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TCO is offline TCO
Emperor
Richmond, VA
Jan 1970
time: 00:31
  Old Post 28-09-2003 22:07
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#1 Report this post to a moderator
Understanding the Civ2 engine Support Apolyton

I was amazed when I read about Oedo years. It seemed that this encouraged a burst of reasearch and that various myths and such were brought down. I've been away for a while, so what are the recent advances in understanding the engine?

We know trade now? And research lists? What is left to learn?

And how do the Civ2 designers feel about us figuring out their engine? And finding ways to play over them? Would love to see an interview with one of them.

SlowThinker is offline SlowThinker
King
homeless, Praha, Czech Republic
Jan 2000
time: 06:31
  Old Post 30-09-2003 02:41 Visit SlowThinker's homepage!
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#2 Report this post to a moderator
Increase the size of your Attachments

GP, is it you?

You can see at least civ respawn is not clear.

TCO is offline TCO
Emperor
Richmond, VA
Jan 1970
time: 00:31
  Old Post 30-09-2003 04:55
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Increase Your PM Length

Why must you ask such obvious questions?

(Getting you back for something...)

tonic is offline tonic
King
Melbourne, Australia
Jun 2000
time: 05:31
  Old Post 30-09-2003 08:54
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Support Apolyton or Terrorists Win

As a fellow recent re-visitor, I empathise. Solo has almost single-handedly summarised the major insights (much fine research done by samson).

I haven't checked Paul's site recently, but I'd gather there's room for some expansion to the OCC canon to accommodate the recent findings .

Scouse Gits is offline Scouse Gits

Emperor
Liverpool, United Kingdom
Nov 1999
time: 05:31
  Old Post 30-09-2003 11:25 Visit Scouse Gits<br><a href=/members><img src=/forums/images/lifer-icon.gif border=0></a><BR>'s homepage!
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Support Apolyton, buy Call to Power 2

Welcome back, guys

Stu

duke o' york is offline duke o' york

Emperor

Oct 2001
time: 05:31
  Old Post 30-09-2003 15:32
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Support Apolyton, buy Civilization III: Complete

Well the CTP code was released - is there even the smallest chance that the Civ 2 code will be put into the public domain? They can hardly be making any money out of Civ 2 any more because no-one wants to buy the guides and everyone who wants the game in one form or another can get it on Ebay or the games shop bargain basement for around a fiver.
The scenario community would love to be able to access the code and it can clearly be seen that the online Civ 2 community is still very keen on this seven year old game.

rah is offline rah
Apolyton Prince of Moderators, Master of Reason
Lord of the Ferrets
Jan 1970
time: 23:31
  Old Post 30-09-2003 22:42
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Re: Understanding the Civ2 engine Tired of ads?

quote:
Originally posted by TCO
What is left to learn?


Early in the game, the barbs are your biggest opponents and having a city destroyed early on can be a devastating blow (in MP anyway) Or losing that warrior that is now 20 square from your capital.

WHY do the barbs sometimes show pity.
Two examples.
One, you open a hut and release a barb. On rare occasions the barb will move off without attacking or just dissappears.
Two, Those barb archers/chariots appear close to one of your cities(lightly defended) move up to a couple squares away, then break off the attack. (this happens more frequently than example one.

WHY WHY WHY. I'll waste my money to rush that phalanx in hopes of maybe surviving and then they never attack, but they usually do.

Elephant is offline Elephant
Prince
Phila PA
Aug 2002
time: 00:31
  Old Post 01-10-2003 02:27
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#8 Report this post to a moderator
Lose 30 kilos (of popups)

Samson wrote the definitive Bonus Payment thread. Has anyone written an accompanying Trade Route thread, with formulas and precedence order of multipliers? There was some debate a while ago about Airports, and some frustration with lower domestic routes replacing higher AI routes.

tonic is offline tonic
King
Melbourne, Australia
Jun 2000
time: 05:31
  Old Post 01-10-2003 05:35
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Increase the size of your Attachments

quote:
Originally posted by Elephant
Has anyone written an accompanying Trade Route thread, with formulas and precedence order of multipliers? There was some debate a while ago about Airports, and some frustration with lower domestic routes replacing higher AI routes.


I thought the fairly detailed summary in solo's guide (sticky thread) provides a fine starting point.

tonic is offline tonic
King
Melbourne, Australia
Jun 2000
time: 05:31
  Old Post 01-10-2003 05:41
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Support Apolyton

quote:
Originally posted by Scouse Gits
Welcome back, guys

Stu


Thanks, Stu.

We owe it to the Liverpudlians for their dedication to the Civ2 cause and the curatorship of the Great Library

Elephant is offline Elephant
Prince
Phila PA
Aug 2002
time: 00:31
  Old Post 01-10-2003 20:39
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Support Apolyton or Terrorists Win

quote:
Originally posted by tonic


I thought the fairly detailed summary in solo's guide (sticky thread) provides a fine starting point.


I was just pointing out that the "definitive" post on this was not yet written; we have the generalities, but no one has done the exhaustive formula checking like Samson did with Delivery Bonuses.

rjmatsleepers is offline rjmatsleepers
Prince

Oct 2002
time: 06:31
  Old Post 02-10-2003 11:52
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Support Apolyton, buy Civilization: The Boardgame

(Warning: I have cross-posted this on the A is for Alphabet topic in case some people only read certain topics.)

I have recently been making a lot of attempts at early landing. I use 2.42, playing the English, deity, raging hoards, medium map. For early landing, I need a start without techs. My experience has been that no tech starts are not very common (less than 1 in 5?) Would I be more likely to get a no tech start if I bit the bullet and played as the Romans?

Also, despite a number of comments in this thread, my experience has been that the no tech starting positions are worse than those with initial techs. I have had quite a few very good initial positions that I couldn't use because of the starting techs whereas most of the ones I can use seem to have a lot of tundra around. It seems to me that the tech alocation algorithm is rather complicated. Any suggestions as to how I can increase the chances of a good, no tech start?

RJM at Sleeper's

Ecthy is offline Ecthy
Emperor
Zhonghuà Rénmín Gònghéguó
Mar 2000
time: 06:31
  Old Post 02-10-2003 13:20
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Support Apolyton, buy Civilization III: Complete

(Why) has Microprose never released the source code?

TCO is offline TCO
Emperor
Richmond, VA
Jan 1970
time: 00:31
  Old Post 02-10-2003 16:26
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Got spare money?

Why should they. They own it. Do you give away stuff that you own?

Ecthy is offline Ecthy
Emperor
Zhonghuà Rénmín Gònghéguó
Mar 2000
time: 06:31
  Old Post 02-10-2003 16:31
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#15 Report this post to a moderator
Suffering from ads?

No, but they could do it just for fun.

Ecthy is offline Ecthy
Emperor
Zhonghuà Rénmín Gònghéguó
Mar 2000
time: 06:31
  Old Post 02-10-2003 16:31
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#16 Report this post to a moderator
Support Apolyton

Plus, this site has many members who own civ

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