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Pandir
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For me its a toss up between fundy and power.
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Curiosity
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Power is generally pretty useless. The only thing which could possibly make it worthwhile is running fundie or PS with it, so I'd say it's certainly my least used.
Fundie is really not that bad. Not something to stick with, but flicking into it for 10 turns is handy, especially for the Spartans.
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TimeTraveler
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It would have to be Fundamentalism, because not only do I play the University at least 90% of the time, I would consider myself obsessed with research, development, and future technology, which Fundamentalism goes against.
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Jethro83
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Newcastle, Australia
Mar 2002 time: 15:31
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I actually have an aversion towards Free Market. I find the -3 Planet and -5 Police something I don't want in the long term. I just see more benefit in a Green economy, as it makes it easier to subdue native life, move through fungus before the Xeno dome and sometimes even capture mind worms.
Unless I am using the Gaians and using Mind Worms for my military, I won't use Wealth either, due to the -2 Morale penalty. Even when using the Morganites, I find more benefit from running Knowledge instead. At that point there will be at least one enemy to fight, and I need my troops to be at their peak, without resorting to the High Morale special ability.
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TimeTraveler
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I'd think that the next most used SE choice after Democratic and Planned would be Knowledge or Green.
Those using Knowledge don't have to worry about -2 Morale or -2 Industry.
Also, the +2 Efficiency and +2 Planet can be very useful once the user's faction has expanded.
Then there's always the Future Societies that come in at the late game, but I really wouldn't know other people's opinions on them.
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Scytale
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Bucharest
Sep 2003 time: 05:31
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SMAC :
You all forgot the alliance factor. If you play Transcend, you should have at least two reliable allies; since Miriam is a like rabid dog and there are games when I don't even bother to respond to commlinks until she begs for mercy, and since Lal and Deirdre could prove useful allies I usually run demo/green in the long run, and then knowledge or wealth. The thing is, although I _never_ pressed the "Fundamentalist" button I seldom did, at wartime, used the "Power" setting (when I was too hooked up on efficiency or growth to change from demo/green).
Plus, everybody complains about -2 Industry with power. In my opinion, 2 Research is a much more important thing to waste.
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Gufnork
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Gothenburg, Sweden
Jul 2003 time: 05:31
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You can't steal minerals, but you can steal units.
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Scytale
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Bucharest
Sep 2003 time: 05:31
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You can boost your mineral output by building crawlers, facilities, or by heaving a healthy economy. Tech is much more important.
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igtenos
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Depends on how far behind or in front of the tech race you are as well as what your enemies have. For instance, I'm *well* ahead of tech race in a recent Morgan game after grabbing a chain of 'Secret of' techs (Creation/Alpha Centauri/Manifolds) and get a tech every 2 rounds with almost no energy in Research (yay for Transends!). The other factions aren't anywhere close to getting Singularity Mechanics and they sure as hell aren't getting it from me (Thanks again, Hunter-Seeker Algorithm!). Early on when the tech race is still tight it would be a different story provided my victim has stuff I need or is likely to go for what I need in the near future. IE: when the University starts its beeline for Pre-Sentient Algorithms or the Hive gets Doctrine: Air. Not to mention if I have the forces to keep the lions at bay once the vendetta goes into effect.
BTW, I'd like to say I agree with an earlier poster who had issues with Free Market. The penalties are way too much to make up for the extra money and the credit boost isn't significant enough compared to the benefits from Green. In most cases, Free Market might net you 200-300 more energy per turn at best (even with Demo/FM/Wealth).
Demo + Green + Wealth + Thought Control = 
Last edited by igtenos on 30-09-2003 at 17:58
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TimeTraveler
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A +2 Inudstry rating will get the industrial cost lower to 80%, making the industrial speed rise 25%, as opposed to +2 Research's +20% rate.
However, a -2 Industry rate will have the industrial cost rise to 120%, making the industrial speed lower 16.67%, as opposed to -2 Research's -20% rate.
This means that at positive rates, Industry will be more important, and at negative rates, Research will be more important, so while Eudaimonic will look nicer than Cybernetic, Power seems more valuable than Fundamentalist.
Another thing I'd like to note is that the industry rating has no effect on how many units a base can hold before it runs out of minerals.
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Scytale
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Bucharest
Sep 2003 time: 05:31
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whoa it's like Yang, Morgan and Zakharov themselves decided to post the last three notes here. Sooner or later someone with a Miriam pic will say "rot in hell all ye wretched unbelievers, for Fundamentalism is the only way, and you ar tampering with the workings of an angry God bla bla".
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