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Elephant
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Phila PA
Aug 2002 time: 00:31
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Samson wrote the definitive Bonus Payment thread. Has anyone written an accompanying Trade Route thread, with formulas and precedence order of multipliers? There was some debate a while ago about Airports, and some frustration with lower domestic routes replacing higher AI routes.
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Elephant
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Phila PA
Aug 2002 time: 00:31
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quote: Originally posted by tonic
I thought the fairly detailed summary in solo's guide (sticky thread) provides a fine starting point. |
I was just pointing out that the "definitive" post on this was not yet written; we have the generalities, but no one has done the exhaustive formula checking like Samson did with Delivery Bonuses.
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rjmatsleepers
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(Warning: I have cross-posted this on the A is for Alphabet topic in case some people only read certain topics.)
I have recently been making a lot of attempts at early landing. I use 2.42, playing the English, deity, raging hoards, medium map. For early landing, I need a start without techs. My experience has been that no tech starts are not very common (less than 1 in 5?) Would I be more likely to get a no tech start if I bit the bullet and played as the Romans?
Also, despite a number of comments in this thread, my experience has been that the no tech starting positions are worse than those with initial techs. I have had quite a few very good initial positions that I couldn't use because of the starting techs whereas most of the ones I can use seem to have a lot of tundra around. It seems to me that the tech alocation algorithm is rather complicated. Any suggestions as to how I can increase the chances of a good, no tech start?
RJM at Sleeper's
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Ecthy
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Zhonghuà Rénmín Gònghéguó
Mar 2000 time: 06:31
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No, but they could do it just for fun.
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All times are GMT. The time now is 05:31. Apolyton Time is 00:31. |
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