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Should we move the capital to HongHu KongHu?
This poll is closed. |
| Yes, just move the capital |
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1 |
33.33% |
| Just move the HQ building, but continue to refer to the Hive as the capital |
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1 |
33.33% |
| Rename HongHu KongHu as "the Hive" to avoid the problem |
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0 |
0% |
| Keep the HQ in the Hive, i.e. transfer the HQ back after the Hive has been relocated |
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0 |
0% |
| Don't re-locate the Hive at all |
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0 |
0% |
| Wait... I have a more elegant solution |
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1 |
33.33% |
| Who cares, I prefer Xenodoughnuts |
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0 |
0% |
| Total: |
3 voters |
100% |
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Kody
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If life's standing still and your soul's confused
Jun 2003 time: 14:31
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We need to move the captial somewhere. As the hive will be rebuilt in another 5 turns or so.
HongHu-KongHu was choosen as it can be later made into a trawler park. In the short term it would be better to build the captial in Central Planning or Voltairograd as there is roughly 3 lab points gained from the efficiency increase (maybe 2 ECs per turn too). However, rebuilding it in HongHu-KongHu means that we won't have to worry about rebuilding it later.
Although maybe it would be better to build it in Voltairograd as I'm not sure how long it'll be before we're ready to build the trawler park.
We can start with an inland energy park on mount doom. HongHu-KongHu isn't that far away and we can change the headquarters to HongHu-KongHu when the sea energy park outstrips the land one.
Last edited by Kody on 30-09-2003 at 13:34
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Kody
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If life's standing still and your soul's confused
Jun 2003 time: 14:31
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I had a look at the two realistic options. Either Voltariograd or HongHu-KongHu. If Jamski hadn't made me think about this we would have probably ended up building it in HongHu-KongHu.
Voltairograd is in a better position from a production standpoint than HongHu, and we can delay the headquarter build by an extra turn due to the position of Voltairograd in the production list. (Eg Hive is abandoned, next city in list is Voltariograd and it builds the headquarters so no energy loss. With HongHu-Kong we need to build 1 turn earlier as all the cities before it would have energy loss.)
This is important as we're also in the process of rushing two network nodes and two recycling tanks around that time too. Being able to delay the rebuild of the headquarters by 1 turn assists with the management of our ECs. This nets us a small mineral/EC advantage of perhaps 5 minerals or so (guessing as I didn't figure out turn 2144 completely).
In turn 2143 I looked at the labs and ecomony difference with a headquarters in HongHu and a headquarters in Voltariograd. There is an extra 3 labs with the headquarters in Voltariograd, and an extra 1 EC.
These bonuses mean little if we're planning on building the sea energy park early. However the real question is when do we get flexibility and when will we be able to build enough trawlers to make it worthwhile. The answer is a sea energy park just isn't effective yet. We need to develop some more bases to build sea formers and also the trawlers. Once we get flexibility our top priority for sea unit building will be probes or transports for shipping probes.
Our land energy will be our major energy source until around 2160 after that our sea energy park should be greater than our land energy park. By that time, the gains we would have gotten from building the headquarters in Voltariograd and acummulation of that advantage would be enough to offset the cost of rebuilding the headquarters in HongHu-KongHu.
This also raises the question whether we want to rebuild "The Hive" yet. I think the answer would be yes, firstly because we will be unable to build facilities in "The Hive" until we have completed the rebuild. It will be safer having all our coastal bases with sensors underneath. Also the colony pods will allow us to make those science cities with specialists. Finally, the hive has a B-drone level 7 and this Bdrone will be shifted to "University Base" when we rebuild. 
It is the combination of all these reasons that prompt us to rebuild "The Hive".
Any flaws in reasoning that people can see?
Last edited by Kody on 30-09-2003 at 15:26
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