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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Civilization III > Civ3-Democracy Game > Intersite DG: Apolyton Team > Discussion: Build more MIs or more Horsemen?
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wervdon is offline wervdon
Prince

Nov 2001
time: 23:31
  Old Post 01-10-2003 02:53
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Agreed with Trip, let them turtle down to 2 or 3 cities before we adjust our strategy to assume that they will. Until then we should plan for this being one long drawn out battle city by city.

pikesfan is offline pikesfan
Prince

Dec 2001
time: 23:31
  Old Post 01-10-2003 03:06
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Lose 30 kilos (of popups)

Gosh, if CFC is attacking I hope GCA won’t try to spite us by surrendering all their cities to them... like the Persians did.

Arnelos is offline Arnelos
Emperor
of the Free World
Sep 2002
time: 00:31
  Old Post 01-10-2003 03:32
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Let's keep in mind that our government is a Republic and wiping out GCA on a reasonable timetable is in our best interests to prevent nasty WW.

Rather than just leaving them be to remain perpetually at war with us, I'd recommend using our superior production capacity to simply overwhelm them with artillery firepower to weaken their units, then take them out with our MIs that will still be sitting there.

They can turtle if they want, but we'll just outproduce them. If we use that production to build artillery, we won't even suffer that much attrition (which we would if we were just bashing a bunch of MI against their walls).

Only problem then is that upgrading a big stack of catapults to cannons isn't cheap. But given how powerful cannons are in this game, it's probably worth it, especially since those upgrade to artillery... one of the best units in the entire game (anyone who doubts this should go read the history of the first SPDG).

MrWhereItsAt is offline MrWhereItsAt
Emperor
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Nov 2001
time: 17:31
  Old Post 01-10-2003 18:39
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Update

As of the end of turn 122, we are building 4 Horsemen and 1 MI in the 8 and 10spt cities. This is due to losing a Horse in attacks this turn, with the hear certainty of losing another Horse by the next turn. The ratio of units built will change a lot depending on how many MIs, NMs and Horsemen we have lost. We still have 20-odd MIs, including three newly upgraded this turn, with one more Vet Warrior to upgrade.

 
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