Apolyton Archive  |  Preserved copy of the Apolyton Civilization Site and its forums as they stood in September 2005. Read-only; nothing here can be posted to or replied to.  |  Forum index |  About this archive |  The 1998–2001 UBB forums
Today on Apolyton WARDELL INTERVIEW PROMO A.C.S. HISTORY CHAPTER 4 GET CIV4 /w FREE PLUS! A.C.S. PHOTO GALLERY GET A.O.M. V1.1
Apolyton Civilization Forums
main| civ2| civ3| civ4| smac| ctp2| ron| moo3| galciv| galciv2| alt| about|
ApolytonPLUS | register | search | faq | new posts | pm (-/-) | upload | members
hall of fame new! | civgroups | civgroups news | interviews | the column | radio | chat | directory | news | store | PLUS
Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Restored Forums > [Restored Forum 198] SL: Civ2 Creation Hints, Tips and Guides > something to reveal: text commands
Page: Print | Email | Subscribe | Report News       0 votes -  average
18.Sep: `ACSR WEEKLY`: SEPTEMBER 18TH, 2005
16.Sep: `ACSR GDS`: WARDELL INTERVIEW PROMO
15.Sep: `ACSR MAILBAG`: SEPTEMBER 15TH, 2005

bottom of page
  GALACTIC CIVILIZATIONS $19.99 - CIV3 CONQUESTS $29.99 - CIV3 from $9.99 - SMAC+SMAX $19.99
Author
Thread    < Last Thread     Next Thread > Post New Thread     Post A Reply
Allard HS
Prince
NL
Jan 1970
time: 06:16
06-05-2000 03:17 | www
edit | quote
#1 | report |
something to reveal: text commands Enter the AD-FREE zone


Let us bring into public knowledge what I wanted to keep
for myself
code:
TEXT COMMANDS: -=-=-=-=-=-=-= By Allard H.S. Höfelt May be used freely without my permission. -----------NOTES----------- Not all of these function everywhere, eg. they do not work in events, menus, etc. Also, some functions are prefixed, eg. the field to fill in your name is an editbox, though the @options tag is used as with any other value. Also the "^" command works very differently in CREDITS.TXT than normally. It is also unfortunately not possible to add icons/units to places where they are not originally, nor is it possible to make "links" to other dialog boxes or to call up movies, etc. I am not certain about the commands in Test of Time. There might be more commands (though I seem to remember John Possidente said there were none), and there might be new tricks. The commands given here are all the commands that work. It has been checked while hex-editing the civ2.exe file (near the end of the file) and there are no more of them. In Colonization and Antietam and probably more similar MicroProse games, various other commands are usable, but they do unfortunately not work in civ2. Combining several values, however, can lead to surprising results, and I am certain that not all of it has yet been found. Be original, therefore, with your tries, and remember that a command might not work the same in one place and another (especially true for the @options command). Not all commands have to be added at the top of the file. This again is especially true for @options. -----------main commands----------- @listbox=.... box with list of choices. You can add @options later. .... is the no. of rows @options radio buttons that can be selected. You can type text before you add @options to make that text appear on top of the options, so you do not necessarily have to add @options at the top of the file. @default=... number of radio button selected by default @checkbox uses checkboxes instead of radioboxes option1 text that shows up in available option2 options (every new line is new option) Note: leaving one line empty usually also automatically ----- add the @options command to the next lines. @text forces all the next text to be displayed as normal text instead of listboxes, options, etc. @columns=.... columns, appears to be only used with listboxes and options @button=..... adds new button left of OK with .... as text on button @title=...... title of box -----------location commands----------- @width=..... width of dialog box @height=..... height of dialog box @length=..... length of dialog box @y=..... y location (- is lower) @x=..... x location (- is more to right) -----------obsolete commands----------- @smallfont and @system These are both older (used in Colonization) commands with no effect. -----------some more useful strings/commands----------- %STRING0, %STRING1, ... = pieces of text used in memory. %NUMBER0, %NUMBER1, ... = numbers used in memory. ^ - New paragraph. ^^ - Center this line. @@ - Skips this line. ; - Used to time comments after it. Does not always work. _ - A space. Used by some scenario authors (JB) to add empty lines. & - Adds a line under the next letter. May be used only once per line. % - Indicates a string or number. Works inpredictably in other cases. | - Seems only usable in menu.txt and mapmenu.txt. Aligns further text to the right. -----------interesting tricks----------- - You can let the player choose its tribe from the scenario introduction screen instead of the next screen, which does not appear then. Simply open myscenarioname.txt, add "@listbox" on top, and add "@options" later on where you want to have the choices. Like this, you can also devide the available civs in 2 or even 3 columns and have more fun. The normal (next) screen where you choose your civ itself is not editable in the game.txt (!) so this is the only way of modifying it. - You can make a much longer scenario introduction text than normally (you can almost add half a book ) by adding "@listbox=.." with .. meaning the number of lines you want the text box to be high, and later add "@options". All text after options will be in a scrolling box. Note that this is basically the same as the trick above only you type your text AFTER @options. The nice thing of this is that it also allows you to type the more important text above the box, and you can use the box itself for text giving flavour. You can add "."'s in an further empty line to make it empty, and allowing a new paragraph, which would normally not be possible, because no empty lines are allowed. - If you wish to disable certain options (which only works for menus, and therefore only to humans and then only to options which do not have keyboard shortcuts) in menus, game.txt or wherever, simply add @@ at the beginning of the line. Unfortunately, this does not change the assigned command for that location (i.e. if you remove "begin scenario" in the first screen when you start up the game, selecting "view credits" will show you the hall of fame, and selecting "load game" will still bring you to the load scenario screen). Adding a ~ before the first or the second character in various of the lines might do the trick, but it is very unstable, illogical, and only works at some places (i've only seen it working in the same very screen I just talked of). - A great deal of fun can be achieved by adding more options (simply more lines below) to certain values, such as adding more levels of difficulty and more barbarians. This is known already for a while. However, another fun thing to add is this. In the field in GAME.TXT where the scenario player has to fill in its name, you can simply add more lines: @NAME @width=440 @title=Please Enter Your Name @options Name: Political Preference: Nationality: Date of Birth: Place of Birth: Homepage: Email: In the next screen, the gender screen, let's remove the gender question, assuming that Stalin is only supposed to be male, and let's add this instead: ^^NEWS NEWS NEWS NEWS ^^ ^^New %STRING2 Ruler has been announced. ^^%STRING0 will soon start his new function. ^^ ^^%STRING0 was born on the %STRING3 in %STRING4. As ^^soon as he finished his University carreer, he ^^joined the %STRING1 party. Remember that the %strings values will soon be overwritten with new values that the game uses (it's funny to find these out by adding a %string0 or 1 to a frequently occuring pop-up screen). Therefore, you might want to ask the more important questions later, to allow them to return later. Remember however, that when quitting the game, the values are lost and are also not saved when you save the game. Keep this in mind to avoid strange messages in the game, and use the strings only in the very first few pop-ups and the first turns. - Remember that any text can be changed in GAME.TXT. If you wish to make clear that the human player should only choose Deity level, write that before the @options start. You can add whole little stories, for example like this, another, more fun, way of asking your name. ^"Friends, - for common to all is our return hereafter, and common to all is our path - now therefore with ungrudging heart choose the bravest to be our leader, who shall be careful for everything, to take upon him our quarrels and covenants with strangers." @options Name: You can also change the text that you see when you save or load a game, such as remove the title of the leader, or you can change the text if a saved game is in obsolete or later format ("Sorry, this scenario is only playable using Fantastic Worlds"). - I imagine many more things are possible without me yet knowing of it. Explore these commands and use them in your scenarios.

Allard HS
Prince
NL
Jan 1970
time: 06:16
06-05-2000 17:08 | www
edit | quote
#2 | report |
Inflate your Upload Space


Some examples:

A nicer intro screen

Fill in your name

Choose your civ screen and intro screen in one

Stefan Härtel
King
Eddie's best friend
Jul 1999
time: 06:16
06-05-2000 17:19
edit | quote
#3 | report |
Support Apolyton


Hey, that is cool. I've gotta try that myself!

Bill3000
King
of Soloralism
Jul 1999
time: 00:16
06-05-2000 20:58 | www
edit | quote
#4 | report |
Suffering from ads?


*drool*

Fast_Eddie
Guest

Not Yet
time:
06-05-2000 22:20
edit | quote
#5 | report |
Support Apolyton, buy Civilization: The Boardgame


That's really cool.

Next time, don't make the type so small with the quotes.

Now, how much extra memory would using this (well, some of it) take up? Like...nothing?

Allard HS
Prince
NL
Jan 1970
time: 06:16
06-05-2000 22:59 | www
edit | quote
#6 | report |
Support Apolyton, buy Galactic Civilizations


<center><table width=80%><tr><td><font color=000080 face="Verdana" size=2><font size="1">quote:
<img src="/images/blue1.gif" width=100% height=1>
</font>Now, how much extra memory would using this (well, some of it) take up? Like...nothing?
<img src="/images/blue1.gif" width=100% height=1></font></td></tr></table></center>

why would it take more memory? it's just an edit for game.txt, they're not events. well I have no idea if it will take more memory but do not suppose so.
I mean, it's not a trick or something, the commands are used in game.txt and a lot of other text files, it's just that nobody ever cared to find out what it all means. and what to do with them.
<font size=1 face=Arial color=444444>[This message has been edited by Allard HS (edited May 06, 2000).]</font>

St Leo
King of Scenario League
Member of the Apolyton Social Democratic Party
Jul 2005
time: 00:16
07-05-2000 01:31 | www
edit | quote
#7 | report |
Got spare money?


Let us all bow down before this genius of the later ages.

------------------
St. Leo
http://ziggurat.sidgames.com/
http://www.sidgames.com/forums/

St Leo
King of Scenario League
Member of the Apolyton Social Democratic Party
Jul 2005
time: 00:16
07-05-2000 02:04 | www
edit | quote
#8 | report |
Tired of ads?


1. Could you please post the code for the Ancient Empires Scenario Intro? Your instructions are not very clear on that point.

2. There is a way to combine text boxes and option buttons, right?

------------------
St. Leo
http://ziggurat.sidgames.com/
http://www.sidgames.com/forums/

Paul Hanson
King
Dilbert
Aug 1999
time: 05:16
07-05-2000 03:03
edit | quote
#9 | report |
Support Apolyton, buy Civilization 2


Just one thing; is it possible, at the point where you add more lines to the "enter your name" screen, to stop it printing stupid default values in the boxes? For example, the second box will contain the scenario starting date, the third the finishing date, the fourth the start date again, the fifth the difficulty, and so on.

Andz83
Guest

Not Yet
time:
07-05-2000 14:29
edit | quote
#10 | report |
Support Apolyton, buy Civilization: The Boardgame


WOW

That's the most impressive discovery since the event-files were introduced in 1997 (with CiC, V 2.62).

Those will revolute the whole Game a further time. i thought RedFront would be the highest level of scenario and game design, but now there are even newer and also better advances going on.

Curious how strong this will change and/or improve the scenario writing...

Allard HS
Prince
NL
Jan 1970
time: 06:16
07-05-2000 15:16 | www
edit | quote
#11 | report |
Lose 30 kilos (of popups)


Actually, I found out all this already quite a while ago, but I wanted to keep it a surprise till my next scenario comes out, but since I doubt that will ever happen, I thought, no reason to withhold my information.
Actually, I asked the same a while ago to John Possidente in the ToT forum. Let me find the link http://apolyton.net/forums/Forum29/HTML/000603.html .
As you'll see there, no need to make too much out of this, to describe it as a new "events" language as I did before is far too exagerated, cause the more interesting things are all hard-coded in the game.

Does anyone, by the way, own that Ultimate Guide to Scenario Building John Possidente was mentioning? I don't like buying such books (I ám Dutch after all).

<center><table width=80%><tr><td><font color=000080 face="Verdana" size=2><font size="1">quote:
<img src="/images/blue1.gif" width=100% height=1>
</font>Could you please post the code for the Ancient Empires Scenario Intro? Your instructions are not very clear on that point.
<img src="/images/blue1.gif" width=100% height=1></font></td></tr></table></center>

I already did they are mere examples of what I told in my first post (though the letters are too small). Yes, I took Ancient Empires as an example it was the first of the alphabet listed in my scenarios folder. Here it comes again:
- "You can let the player choose its tribe from the scenario introduction screen instead of the next screen, which does not appear then. Simply open myscenarioname.txt, add "@listbox" on top, and add "@options" later on where you want to have the choices. Like this, you can also devide the available civs in 2 or even 3 columns and have more fun. The normal (next) screen where you choose your civ itself is not editable in the game.txt (!) so this is the only way of modifying it."

<center><table width=80%><tr><td><font color=000080 face="Verdana" size=2><font size="1">quote:
<img src="/images/blue1.gif" width=100% height=1>
</font>There is a way to combine text boxes and option buttons, right
<img src="/images/blue1.gif" width=100% height=1></font></td></tr></table></center>

that doesn't seem to work. It doesn't seem that more than one command work individually (i.e. separately from each other, so i mean first some options, then some text, then more options). But, I don't know all of it myself 100%. It might also very well be.

<center><table width=80%><tr><td><font color=000080 face="Verdana" size=2><font size="1">quote:
<img src="/images/blue1.gif" width=100% height=1>
</font>is it possible, at the point where you add more lines to the "enter your name" screen, to stop it printing stupid default values in the boxes
<img src="/images/blue1.gif" width=100% height=1></font></td></tr></table></center>

If you find a way to clear the %string1's and 2's etc. then the field would be empty. The dates are in there cause the date has been used as that specific string number earlier in the program (in the scenario intro text it has) and has remained in memory as that string. I don't think that is possible, i'm afraid. I mean, that's the thing I said that a lot of things are hardcoded; there is unfortunately no way to make the game do special things. I mean, it's not a programming language.
Oh well, there are worse things in life than pre-filled in texts...

<center><table width=80%><tr><td><font color=000080 face="Verdana" size=2><font size="1">quote:
<img src="/images/blue1.gif" width=100% height=1>
</font>i thought RedFront would be the highest level of scenario and game design
<img src="/images/blue1.gif" width=100% height=1></font></td></tr></table></center>

Red Front was the first scenario to make advanced use of the Game.txt. By editing the philosophy pop-up, which added a nice icon above a seemingly events' message. Τhat was extremely clever, and was the reason why i got interested in these text commands in the first place.

poeh! now I'm tired of typing.

Paul Hanson
King
Dilbert
Aug 1999
time: 05:16
07-05-2000 15:54
edit | quote
#12 | report |
Support Apolyton or Terrorists Win


<center><table width=80%><tr><td><font color=000080 face="Verdana" size=2><font size="1">quote:
<img src="/images/blue1.gif" width=100% height=1>
</font>Does anyone, by the way, own that Ultimate Guide to Scenario Building John Possidente was mentioning? I don't like buying such books (I ám Dutch after all).
<img src="/images/blue1.gif" width=100% height=1></font></td></tr></table></center>

Well, I don`t think that being Dutch constitutes a reason for not buying scenario building books

The ANZAC
King
The Rodina!
Jan 2000
time: 00:16
07-05-2000 18:58 | www
edit | quote
#13 | report |
Enter the AD-FREE zone


I have JOhn Possidente's book. Taught me everything I need to know about scenario building.

------------------
"There's one more thing you men can say when it's all over and you're home once more. You can thank God that twenty years from now when you're sitting by the fireside with your grandson on your knee, and he asks you what you did in the war, you won't have to shift him to the other knee, cough and say, 'I shovelled **** in Louisiana.'"
-General George S. Patton addressing his troops before D-Day landings June 1944

St Leo
King of Scenario League
Member of the Apolyton Social Democratic Party
Jul 2005
time: 00:16
07-05-2000 20:44 | www
edit | quote
#14 | report |
Support Apolyton, buy Civilization 2


Simply open myscenarioname.txt, add "@listbox" on top, and add "@options" later on where you want to have the choices. Like this, you can also devide the available civs in 2 or even 3 columns and have more fun.

Do you have to type in the options by hand or does the computer do it for you? Again, please post the code for the screenshots - examples are often very good at clarifying issues.

------------------
St. Leo
http://ziggurat.sidgames.com/
http://www.sidgames.com/forums/

Allard HS
Prince
NL
Jan 1970
time: 06:16
13-05-2000 01:30 | www
edit | quote
#15 | report |
Support Apolyton, pre-order Civilization IV


<center><table width=80%><tr><td><font color=000080 face="Verdana" size=2><font size="1">quote:
<img src="/images/blue1.gif" width=100% height=1>
</font>Well, I don`t think that being Dutch constitutes a reason for not buying scenario building books
<img src="/images/blue1.gif" width=100% height=1></font></td></tr></table></center>

it does for spending money . Don't ask me why but Dutch have that name in some countries, though of course that is absolutely not true (well, it is kinda, for me at least).

<center><table width=80%><tr><td><font color=000080 face="Verdana" size=2><font size="1">quote:
<img src="/images/blue1.gif" width=100% height=1>
</font>have JOhn Possidente's book. Taught me everything I need to know about scenario building
<img src="/images/blue1.gif" width=100% height=1></font></td></tr></table></center>

is there anything interesting in about all this stuff that we didn't know yet? And what about strings?

<center><table width=80%><tr><td><font color=000080 face="Verdana" size=2><font size="1">quote:
<img src="/images/blue1.gif" width=100% height=1>
</font>Do you have to type in the options by hand or does the computer do it for you? Again, please post the code for the screenshots - examples are often very good at clarifying issues
<img src="/images/blue1.gif" width=100% height=1></font></td></tr></table></center>

okok, if you insist , let's try to do it again. you'll see it's really not very special. here it comes (I shortened the intro text a bit to leave space for the civs to choose):

<center><table width=80%><tr><td><font color=000080 face="Verdana" size=2><font size="1">quote:
<img src="/images/blue1.gif" width=100% height=1>
</font>@SCENARIO
@listbox
@width=500
@title=%STRING0
^^Length: %STRING1 to %STRING2
^
^The year is 1200 B.C. The place is the Ancient Middle East. It's a time when four large
^empires are contending for dominance in the Eastern Mediterranean. Several of these
^cultures have existed for thousands of years, their power alternately rising and falling
^depending on the fortunes of their ruling dynasties. But now, something has changed.
^A combination of peoples in motion and an innovative new military technology have
^dramatically altered the old balance of power. It's the end of the Bronze Age and mighty
^empires are about to crumble! Will yours be one of them? The top contenders:
^
^The Gods of War are thirsting for blood. Don't disappoint them!
@options
@columns=2
@end -- this line must be here!
<img src="/images/blue1.gif" width=100% height=1></font></td></tr></table></center>

The ANZAC
King
The Rodina!
Jan 2000
time: 00:16
13-05-2000 04:51 | www
edit | quote
#16 | report |
Avatar Enlargement: We've got the solution


Unfortunately, John Possidente's guide doesn't mention about strings because he can "write a whole book just about it" so he just has the basic stuff (nothing on games.txt except "explore it yourself"), but hey, it taught me the rest of how to make a scenario (units.gif, title.gif, events.txt)

Civfan
Prince
Toronto, Canada
Sep 1999
time: 05:16
15-05-2000 06:26 | www
edit | quote
#17 | report |
Support Apolyton, buy Galactic Civilizations: Deluxe Edition


Cool, this gets better every day. I've done abit of changing to the game.txt before but nothing like this. How did you do that wonderful intro screen? Could you post the text commands.

Civfan...

DarthVeda
Emperor
My avatar! My precious!
Jan 1970
time: 00:16
23-06-2000 19:59 | www
edit | quote
#18 | report |
Suffering from ads?


I thought this was important enough to BUMP

St Leo
King of Scenario League
Member of the Apolyton Social Democratic Party
Jul 2005
time: 00:16
23-06-2000 20:16 | www
edit | quote
#19 | report |
Increase Your PM Length


BTW, there is a rumour that these crash MGE/UCC.

------------------
St. Leo
http://ziggurat.sidgames.com/
http://www.sidgames.com/forums/

Panda
Prince
Europe
Jan 1970
time: 05:16
23-06-2000 22:52
edit | quote
#20 | report |
Tired of ads?


A word of caution: extra strings not in the original pop-up are not reliable enough to use.

Mind you this has been quite useful in revamping the games.txt.

------------------
"The man who can smile when things go wrong has thought of someone he can blame it on"

William Keenan
Prince
New Jersey, USA, Earth, Sol, Milky Way
Sep 1999
time: 00:16
24-06-2000 00:22 | www
edit | quote
#21 | report |
Help yourself to an AD-FREE life


I discovered that when makinging listboxes that there is a right justify character, the vertical bar: |.

I discovered this while trying to figure out a way to make blank lines in listboxes, which it does very successfully. A | alone on a line makes a right justified blank line.

As far as I know this only works within listboxes.

Allard HS
Prince
NL
Jan 1970
time: 06:16
24-06-2000 17:56 | www
edit | quote
#22 | report |
Support Apolyton, buy Civilization: The Boardgame


William, that's great! I knew that the | was being used in menu's (menu.txt) but did not think it had any other function. Can I add it to the list?

I had thought so far that the only way to make spaces was to add a hardly visible thing as a "." to make an empty line.. But this | makes it a lot easier.

<center><table width=80%><tr><td><font color=000080 face="Verdana" size=2><font size="1">quote:
<img src="/images/blue1.gif" width=100% height=1>
</font>BTW, there is a rumour that these crash MGE/UCC
<img src="/images/blue1.gif" width=100% height=1></font></td></tr></table></center>

that's a bit simple to say. "It" is after all used all over in games.txt, whether it's FW, MGE, or ToT. It's just that you shouldn't do things that make no sense, as with anything else cause it crashes the game.

Basically it should work exactly the same with FW and with MGE (why not? it's almost the same.), but with the new Ancient Empires scenario, a crash occured when the scenario intro text was changed, which did only happen under MGE, not FW. So I'd say; if you use any strings (other than the ones already used) check it under both FW and MGE.

William Keenan
Prince
New Jersey, USA, Earth, Sol, Milky Way
Sep 1999
time: 00:16
25-06-2000 05:52 | www
edit | quote
#23 | report |
Support Apolyton, buy Civilization: The Boardgame


Of course, you can add it to the list. Please keep in mind that the only place I have used the | is in a listbox, and as you may know the rules are different inside the listboxes then they are outside.

Field Marshal Klesh
King
Klesh Marshal Field
Jan 2000
time: 00:16
10-02-2002 03:11 | www
edit | quote
#24 | report |
Support Apolyton, buy Galactic Civilizations


I'll give this a bump cause the information in here his top shelf stuff.

-FMK.

DarthVeda
Emperor
My avatar! My precious!
Jan 1970
time: 00:16
20-03-2002 00:52 | www
edit | quote
#25 | report |
Avatar Enlargement: We've got the solution


bonk

DarthVeda
Emperor
My avatar! My precious!
Jan 1970
time: 00:16
03-02-2003 20:10 | www
edit | quote
#26 | report |
Browse Apolyton AD-FREE


BUMP

Panda
Prince
Europe
Jan 1970
time: 05:16
04-02-2003 23:23
edit | quote
#27 | report |
Inflate your Upload Space


DV, would you like this to be a sticky?

Shaka Naldur
Emperor
Castellón, Spain
May 2000
time: 06:16
05-02-2003 04:57 | www
edit | quote
#28 | report |
Support Apolyton, buy Galactic Civilizations


quote:
Originally posted by Andrew Livings
DV, would you like this to be a sticky?


it would be nice...

Boco
Prince
who was once King for a week.
Jan 2001
time: 00:16
05-02-2003 07:20 | www
edit | quote
#29 | report |
Support Apolyton


Related to this but far less groundbreaking, you can put in underlines using the 'macron' character (Alt+0175). The following text in the 'scenario name.txt':
@SCENARIO
@width=750
@title=El Aurens, A ToT Scenario by Boco
@listbox=25
@default=1
@options
PLAYER'S NOTE: On the next pop-up, CHOOSE "Allies (Lloyd George)"!
                                                  
   ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
  §§§§§

(Poly trimmed out the extra spaces prior to the macron characters. Using Windows WordPad, I worked out the spacing to get the 'underline' at the right region by editing in Arial font)
Looks like this:

Attachment: ulineex.png
This has been downloaded 143 time(s).

Boco
Prince
who was once King for a week.
Jan 2001
time: 00:16
05-02-2003 07:28 | www
edit | quote
#30 | report |
Support Apolyton, buy Civilization III: Complete


That wasn't so clear. Here's an image of the 'code'. I pasted it into Word. Set the options to show spaces, returns, etc. Note some lines begin with the the 'No-Break Space' character (Alt+0160). This gets around Civ2's habit of stripping leading spaces from lines that are displayed in text boxes.

Attachment: ulinecode.png
This has been downloaded 145 time(s).

  < Last Thread     Next Thread > Post New Thread     Post A Reply
All times are GMT. The time now is 05:16.
Apolyton Time is 00:16.
    top of page
 
Forum Jump:

 



Contact Us - Apolyton Civilization Site - Support Us!

Building a better Apolyton through better information. Click here and take our poll!
Non-US visitors, click here!

Powered by: vBulletin Version 2.0.3
Copyright ©2000, 2001, Jelsoft Enterprises Limited.

Page generated in 0.0640 seconds (91.92% PHP - 8.08% MySQL) with 30 queries
Page Loading Time:

Support Apolyton: Amazon USA | Amazon UK | Amazon DE | Amazon FR |
Support Apolyton and get FREE PLUS, Buy from Chips&Bits: Galactic Civilizations | Galactic Civilizations: Deluxe Edition | Call to Power 2 | Civilization: The Boardgame | GURPS/ Alpha Centauri | Alpha Centauri | Civilization IV | Civilization III: Complete |


Front Page | Civilization IV | Civilization III | Civilization II | Call to Power II | Alpha Centauri | Master of Orion III
Rise of Nations | Galactic Civilizations | Galactic Civilizations II | Misc
Alt.Civs | Civ I | C:CtP I | About | News | Directory | Apolyton Store | Forums | Chat | Columns | Interviews | Newsletter
Scenario League | CSC | Clash of Civs | Spanish Site | CtP Maps | Cradle of Civ | WesW's Ctp1/2 Site | Civ3 Haven

apolyton.net | apolyton.com | civilization2.net | civilization3.net | civilization4.net | civilizationiv.info | calltopower.net | galciv.net | galciv2.net | moo3.net