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CerberusIV
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That's OK with me then.
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Sir Ralph
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Long live teh Schwampel!
Dec 2001 time: 06:31
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AIs are generally a problem in MP games due to their weakness. I remember a game with 4 human players and 3 AIs on a continent. One human player had 2 AIs as neighbors, took their cities in the early game and ended up as the #1 power, having the space reserved for three civs. 2 of the players had the other AI as neighbor and took it, gaining at least half the space for the civs. I had no AIs as neighbor and had to kill one of the human civs to stay halfway competitive. Here one player (with 2 AIs as neighbor, separated by a big jungle) had clearly a huge advantage over the other three. He ended up with half of the continent for himself and had only to build a third of the cities he owned in the end.
This is why I'm generally strongly against AIs in any MP game (well, that and their stupid behavior to whore maps and techs). As I saw, that Anatolia set it up with AIs, my first thought was - I'm out here. But the scenario is fun and it may be worth to make a compromise.
So is it such a problem to be fair towards the other players and to leave the AI corelands where they are, i.e. not to attack them but merely defend, and raze (not take) only cities they build in front of your nose? Since civs are thinned out (no Burgundy, no Poland etc), everyone has plenty of space.
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CerberusIV
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I have sent the turn to SirOsis but it doesn't include Feephi with the Corovans. Are we restarting or not?
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CerberusIV
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to SirOsis
No, I'm not confused. One game turn received from GhengisFarb, three others sent to him.
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