Apolyton Archive  |  Preserved copy of the Apolyton Civilization Site and its forums as they stood in September 2005. Read-only; nothing here can be posted to or replied to.  |  Forum index |  About this archive |  The 1998–2001 UBB forums
Today on Apolyton WARDELL INTERVIEW PROMO A.C.S. HISTORY CHAPTER 4 GET CIV4 /w FREE PLUS! A.C.S. PHOTO GALLERY GET A.O.M. V1.1
Apolyton Civilization Forums
main| civ2| civ3| civ4| smac| ctp2| ron| moo3| galciv| galciv2| alt| about|
ApolytonPLUS | register | search | faq | new posts | pm (-/-) | upload | members
hall of fame new! | civgroups | civgroups news | interviews | the column | radio | chat | directory | news | store | PLUS
Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Miscellaneous > Archive > Civ2-General/Help-Archive > Ideal city site? What ideal city site?
Show a Printable Version | Email This Page to Someone! | Receive updates to this thread | Report this to Apolyton news!

bottom of page
  
Author
Thread    < Last Thread     Next Thread > Post New Thread     Post A Reply
SirLemming is offline SirLemming
Settler

May 2001
time: 05:12
Question  Old Post 09-05-2001 05:42
Edit/Delete Message Reply w/Quote
#1 Report this post to a moderator
Ideal city site? What ideal city site? Support Apolyton, buy Galactic Civilizations: Deluxe Edition

While searching around the site for good strategies to use, I've noticed a lot of postings describing "ideal city sites". They claim that there is a pattern to the distribution of squares from which extra resources can be tapped, but none of them mention anything further.

My question is, what is this pattern? How can I detect it? And how do I use it once I've found it? (Ok, that's 3 questions, but oh well...)
Is there a posting or website that explains it (preferably with pictures, I haven't read so good since the accident with the garden hose)?

"Marching onward towards the cliff of Destiny"

SilverDragon
Guest

Not Yet
time:
Post  Old Post 09-05-2001 07:22
Edit/Delete Message Reply w/Quote
#2 Report this post to a moderator
Increase the size of your Attachments

Well I'm sure you've seen whales and fishes in the water, and wheat stalks and buffalos on plains, grapes and coal on hills, etc. etc. Those are called special resources, because they give you extra resources. Now if you go into the map editor and look at a blank map, then you will see that there is a pattern in where they are. If you put a city in the right place, you can get 4 of the specials.

Archangel MasterBob
Guest

Not Yet
time:
Post  Old Post 09-05-2001 07:33
Edit/Delete Message Reply w/Quote
#3 Report this post to a moderator
Inflate your Upload Space

My favorite is just the plain grassland with a river running through it.

Dis is offline Dis
Emperor
Las Vegas, Nevada
Feb 2000
time: 21:12
Post  Old Post 09-05-2001 11:06 Visit Dis's homepage!
Edit/Delete Message Reply w/Quote
#4 Report this post to a moderator
Get a bigger avatar today!

yep just look at the map and you can see the pattern. the 4 specials should be at the corners of the city site. now the trick is determining which direction the others specials lay on turn 1. Or just to stay where you are and be thankful for 1 or 2 specials and get a jump on things. Of course you could always cheat... I may reload on certain stuff, but I never reload on this strangely enough.

Seeker is offline Seeker
Emperor
London Ontario
Jan 1970
time: 00:12
Post  Old Post 15-05-2001 23:12 Visit Seeker's homepage!
Edit/Delete Message Reply w/Quote
#5 Report this post to a moderator
Avatar Enlargement: We've got the solution

I almost always save my NONE settler to 'mine for specials' in the pattern.

When you find a likely '4' in the pattern, the next resource lies like a knights move in chess, 2 and over. If the square is grassland than the special is invisible. Mine the grassland to get it.

masterbob: in the long run, almost ANY special is better than plain grassland with a river...

crowatbitemedotcom is offline crowatbitemedotcom
Prince
Texas
Dec 1999
time: 23:12
Smile  Old Post 18-05-2001 01:06
Edit/Delete Message Reply w/Quote
#6 Report this post to a moderator
Support Apolyton, buy Alpha Centauri

Ideal city site = 2 whale/2 wine, one other hill (or forest), one or two other ocean squares to connect your city to the sea (for harbor/ offshore platform), and the remainder plains or grassland. A few rivers don't hurt either.

Do I play OCC too much?

Crow

jake03 is offline jake03
Chieftain

Jan 2001
time: 05:12
  Old Post 18-05-2001 17:28
Edit/Delete Message Reply w/Quote
#7 Report this post to a moderator
Support Apolyton or Terrorists Win

[quote]Originally posted by SirLemming on 05-08-2001 08:42 PM
While searching around the site for good strategies to use, I've noticed a lot of postings describing "ideal city sites". They claim that there is a pattern to the distribution of squares from which extra resources can be tapped, but none of them mention anything further.

I am thinking the ideal city site would have to be in the United States. Possably the upper midwest or Northeast.

Marquis de Sodaq is offline Marquis de Sodaq
King
... no, a Marquis.
Jul 2000
time: 23:12
Post  Old Post 18-05-2001 18:34 Visit Marquis de Sodaq's homepage!
Edit/Delete Message Reply w/Quote
#8 Report this post to a moderator
Support Apolyton, buy Civilization 2

Your ideal North American city sites may differ depending on the map size. On smaller maps, New Orleans can be great with spice and whales or silk. On larger maps, there is too much swamp. On any map, New York is hard to beat with specials, as you have varied terrain and river. Any major river conjunctions are also good if specials are nearby: Saint Louis, Cairo (Ill.), Montreal. Rivers and specials are key to picking a great spot.

------------------
"There is no fortress impregnable to an ass laden with gold."
-Philip of Macedon

jake03 is offline jake03
Chieftain

Jan 2001
time: 05:12
Thumbs up  Old Post 18-05-2001 20:59
Edit/Delete Message Reply w/Quote
#9 Report this post to a moderator
Support Apolyton, buy GURPS/ Alpha Centauri

quote:

Originally posted by Marquis de Sodaq on 05-18-2001 09:34 AM
Your ideal North American city sites may differ depending on the map size. On smaller maps, New Orleans can be great with spice and whales or silk. On larger maps, there is too much swamp. On any map, New York is hard to beat with specials, as you have varied terrain and river. Any major river conjunctions are also good if specials are nearby: Saint Louis, Cairo (Ill.), Montreal. Rivers and specials are key to picking a great spot.




Yes I agree during basball season NY would be hard to beat and during the Winter I am thinking Florida or Mabie the Carribean. Now that would be the place to build


Scouse Gits is offline Scouse Gits

Emperor
Liverpool, United Kingdom
Nov 1999
time: 05:12
  Old Post 18-05-2001 22:52 Visit Scouse Gits<br><a href=/members><img src=/forums/images/lifer-icon.gif border=0></a><BR>'s homepage!
Edit/Delete Message Reply w/Quote
#10 Report this post to a moderator
Remove this text

jake -- open the map editor with your favourite size of map - you start off with an entirely water world -- but you can see all the specials - on water they are all whale or fish - if you look carefully you can see a pattern based upon groups of four specials - with lots of experience and a fair slice of luck the better players here can make a good guess as to which direction to go from their start in order to find a good place in the 'pattern'...

hope this helps

------------------
Scouse Git[1] -- git1@scousers.net

"Staring at your screen in horror and disbelief when you open a saved game is one of the fun things of a succession game " - Hueij
"The Great Library has been built!"
"A short cut has to be challenging,
were it not so it would be 'the way'."
- Paul Craven

Masis is offline Masis
Warlord
London
May 1999
time: 05:12
Post  Old Post 19-05-2001 00:18
Edit/Delete Message Reply w/Quote
#11 Report this post to a moderator
Increase the size of your Attachments

Nice question-
Generally as we all know, an ideal city/capital site would have access to the sea, 2 squares of woodland, 3 squares of hills for mining and the rest grassland or plains. Special resources are a bonus. The Woodlans can be cleared at a later stage for farming.
Also make sure you build some good fortresses within the city view to keep out foriegn diplomats, though they will be useless against an air attack.

Yes, it is a good question to ask to make sure we remember what the ideal city site is, even if you have been playing Civ II for 4/6 years.

------------------
MRP

  < Last Thread     Next Thread > Post New Thread     Post A Reply
All times are GMT. The time now is 05:12.
Apolyton Time is 00:12.
    top of page
Rate This Thread:
archivepost
Forum Jump:
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
 




Contact Us - Apolyton Civilization Site - Support Us!

Building a better Apolyton through better information. Click here and take our poll!
Non-US visitors, click here!

Powered by: vBulletin Version 2.0.3
Copyright ©2000, 2001, Jelsoft Enterprises Limited.

Page generated in 0.0290 seconds (88.04% PHP - 11.96% MySQL) with 31 queries
Page Loading Time:

Support Apolyton: Amazon USA | Amazon UK | Amazon DE | Amazon FR |
Support Apolyton and get FREE PLUS, Buy from Chips&Bits: Galactic Civilizations | Galactic Civilizations: Deluxe Edition | Call to Power 2 | Civilization: The Boardgame | GURPS/ Alpha Centauri | Alpha Centauri | Civilization IV | Civilization III: Complete |


Front Page | Civilization IV | Civilization III | Civilization II | Call to Power II | Alpha Centauri | Master of Orion III
Rise of Nations | Galactic Civilizations | Galactic Civilizations II | Misc
Alt.Civs | Civ I | C:CtP I | About | News | Directory | Apolyton Store | Forums | Chat | Columns | Interviews | Newsletter
Scenario League | CSC | Clash of Civs | Spanish Site | CtP Maps | Cradle of Civ | WesW's Ctp1/2 Site | Civ3 Haven

apolyton.net | apolyton.com | civilization2.net | civilization3.net | civilization4.net | civilizationiv.info | calltopower.net | galciv.net | galciv2.net | moo3.net