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GhengisFarb is offline GhengisFarb
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May 2002
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  Old Post 27-09-2003 18:08 Visit GhengisFarb's homepage!
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Who is interested in building a Medieval Mod PBEM when Conquests comes out? Put an end to popups!

I would like to play something that doesn't go into the Industrial Age, sorta slows down and stays concentrated with Knights, Musketeers and what not.

Anyone else interested?

CerberusIV is offline CerberusIV
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Oct 2002
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  Old Post 28-09-2003 15:15 Visit CerberusIV's homepage!
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Yes.

Masuro is offline Masuro
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Gangneung, South Korea
Nov 2000
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  Old Post 08-10-2003 10:23 Visit Masuro's homepage!
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Yes. I've been looking for a game that starts and stops in one era.

Sir Ralph is offline Sir Ralph
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Dec 2001
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  Old Post 08-10-2003 10:36
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I'm interested.

Masuro is offline Masuro
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Gangneung, South Korea
Nov 2000
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  Old Post 08-10-2003 11:31 Visit Masuro's homepage!
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Will Conquests be released for all countries at the same time? I wonder if an English version will be released in Korea before the Korean version does. I can play a Korean version but it won't work with the North American version of Civ3 I have now.
I guess I'll have to order from Chips and Bits but the international delivery cost is a killer.

Sir Ralph is offline Sir Ralph
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Dec 2001
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  Old Post 08-10-2003 11:53
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The optional Printing Press branch should be cut. Top techs should be Banking, Navigation (with Privateers assigned to it), Astronomy, Gun Powder. This provides level 2 economy (Unis/Banks/Caths) and 4-attack/defense units. Should make up fun games. The game should be stretched continuously. Length over all should be ~300 turns. We need carefully to balance out unit and building costs, so that in no time it would be good to build wealth.

Just my opinion.

Sir Ralph is offline Sir Ralph
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Dec 2001
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  Old Post 08-10-2003 11:56
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Ah, and one more note: We should think about not letting pikemen upgrade to musketmen. It should be an option to continue to build pikes after the gun powder discovery.

CerberusIV is offline CerberusIV
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Oct 2002
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  Old Post 08-10-2003 15:20 Visit CerberusIV's homepage!
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Put an end to popups!

No military tradition. Cannon should be available but more expensive.

GhengisFarb is offline GhengisFarb
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  Old Post 08-10-2003 15:22 Visit GhengisFarb's homepage!
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Yeah, I can see Musketmen as stand alone.

Something you can't upgrade to.

Sir Ralph is offline Sir Ralph
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Dec 2001
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  Old Post 08-10-2003 15:35
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Conquests is going to have an advanced catapult (trebuchet), so I don't see the need for a cannon. It would be imbalancing, since it is aimed to fight riflemen and cavalries.

GhengisFarb is offline GhengisFarb
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  Old Post 08-10-2003 15:48 Visit GhengisFarb's homepage!
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The first cannons were used at the same time as the Musketeers.

CerberusIV is offline CerberusIV
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Oct 2002
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  Old Post 08-10-2003 16:36 Visit CerberusIV's homepage!
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This is looking like attack 4 units against defence 4 units. Being in a town or a fortification will be important for the defender. I was thinking of catapults and trebuchets as the normal bombardment weapons with a few expensive cannon available for siege use for those prepared to pay for them.

Perhaps the availability of saltpeter should be reduced. That would maintain the importance of some of the older units in the later stages of the game.

GhengisFarb is offline GhengisFarb
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  Old Post 08-10-2003 17:42 Visit GhengisFarb's homepage!
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I would also like to see a Hidden Unit path with say Auxiliaries (use Num Merc flic) upgrading to {something medieval} upgrading to something pre Industrial as a foot path.

And Nomads (Horsemen) upgrading to Crusaders upgrading to Cossacks as a mounted path.

Sir Ralph is offline Sir Ralph
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Dec 2001
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  Old Post 08-10-2003 18:12
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Ugh! Do you really want to use move-3, attack-6 units like Cossacks? In this case you should include Riflemen as well, but this wouldn't be a game with medievel touch anymore. This would somewhat decrease my interest for this game...

GhengisFarb is offline GhengisFarb
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  Old Post 08-10-2003 18:43 Visit GhengisFarb's homepage!
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Yeah they are somewhat closer to Industrial Ages than Medieval.

I guess you could top off the Mounted path with Crusaders.

CerberusIV is offline CerberusIV
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Oct 2002
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  Old Post 08-10-2003 18:53 Visit CerberusIV's homepage!
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Any thoughts about which civs to include as playable?

It might be worth restricting the choice to those civs with medieval UU's or changing some of the UU's around to ensure all the civs that are playable have a UU in the timeframe of the game.

Sir Ralph is offline Sir Ralph
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Dec 2001
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  Old Post 08-10-2003 18:57
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I think main combat units should be knights, medinfs, longbowmen, pikemen, trebuchets. Significantly later in the tech tree musketmen and cannons should be added. Both expensive, standalone units. I think cost should be 60 in both cases (musketmen are already costly enough). This should conclude the unit path.

There should be one ancient and one medieval hidden unit. Both should be mobile, and we should choose them as soon as conquests is out.

Masuro is offline Masuro
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Gangneung, South Korea
Nov 2000
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  Old Post 22-10-2003 06:53 Visit Masuro's homepage!
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Got spare money?

Have you all pre-ordered Conquests? Will you start this game as soon as Conquests comes out?

SirOsis is offline SirOsis
King
Oregon
Nov 2001
time: 21:31
  Old Post 22-10-2003 07:14
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I'm afraid when Conquests comes out I will be adding many more PBEM games to the list. Not sure about this one yet will have to think about it.

Anatolia,

Would it be cheaper if I bought it and shipped it to you? Not sure on customs and shipping costs to Korea.

Edit: Looked into it a little. Here is the prohibited list:

Counterfeit postage stamps.
Documents, books, printed papers, engravings or other articles contrary to public security.
Firearms, sabres, and swords for military use.
Firing caps and loaded metal cartridges for portable firearms.
Machines and paper for making cigarettes.
Salt.
Textile fabrics.
Weights and measures.

Might Civ3 be considered "other articles contrary to public security"?

It certainly isn't the most dreaded of all possible imports: Salt!

According to the USPS shipping would be $9 in an envelope and take 4-6 days.

Last edited by SirOsis on 22-10-2003 at 07:28

Masuro is offline Masuro
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Gangneung, South Korea
Nov 2000
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  Old Post 22-10-2003 09:47 Visit Masuro's homepage!
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Computer games are no problem but Chips and Bits will charge me almost USD$40 to ship it to me. I wouldn't have to pay customs on a single game. Could you send it to me? That's a very kind offer. How could I send you the money? International money order? Do you want more wines in the Islands game for this?
Why is salt prohibited???? And I guess this list explains why no one is rolling their own here.

GhengisFarb is offline GhengisFarb
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May 2002
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  Old Post 22-10-2003 18:38 Visit GhengisFarb's homepage!
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I'm kinda leaning towards discussion on a hybrid of the Age of Discovery and the Middle Ages scenarios. This should allow a wide variety of units and gameplay options.

SirOsis is offline SirOsis
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Oregon
Nov 2001
time: 21:31
  Old Post 22-10-2003 20:22
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Is the tech tree going to be modified for this scenario? Since I've never modded I'm not sure how easy this is. If we are going to just play in these specific times it would be great to adjust the tech tree to allow for different play types.

I am more interested in hybrid Discovery/MA PBEM as well.

Anatolia, I'll email you.

GhengisFarb is offline GhengisFarb
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  Old Post 22-10-2003 21:30 Visit GhengisFarb's homepage!
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Should all Gunpowder units (ie Gunpowder ships, Musketmen, Cannons...) be new build units. That is none of the other units upgrade to them/

They do represent a new an unproven technology.

SirOsis is offline SirOsis
King
Oregon
Nov 2001
time: 21:31
  Old Post 22-10-2003 22:32
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I don't think that is necessary since troops should be able to be trained at a barracks with new technology.

Increasing the upgrade cost might be an option to prevent massive upgrades once the tech is researched.

Sir Ralph is offline Sir Ralph
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Dec 2001
time: 06:31
  Old Post 22-10-2003 23:09
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quote:
Originally posted by GhengisFarb
Should all Gunpowder units (ie Gunpowder ships, Musketmen, Cannons...) be new build units. That is none of the other units upgrade to them/


Yes, it would give the player an alternative to continue to build the older, but cheaper unit for not so critical areas without having the hassle of pillaging/roading resources.

SirOsis is offline SirOsis
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Nov 2001
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  Old Post 23-10-2003 05:03
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The more I think about it the more I like the idea of them being new units unless there is a way to allow building of obsolete units if desired. Is this possible with the editor?

GhengisFarb is offline GhengisFarb
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  Old Post 23-10-2003 05:26 Visit GhengisFarb's homepage!
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I don't think so.

CerberusIV is offline CerberusIV
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Oct 2002
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  Old Post 24-10-2003 17:45 Visit CerberusIV's homepage!
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I am in favour of stopping ship units at the age of sail - nothing with an engine allowed so that would take us to galleons and frigates/Man o War. Make privateers slightly cheaper than frigates and assign them to navigation.

I would also go with Sir Ralph's suggestion of stopping the tech tree at printing press, ie no democracy. Despotism, Monarchy, Republic and Feudalism should be enough forms of government to choose from.

GhengisFarb is offline GhengisFarb
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  Old Post 24-10-2003 23:30 Visit GhengisFarb's homepage!
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quote:
Originally posted by CerberusIV
I am in favour of stopping ship units at the age of sail - nothing with an engine allowed so that would take us to galleons and frigates/Man o War. Make privateers slightly cheaper than frigates and assign them to navigation.

I usually play up to Industrialization and make Ironclads have a move of 2 but beef their attack and defense stats a bit. Basically they are used a slow floating fortresses.


quote:
Originally posted by CerberusIV I would also go with Sir Ralph's suggestion of stopping the tech tree at printing press, ie no democracy. Despotism, Monarchy, Republic and Feudalism should be enough forms of government to choose from.

That's sounds fine with me.

So there is going to be no railroads or factories?

I also like the idea of taking the Army and Hurry Build ability from Great Leaders and instead making them a powerful military unit that upgrades once or twice to keep pace with the other units.

Sorta like Leaders were in Civ2.

CerberusIV is offline CerberusIV
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Oct 2002
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  Old Post 25-10-2003 02:54 Visit CerberusIV's homepage!
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If we are concentrating on medieval units and techs I would favour keeping railroads out as they make a substantial change to the game and to military tactics.

Not having factories means it is a bit harder to build units so avoiding losses is more important and obtaining a tactical advantage crucial.

Allowing leaders a combat role instead of rushing or building armies sounds interesting.

 
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