 |
|
asleepathewheel
|
|
listening too long to one song
Mar 2002 time: 00:31
|
|
quote: Originally posted by Osweld
You get to choose between North America, Europe, and Asia. But the starting bases are the same every time. |
I hope then that they randomize it a lot, it would be stupid if every NA game played out the same way.
|
|
|  |
 |
|  |
 |
|
General Ludd
|
 |
Minion of the Dominion
Aug 2001 time: 05:31
|
|
quote: Originally posted by Stuie
So you CAN go prone? I read on usenet that it was not possible - guess the problem was between the keyboard and the chair.
|
Actually, i spoke too fast on that. You can kneel, but can't go prone. Still, there are alot of tactical options. Stealth can be used effectively - if your soldier is walking, he is stealther and also more observent. You can sneak around enemies and set up ambushes, or encircle them. Another cool thing is that you can duck down behind cover, or stand around a corner, and the soldier is able to lean around the corner and shoot while not exposing themselves entirely. You can even shoot through the missing planks of a fence. Alot of weapons also have different fire modes, and I can tell that there's a capability for different ammo types aswell.
I've encountered a few really tough aliens that pretty much ment certain death if you face them head on and have had to resort to distracting it with an agent under good cover, while another sneaks around and gets into a good palce to toss a grenade from.
quote: If there's no base management, does that mean you just automatically have stuff once it's researched?? | I haven't gotten that far, but I believe so.
You start with some basic equipment - shotguns, colt pistols, grenades, medikits, ect... and have unlimited access to them. But there are alot of different weapons you can find during combat which you can stockpile and have limited use of, I also found an abanonded military base with a weapons cache that should keep my agents in supply with quality weapons for a while. 
I assume that once you develop the manufacturing capabilities for a weapon that you gain unlimited access to it. But as I said, I haven't gotten to that point yet.
By the way, Agents are definately expendable in this game. You always have atleast three soldiers, if you lose one beyond that, you automatically get a new recruit. And you can only have 14 soldiers at any one time, 7 on duty and 7 out of duty. Training counts as out of duty.
|
|
|  |
 |
|  |
 |
|
General Ludd
|
 |
Minion of the Dominion
Aug 2001 time: 05:31
|
|
I'll see if I can get a few screenshots posted... I lost my web sapce, though, so it'll have to be through apolyton (which is acting up right now, and probably won't show them.. but I'll try anyways.)
Last edited by General Ludd on 12-10-2003 at 16:54
|
|
|  |
 |
|
Raion
|
|
Yes, it is copy protected, and all of it that goes along with that.
But CD drives do not really cost that much anyway!
About the price of some games out nowadays!
|
|
|  |
 |
|  |
 |
|  |
 |
|  |
 |
|
Demelain
|
|
Well, ive had the for about a week now, and i think i will buy it.
It shows great promise.
As for the manufacturing question.....
All the "Human" weapons by wich i mean machine guns, handguns, rocket launchers and stuff like that, u cant manufacture that
you only have what u find in missions and what u get when taking over bases
the stuff u can manufacture is the stuff u research, like improved armour, Human/Alien hybrid guns your researchers develop
you do not have unlimited supply to these things when you first develop them, u have to manufacture each item by it self, and this takes time, a lot time.
you can lessen this time by allocating more Development bases, the best time ive got for ONE suit of alien "sky" armour is 1day 13 hours and thats with 10 development bases.
Currently i have 23 bases scattered around the globe with most of them in the us where i started.
Another thing to remember is that you can only intercept alien crafts from your military bases, also your chopper with your troops takes off from the closet military base.
LAter in the game the aliens get insanely tough, im at a mission where i get totally owned, the aliens have wierd rocket launchers and Railgun thingys that spit out 55 rounds per sec, this mission is a plot mission and i am unable to progress with out doing this mission.
the recruit new ppl system seems to work from how many troops you currently have, so if u have few, you will get new ones more quickly, also the new troops will begin at a level equal to the avarge of your current troops (or so it seems)
The turnbased/realtime system works quite well, u can deside when the time autostops by setting it in the option screen and u can pause and resume by simply a quick tap of the spacebar.
All in all i really like this game and i would recomend it to anybody that like the Ufo series of game, it mostly resembles the first one in my opinion
(pardon the somewhat poor english, it is my secound language)
Hope this helps a bit
|
|
|  |
 |
|  |
 |
|
Raion
|
|
I think the copy protection seems to be over zealous.
But I know that some players have older equipment so, a crack came out in one of the first days, already, somewhere.
It should work in mine, as MOO3, did, and well, I worked on graphics in that game, and still have not finished it.
I think that I rather play UFO:Aftermath.
It may be turning out like Civ3, in the Reader's Review though. Some people hate it, and other's love it!
But then, how can anyone decide, yet, how to play it!
If you get some time in the next few days, Osweld, see if you can queue up shot actions also, perhaps?
Like go so far, and just shot, somewhere, and just keep going somewhere else, (short distance) or so, or something similiar?
I can wait for a couple of days!

|
|
|  |
All times are GMT. The time now is 05:31. Apolyton Time is 00:31. |
top of page
|
| archivepost |
|
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
|
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
|
|
|
|
|
|