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Raion
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Oh, anyone not in an underground bunker was killed in the initial attack by the aliens!
So, only you and your squad is left -- I think up to at least 21 is allowed -- 7 main squad -- 7 in training - if going back to a base to get more ammo and supplies -- then I think one can pick up some more squad members -- or else its all explained in the manual - it may be more allowed but only 7 on a mission.
The maps are larger -- and entering buildings -- no one has missed -- except when someone else mentions it.
It was made to be balanced that way, with all the debri left on the Planet!
I guess!
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Raion
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I guess not!
With Atari the aliens never get here!
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General Ludd
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Minion of the Dominion
Aug 2001 time: 05:31
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Well, I have the game now. I haven't had time to go through the tutorial yet (they need to start making 'advanced tutorials' that skip through all that stupid move your mouse to the edge of the screen crap) but my first impressions are good - the graphics are nice, the atmosphere is good, and it's presented well. The intro isn't too corny, and is actually pretty nicely done in my opinion - a rare thing for a computer game.
EDIT: Also, it's definately not a straight forward clone of X-Com, I couldn't just dive straight in and know what to do. And the combat system is something like a cross between the classical X-Com combat and Baldur's Gate. It's real time but you can pause at any time and issue orders, and they haven't completely watered it down - you can kneel, go prone, throw anything, ect...
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General Ludd
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Minion of the Dominion
Aug 2001 time: 05:31
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The first thing I noticed when I got into the game was that you have territory. I don't really know how it works, but I assume it's expanded (or reduced) through missions or obtaining new bases, and that you are able to project your power better within your territory.
The second thing I noticed was that there is no base managment. You are limited to chosing the function of your bases - military, engineering, or research. Aside from that, the only other management you have outside of combat is research and development. I haven't gotten to experience it much yet, as I have yet to get a research base, but it seems to be much better then in X-Com. There are two branchs, research and engineering. Research is for stuff like theoretical topics and autopsies, while engineering is for developing practical aplications.
Missions are handled very differently, as well. Instead of just waiting around for UFOs to come and shooting them down, missions will randomly (I assume it's random) appear for you - things like scouting an area, clearing out alien pressence form your teritory, ect...) Supposedly they each have some sort of effect on the game, but what, I'm not sure. You can choose to send the 'elite team' to a mission and take control over it, or delagate it to other troops - the grunts out of your control - and it will be automatically resolved. You do still get to detect and intercept UFOs, though. I just haven't gotten a chance to do that yet. (I've only just research the UFO detection system)
As for the Tactical combat, it works pretty well. The constant pausing every time someone completes an order is getting annoying, but I think there's options to control that. Although not being able to enter buildings is disapointing, there is a ton of cover provided in the maps... however, this can result in the larger aliens geting penned up behind stuff and unable to move out of the area. The thing most different about the combat compared to X-Com is that you don't have to clear out the entire map - only a certain number of aliens, but you can keep going if you want.
The experience system for your soldiers is nice... but I don't know if it really fits into this kind of game. Geting experience points during combat can shift the focus of what you're doing, and I think it makes more sense for a soldier to improve naturally while doing things like in X-Com rather then you choosing what abilities increase. And about the soldier limit, despite only having a limited number of soldiers at a time, they definately aren't super-humans and you do seem to get a steady stream of new recruits (which are random, I believe) I've gotten two in I think three in-game days so far.
EDIT: And regardless of how good the game is, it deffinately has style. The graphics and interface give a really good atmosphere, I think. (However, some of the animations/images you get while looking through the 'ufopedia' can be a bit spastic)
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Raion
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According to what I have read over across the seas. The player is one - like division - among others (but only on the computer - controlled), and later you get way more bases - 30 to 50 bases, and one of those has to also be the anti-biomass type base to push back the biomass taking over the planet. So the player is actually not the only in the world doing missions -- but that is what is "delegated" and the missions you do not do, the computer resolves, somehow, I guess.
Other than that, I still have to wait till about the end of the month.
At Avault, it seems the North America manufacturer of CD is too busy to get it made for Tri-Synergy, the North American Publisher, until around the end of the month, or late October.
Let me get the link, since the only place I have seen it, was Friday at Avault, and I reported it over at the UK link listed first post here in this thread.
http://www.avault.com/news/displayn...y=1032003-74925
Which I found out Friday and gave over here:
http://www.ufoaftermath.co.uk/

But I can wait!
I have to!
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asleepathewheel
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listening too long to one song
Mar 2002 time: 00:31
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Do you get to pick where you start on the globe, or is it the same everygame?
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All times are GMT. The time now is 05:31. Apolyton Time is 00:31. |
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