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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Miscellaneous > Archive > AC-Democracy Team Game-Archive > Turn submission deadline proposal
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Voltaire is offline Voltaire
King
Calgary, Alberta
Aug 2001
time: 22:31
  Old Post 30-09-2003 11:01
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Turn submission deadline proposal Increase the size of your Attachments

I was speaking to Kody about the unpredictability of the turn, and an idea popped into my mind.

If we assigned a weekday to each of the 5 human factions when their turns have to be in, we could make it predictable hence making the planning process much easier.

For example:

Monday=Hive
Tuesday=University
Etc.

Thoughts, comments, suggestions, criticisms, and so on welcomed.

Jamski is offline Jamski
Deity
lol ED&D is officially full PvP LOL
May 2002
time: 05:31
  Old Post 30-09-2003 12:18
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Or if some factions would just openly say that they need 48-60 hours for thier turn, and people could plan accordingly? That would help us to get into a regular pattern too.

-Jam

Kody is offline Kody
Emperor
If life's standing still and your soul's confused
Jun 2003
time: 14:31
  Old Post 30-09-2003 14:09
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Having set turn times not going to happen, as it is unlikely anyone else would support the idea.

Firstly, it goes against the people that want to get the turn out faster as more than enough time has to be given for each turn. If the faction before does the turn faster you simply end up with more time you can drag you feet.

Secondly, factions already have trouble keeping to a 48 hour limit, and will dislike having another restriction on when and how fast they play their turn.

The good side of having a set time for doing your turn would be people that have commitments will be able to organise their life such that they spend less time waiting for ACDG turns. It means members know when to set aside time to play the ACDG or to get online and discuss issues.

____________________

Jamski's option is actually possible, but relies on everyone cooperating. It may be useful if each faction could guess the amount of time it will take them to finish their next turn and edit old last turn post with a different time if you have some real life issue come up. If an issue comes up after you've gotten the turn then simply say that you're holding the turn and expect to finish the turn after so much time.

That way people can add all the delays and know they've got maybe 4 days until they have to get together and discuss something, or how long they've got to work the diplomancy until the next turn.

If you're doing something critical, that you don't want people to know about beforehand just post your regular time to finish a turn. Then say something came up and you're want more time.

Drogue is offline Drogue
Emperor
Omnipresent conscience
Oct 2002
time: 05:31
  Old Post 30-09-2003 22:50 Visit Drogue's homepage!
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I like that idea I would be happy to follow it. I think having a post to say when its expected works well, and helps planning, without inconveniencing the playing team much

Jamski is offline Jamski
Deity
lol ED&D is officially full PvP LOL
May 2002
time: 05:31
  Old Post 01-10-2003 02:39
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Inflate your Upload Space

WTF?

I made a suggestion that people like?

* Jamski has to go and lie down in a cool room *

-Jam

jtsisyoda is offline jtsisyoda
King
COO, Morgan Industries, ACDG3
Jul 2003
time: 00:31
  Old Post 01-10-2003 03:46
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Get back up, Jamski, because I hate this idea. Well, hate is way too strong, but I do see some problems with it.

Right now certain teams may play quickly and want to play quickly, but in the future they might need more time. So pinning them down to a quick time-frame seems unfair.

A day of week deadline would have a net slowing effect, because people would tend to wait until the last bloody second to post their turn. (To prevent the next team from getting extra time.) The turns would never go faster than the limit. At least the current way, some turns are posted before the maximum time. There are already penalties for being slow, so I say we live with it as is.


***
Ed. Sorry, I got mixed up on whose idea was whose... anyway, my opinion is to keep current rules.

Kody is offline Kody
Emperor
If life's standing still and your soul's confused
Jun 2003
time: 14:31
  Old Post 01-10-2003 03:51
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It's a per turn basis.

Each turn you say how long you guess your next turn will take. There's nothing stopping you from taking more time. Or revising the amount of time you need. It's more to help people figure out when the turn will arrive.

Hercules is offline Hercules
Emperor
in Tir Na Og
Sep 2002
time: 05:31
  Old Post 01-10-2003 04:01
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I think things have improved in the past couple of rounds. But as the game develops, two factors are going to effect speed of play: diplomacy and unexpected (not random) events.

Diplomacy usually requires consultation and maybe a poll or two and if the issue in question arises suddenly, like a council proposal from an AI. That might take time to play the faction response/ vote.

A sudden attack from a faction with whom you were previously drinking champagne and swilling xenorum and flirting with their secretary for war.

Ok all factions are not down to the 8 hours of the Hive and Drone but I repeat I think they have improved.

Maybe ask God Googlie for his view.

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