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CerberusIV
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No military tradition. Cannon should be available but more expensive.
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CerberusIV
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This is looking like attack 4 units against defence 4 units. Being in a town or a fortification will be important for the defender. I was thinking of catapults and trebuchets as the normal bombardment weapons with a few expensive cannon available for siege use for those prepared to pay for them.
Perhaps the availability of saltpeter should be reduced. That would maintain the importance of some of the older units in the later stages of the game.
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CerberusIV
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Any thoughts about which civs to include as playable?
It might be worth restricting the choice to those civs with medieval UU's or changing some of the UU's around to ensure all the civs that are playable have a UU in the timeframe of the game.
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CerberusIV
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I am in favour of stopping ship units at the age of sail - nothing with an engine allowed so that would take us to galleons and frigates/Man o War. Make privateers slightly cheaper than frigates and assign them to navigation.
I would also go with Sir Ralph's suggestion of stopping the tech tree at printing press, ie no democracy. Despotism, Monarchy, Republic and Feudalism should be enough forms of government to choose from.
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CerberusIV
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If we are concentrating on medieval units and techs I would favour keeping railroads out as they make a substantial change to the game and to military tactics.
Not having factories means it is a bit harder to build units so avoiding losses is more important and obtaining a tactical advantage crucial.
Allowing leaders a combat role instead of rushing or building armies sounds interesting.
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