval (but will need a naval mod probably)
- OCC (I know I know....)
- Super barbarians (gurillas and tanks, or use the dino animations....)
- modern start
- industrial start
- no UU
- lethal bombardment (air and or artilery or a combo)
- Resources located in clusters (one civ has 6 iron, but no horses, Saltpeter or coal.... can also apply to lux)
- Small map with lots of civs
- big map with few civs
- earth map
- mediterian map
- some other pre mad map
- a common mod, DyP, TETs, etc.
- no civ traits (expan, scientific, indust, etc)
- all civ traits
Hope this helps (instead of just giving you too much to think about) 
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fanes7
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More Technologies ,
more Luxury resources (Coffee , perfume ,
pearl (at coast , need dock ) ),
more Palace ( Summer & Winter & Spring & Autumn
the Potala Palace (the famous palace in Sitsang or Tibet ) ,
more unit ( an upgrade-line from warrior to modern armor ) ,
more city building , ( academy , institute , guild ... )
more Great Wonders , (
The Great Canal . It is from Hang-Chow to Beijing , built in about 550AD , length :1300Km , provided many commerce since Mid-age ,
The Statue of Great Buddha , in Si-Chuan province China , Height 72M , the highest buddha statue in the world , Built at 718AD ,
...
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PeaSoup
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Vancouver, BC
Nov 2001 time: 21:31
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the big brother idea is interesting, but I donno about an AU course that teaches you on losing to the AI
we could have an AU course based on the supposed changes coming in Conquests.. specifically, the changes to map making/navigation and trading contacts/printing press
and make the human player play a non expansionist civ.. I think aztecs should be disallowed as well
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PeaSoup
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Vancouver, BC
Nov 2001 time: 21:31
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quote: Originally posted by Rhothaerill
I like this idea. I had been thinking of running something similar to that myself as a test, but then forgot about it. Thoughts? | I've been thinking about starting a new game with these changes as well, but it may be much more interesting to compare results with other AU participants..
are the changes 100% confirmed? any other details?
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Thrar
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what about
(1) research everything on your own - ie no trading or extorting for techs, or at least no trading, as it may be too hard otherwise.
or
(2) no research on your own, and maybe no trading away any techs in addition.
about the Big Brother thing, I think it would be quite easy by cutting the BB down to a few cities as early as possible, so you can easily control and defend him, then go for a domination victory, and as you get close to reaching that goal, gift him your cities. That way, he will eventually achieve domination victory, through all the cities you gave him.
Of course there could be an additional rule to prevent this, or make domination very hard to reach, but i think this approach might work with spaceship and conquest as well, for instance. Cultural or timeline would be harder, though.
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Dominae
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Thrar stole my idea: forget Big Brother, conquer the world, then gift Big Brother all your cities. There needs to be a rule against this for the scenario to work.
Dominae
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Mountain Sage
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Standard (or large), archipelago, 12 civs, all islands (lots of!) smaller than 5 squares, no continents, half resources, the human civ is NOT a seafaring one (no English, no Scandinavians...).
Win by domination.
The naval game.
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Dominae
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Could someone describe the "peacekeeper" idea in detail?
Dominae
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TheArsenal
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Sunny Southern California
Mar 2002 time: 21:31
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Pretty straight forward: use whatever means are available to you to make sure no civ is destroyed by rampaging others before the game ends. I’ve tried it a couple of times as a secondary goal on a large map*, as opposed to a full game-play commitment, and was not actually able to pull it off. It would be an interesting exercise to see how it would play out as a primary goal and to see how some of the more experience players went about it.
As I played it, in one game in particular, the term peacekeeper is deceptive. At one point it required dismantling a belligerent and constantly warring German Empire to three cities and surrounding it with my own empire. It also required fighting the Mongols again and again over time, and weakening their cities without actually taking any. I kept several “mobile forces” of horseman then knights “stationed” at various places throughout the continent and even had a floating mobile force. In diplomacy, I strived to keep global tech parity, and even traded extra iron away cheaply to try to keep some level of essential resource parity.
My problem was that this style of play meant civs remained annoyed with me throughout the game, and I had two civs attack me via an alliance. As the “peace keeping” was secondary, as I said, I was not committed enough to defend my own turf and keep China (I think it was) from eating up England - who was in terrible shape any way by the time I even had horseman - on the other side of the continent.
* I think this game would have to be on a large map, where AI civs looking to expand always do so at the expense of others and love to pile on the weak, or a standard map seeded with particularly aggressive civs.
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Dominae
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How about making it a little tougher and requiring that you cannot capture enemy cities (only recapture your own)? Seems to me like the best "peacekeeper" game is to just beat each other civ down to one city, which is not really anything new for some (most?) of us.
Dominae
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