Apolyton Archive  |  Preserved copy of the Apolyton Civilization Site and its forums as they stood in September 2005. Read-only; nothing here can be posted to or replied to.  |  Forum index |  About this archive |  The 1998–2001 UBB forums
Today on Apolyton WARDELL INTERVIEW PROMO A.C.S. HISTORY CHAPTER 4 GET CIV4 /w FREE PLUS! A.C.S. PHOTO GALLERY GET A.O.M. V1.1
Apolyton Civilization Forums
main| civ2| civ3| civ4| smac| ctp2| ron| moo3| galciv| galciv2| alt| about|
ApolytonPLUS | register | search | faq | new posts | pm (-/-) | upload | members
hall of fame new! | civgroups | civgroups news | interviews | the column | radio | chat | directory | news | store | PLUS
Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Civilization III > Civ3-General > Fall or Rome Scenario?
Show a Printable Version | Email This Page to Someone! | Receive updates to this thread | Report this to Apolyton news!
16.Sep: 7 NEW FILES
15.Sep: TRIAL + NO SLEEP = ONE GAME
13.Sep: PATCH THE PREVIOUSLY UNPATCHABLE

bottom of page
   - CIV3 CONQUESTS $29.99 - CIV3 from $9.99
Author
Thread   
Pages (2): [ 1   2   ]
< Last Thread     Next Thread > Post New Thread     Post A Reply
Saint Marcus is offline Saint Marcus
King
Scio Me Nihil Scire
Jan 1970
time: 06:31
  Old Post 30-09-2003 15:29 Visit Saint Marcus's homepage!
Edit/Delete Message Reply w/Quote
#1 Report this post to a moderator
Fall or Rome Scenario? Support Apolyton, pre-order Civilization IV

Apparantly, there will be a Fall of Rome scenario, as well as a Rise of Rome scenario. Is anything yet known about the Fall of Rome scenario? Which civs will feature in it, what year it will start in, etc?

Stuie is offline Stuie

King
Have a beer!
Sep 2001
time: 00:31
  Old Post 30-09-2003 17:19 Visit Stuie<br><a href=/members><img src=/forums/images/inmate-icon.gif border=0></a><BR>'s homepage!
Edit/Delete Message Reply w/Quote
#2 Report this post to a moderator
Remove this text

I haven't seen anything official yet, except that it is one of the "conquests".

I'm sure that the Romans and Byzantines will be in there... possible other Civs would be Franks, Huns, Vandals, Visigoths, Ostrogoths, Saxons and probably Persia.

For a start date I would guess sometime in the 300s AD, which is when the Empire was split in two. But this is just speculation.

Saint Marcus is offline Saint Marcus
King
Scio Me Nihil Scire
Jan 1970
time: 06:31
  Old Post 30-09-2003 20:21 Visit Saint Marcus's homepage!
Edit/Delete Message Reply w/Quote
#3 Report this post to a moderator
Inflate your Upload Space

I think the same, though I was hoping for more official details.

Can any of the Atari/Breakaway/Firaxis/Infogrames guys shed some light on this?

Please?

joncnunn is offline joncnunn
Emperor
Maryland Heights, MO
Sep 2002
time: 23:31
  Old Post 30-09-2003 20:34 Visit joncnunn's homepage!
Edit/Delete Message Reply w/Quote
#4 Report this post to a moderator
Support Apolyton buy from Amazon

That list appears to be missing the Gauls. (Unless it's starting after the Gauls took over Italy and moved the Western capital)

Saint Marcus is offline Saint Marcus
King
Scio Me Nihil Scire
Jan 1970
time: 06:31
  Old Post 30-09-2003 20:43 Visit Saint Marcus's homepage!
Edit/Delete Message Reply w/Quote
#5 Report this post to a moderator
Support Apolyton, buy Civilization 2

Gauls? They didn't exist as a seperate nation in those days. They haven't since Ceasar's conquests (with a few shortlived coupes by local generals and chieftains).

Inhalaattori is offline Inhalaattori
Settler
Tampere, Finland
Jul 2003
time: 07:31
  Old Post 01-10-2003 02:59
Edit/Delete Message Reply w/Quote
#6 Report this post to a moderator
Avatar Enlargement: We've got the solution

There were no other real big nations than Rome and Persia at that time.

Celts, Germans, Sarmatae, Finno- Ugrian and other "barbarians " lived is small tribes. They although sometimes united against common enemy, like when Armitius and his allied germans destroyed 3 Roman legions in Forest of Teutoburg. Also celts united in battle against Romans, but it was too late, and they were romanized and celtic culture was in most areas vanished.

Gauls? There were no real "gauls" anymore at the time of "Fall of ROme". They were celts, and lived in modern France, but they didnt have anything that could be called as a state. Only thing they shared was most of their religious beliefs.

QUOTE]I'm sure that the Romans and Byzantines will be in there... possible other Civs would be Franks, Huns, Vandals, Visigoths, Ostrogoths, Saxons and probably Persia.[/QUOTE]

This list is quite ok. Allthough its missing some important tribes. I still cant see that they could be playable civs. Germans didnt even live in cities.

Inhalaattori is offline Inhalaattori
Settler
Tampere, Finland
Jul 2003
time: 07:31
  Old Post 01-10-2003 03:03
Edit/Delete Message Reply w/Quote
#7 Report this post to a moderator
Browse Apolyton AD-FREE

Here is some screenshots from that scenario:

http://forums.civfanatics.com/showt...y=&pagenumber=1

Last edited by Inhalaattori on 06-10-2003 at 10:37

Paddy the Scot is offline Paddy the Scot

Prince
Hordeland
Mar 2001
time: 14:31
  Old Post 01-10-2003 04:18 Visit Paddy the Scot<br><a href=/members><img src=/forums/images/inmate-icon.gif border=0></a><BR>'s homepage!
Edit/Delete Message Reply w/Quote
#8 Report this post to a moderator
Suffering from ads?

either way it sounds like it will be interesting

Saint Marcus is offline Saint Marcus
King
Scio Me Nihil Scire
Jan 1970
time: 06:31
  Old Post 01-10-2003 18:40 Visit Saint Marcus's homepage!
Edit/Delete Message Reply w/Quote
#9 Report this post to a moderator
Support Apolyton, buy GURPS/ Alpha Centauri

hmm...the minimap is hard to see...

- Sassanids (yellow)
- Celts (green) (the Picts in Scotland weren't Celts though)
- Romans (red)
- Byzantines (brownish)

Crete seems to be light blue, different from Turkey. Seems odd...

the 3 cities on a more or less horizontal line in central Europe are most likely the capitals of 3 tribes...Francs, Lombards, Allemans, Marcomans...Goths weren't in those areas in those days. Ukraine is unsettled...no Goths or Huns?

Of course, the scenario might start in the 420s, with Goths in Gaul and Vandals in Iberia. However, I can't really make out any different colors in France or Spain. Also, the Romans were no longer in Britain in the 420s.

If you invert the image (make a negative out of it), the cities in Italy appear to have a different color than those in Spain and France. I'm probably just seeing things though, seems odd to have Romans in Britain but not in France.

Since the makers of C3C are mainly concerned with showcasing the regular civs in the game, one can assume they'll just focus on the 31 from the epic game. So I'm going with Persians, Romans, Byzantines, Celts as main civs. And some minor civs, or just "barbarians". Though, if the Celts get their own civ and cities, why not the others as well? The Goths were a lot more developed than the Celts in those days.

Can of the Atari guys shed some light on this?

Stuie is offline Stuie

King
Have a beer!
Sep 2001
time: 00:31
  Old Post 01-10-2003 19:10 Visit Stuie<br><a href=/members><img src=/forums/images/inmate-icon.gif border=0></a><BR>'s homepage!
Edit/Delete Message Reply w/Quote
#10 Report this post to a moderator
Suffering from ads?

quote:
Originally posted by Saint Marcus
Since the makers of C3C are mainly concerned with showcasing the regular civs in the game, one can assume they'll just focus on the 31 from the epic game.


Not necessarily true. Look at the Sengoku conquest - there aren't ANY epic-game Civs in that one. And Mesoamerica includes the Olmecs, Toltecs, and Moche as "AI only" Civs. So there's hope that they will do this right.

quote:

Can of the Atari guys shed some light on this?


I get the feeling we're going to have to wait for a Designer Diary... or maybe even for the game itself.

joncnunn is offline joncnunn
Emperor
Maryland Heights, MO
Sep 2002
time: 23:31
  Old Post 02-10-2003 00:07 Visit joncnunn's homepage!
Edit/Delete Message Reply w/Quote
#11 Report this post to a moderator
Inflate your Upload Space

Actually they made the scenerios first, and chose the new civs fpr the epic game from the scenerios.

Jeff_ATARI is offline Jeff_ATARI
Atari

Jun 2003
time: 00:31
  Old Post 02-10-2003 01:15 Visit Jeff_ATARI's homepage!
Edit/Delete Message Reply w/Quote
#12 Report this post to a moderator
Increase the size of your Attachments

quote:
Originally posted by Saint Marcus
I think the same, though I was hoping for more official details.

Can any of the Atari/Breakaway/Firaxis/Infogrames guys shed some light on this?

Please?


Hi guys,
There will be a designer diary on this subject, and that will unveil more of the details.

But the basic idea is that Rome has a western half and an eastern half, in a locked alliance, and if either side loses 5 cities (that's right, it's a multiple city version of Elimination), then Rome loses.

I haven't played it since midway through the beta, but I remember starting as one of the barbarians coming in from the northeast. You receive 3 or 4 settlers and a whole bunch of horseback units to kick start your siege. It promises to be a lot of fun. Hang on, the developer diary will show more.

Best,
Jeff Foley
Atari

Saint Marcus is offline Saint Marcus
King
Scio Me Nihil Scire
Jan 1970
time: 06:31
  Old Post 02-10-2003 02:23 Visit Saint Marcus's homepage!
Edit/Delete Message Reply w/Quote
#13 Report this post to a moderator
Support Apolyton, buy Civilization 2

yay! thanks Jeff, your reply is much appreciated, and I'm anxiously looking forward to the designer diary!

joncnunn is offline joncnunn
Emperor
Maryland Heights, MO
Sep 2002
time: 23:31
  Old Post 02-10-2003 20:48 Visit joncnunn's homepage!
Edit/Delete Message Reply w/Quote
#14 Report this post to a moderator
Support Apolyton, buy Call to Power 2

Sounds to me like in a Single Player game, the human should play one of the barbarians. (Losing the game because that other half of the Roman empire controlled by an AI allowed 5 of their cities to fall sounds potentially frustrating.)

quote:
Originally posted by Jeff_ATARI

Hi guys,
There will be a designer diary on this subject, and that will unveil more of the details.

But the basic idea is that Rome has a western half and an eastern half, in a locked alliance, and if either side loses 5 cities (that's right, it's a multiple city version of Elimination), then Rome loses.

I haven't played it since midway through the beta, but I remember starting as one of the barbarians coming in from the northeast. You receive 3 or 4 settlers and a whole bunch of horseback units to kick start your siege. It promises to be a lot of fun. Hang on, the developer diary will show more.

Best,
Jeff Foley
Atari

Saint Marcus is offline Saint Marcus
King
Scio Me Nihil Scire
Jan 1970
time: 06:31
  Old Post 02-10-2003 20:57 Visit Saint Marcus's homepage!
Edit/Delete Message Reply w/Quote
#15 Report this post to a moderator
Support Apolyton buy from Amazon

plenty of room for me to make my own version, MP and all.

General Ludd is offline General Ludd
Emperor
Minion of the Dominion
Aug 2001
time: 05:31
  Old Post 02-10-2003 22:02
Edit/Delete Message Reply w/Quote
#16 Report this post to a moderator
Support Apolyton or Terrorists Win

I think that would make a much better multiplayer scenario then single player.

Stuie is offline Stuie

King
Have a beer!
Sep 2001
time: 00:31
  Old Post 02-10-2003 22:02 Visit Stuie<br><a href=/members><img src=/forums/images/inmate-icon.gif border=0></a><BR>'s homepage!
Edit/Delete Message Reply w/Quote
#17 Report this post to a moderator
Increase the size of your Attachments

quote:
Originally posted by Jeff_ATARI
But the basic idea is that Rome has a western half and an eastern half, in a locked alliance, and if either side loses 5 cities (that's right, it's a multiple city version of Elimination), then Rome loses.


Hmmm.... multi-city Elimination mode. So what happens if I lose a city and then recapture it? Does it still count as a loss since it fell once?

And what if I then lose it again?

Sounds interesting, regardless.

Saint Marcus is offline Saint Marcus
King
Scio Me Nihil Scire
Jan 1970
time: 06:31
  Old Post 02-10-2003 22:09 Visit Saint Marcus's homepage!
Edit/Delete Message Reply w/Quote
#18 Report this post to a moderator
Lose 30 kilos (of popups)

total number of cities lost, I presume.

seems silly though. Rome didn't fell when 5 "cities" fell. Or 5 whole provinces for that matter. I mean, in the 420s, Spain, Britain, Portugal, parts of France were lost. Yet still the Empire remained, and the Romans did manage to defeat the Huns (at Chalons), among others.

Also, after Rome fell, the Byzantines re-captured large parts of the empire.

Virdrago is offline Virdrago
Settler
Brampton, ON, Canada
Aug 2001
time: 00:31
  Old Post 04-10-2003 13:01
Edit/Delete Message Reply w/Quote
#19 Report this post to a moderator
Support Apolyton, buy GURPS/ Alpha Centauri

True, Marcus.

Yet the Roman Empire is considered to have finally fallen when Odoacer, a Visigoth? Ostrogoth? - well some Gothic king, beheaded the Western Roman emperor in around 465. Then, the Eastern Roman Empire basically was known from then on as the Byzantine Empire, and the Western Empire disappeared, basically.

I might have got some names and the date wrong, but I'm pretty certain the general historic record is correct.

joncnunn is offline joncnunn
Emperor
Maryland Heights, MO
Sep 2002
time: 23:31
  Old Post 04-10-2003 23:38 Visit joncnunn's homepage!
Edit/Delete Message Reply w/Quote
#20 Report this post to a moderator
Support Apolyton buy from Amazon

Well, to historians, Eastern Roman Empire was known as Byzantine from 465 on, true.

But the locals living at the time continued to call themselves Romans.

The Goths also moved their capital north into a city some Mountains, probably because that area was easier to defend than Rome itself. Sometime in the 500s, the Roman Empire took control of at least the Northern portion of Italy.

Saint Marcus is offline Saint Marcus
King
Scio Me Nihil Scire
Jan 1970
time: 06:31
  Old Post 04-10-2003 23:50 Visit Saint Marcus's homepage!
Edit/Delete Message Reply w/Quote
#21 Report this post to a moderator
Support Apolyton or Terrorists Win

Odoacer was a Goth, but he became the chieftain of a coalition of various Germanic tribes, and took Rome in 476. Later he was deposed by the Ostrogoths. (oh the irony).

Also, in the 5th century AD, the romans had their capital in Ravenna, not Rome. The Ostrogoths too, had their capital in Ravenna.

The Byzantines indeed called themselves Romans. But over time, they became less and less Roman, and more and more Greek.

Glycerius is offline Glycerius
Settler

May 2003
time: 05:31
  Old Post 05-10-2003 05:18
Edit/Delete Message Reply w/Quote
#22 Report this post to a moderator
Get a bigger avatar today!

Romulus Augustus became emperor in 475 after his father Orestes, former secretary of Attila the Hun and thereafter Magister Militium in praesenti (commander in chief on the emperor's military staff), chased the emperor he served, Julius Nepos, the warlord ruler of Dalmatia into exile.

Romulus ruled for some ten months but after troops demanded that the custom whereby landowners acted as hospites maintaining troops on their land be extended to Italy. Orestes refused and fled to Ticinium. Flavius Odoacer, leader of the coup and son of an envoy of Attila, besieged, captured and executed Orestes. The son was pitied and instead of sharing his father’s fate was send to Campania where he lived for some years afterwards (possibly thirty or more), though whether as a pensioner of Odoacer, now king of Italy, or prisoner is not certain.

The Roman Senate informed Zeno, emperor in the east that two emperors were not needed and sent him the regalia of office. Odoacer was in all but name ruler of Italy only making the concession of restoring the last recognised emperor, Julius Nepos to the solidus used in the west, minted for many years afterwards in the name of Roman emperor, barbarian rulers not daring to usurp this privilege of minting gold.

Sources:
Michael Grant, The Roman Emperors, (London 1985)
http://www.roman-emperors.org/auggiero.htm

This scenario is certainly is of interest to me but how will the economic problems and plagues that ravaged Italy be represented? I hope either part of the empire will be playable.

Glycerius is offline Glycerius
Settler

May 2003
time: 05:31
  Old Post 05-10-2003 05:35
Edit/Delete Message Reply w/Quote
#23 Report this post to a moderator
Avatar Enlargement: We've got the solution

Rome was still in a sense the capital culturally, the Caput Mundi and politically as it was the place where the senate met. The Senate was certainly nominal in a political sense but did contain the richest men of the era. It also revived in the fifth century when the capital shifted from Milan to Ravenna. When Alaric menaced Rome in 410 some 10,000 lbs of gold was the price of avoiding an event that signalled in a real sense the inevitability of Rome's fall. But the senators rejected the demand as servile. Rome was taken and looted. Valentinian III (425-55) resided much of the time in the capital and 444 placed provincial churches under the formal legal authority of the Pope, then Leo I. So it was a capital in a major sense if not the place where the emperor and his staff governed from.

I suggest that there should be two palaces, one in Rome and another in Ravenna. I believe that it is possible to have two palaces - if it is it would be the best way of represent of what was very much a sort of halfway situation - neither Ravenna nor Rome were fully capital yet both were in a certain sense.

Saint Marcus is offline Saint Marcus
King
Scio Me Nihil Scire
Jan 1970
time: 06:31
  Old Post 05-10-2003 16:22 Visit Saint Marcus's homepage!
Edit/Delete Message Reply w/Quote
#24 Report this post to a moderator
Help yourself to an AD-FREE life

quote:
This scenario is certainly is of interest to me but how will the economic problems and plagues that ravaged Italy be represented?


none of that in Civ3. Vulcano's perhaps?

quote:
I suggest that there should be two palaces, one in Rome and another in Ravenna. I believe that it is possible to have two palaces


Palace & Forbidden Palace.

Stuie is offline Stuie

King
Have a beer!
Sep 2001
time: 00:31
  Old Post 06-10-2003 16:56 Visit Stuie<br><a href=/members><img src=/forums/images/inmate-icon.gif border=0></a><BR>'s homepage!
Edit/Delete Message Reply w/Quote
#25 Report this post to a moderator
Support Apolyton buy from Amazon

quote:
Originally posted by Saint Marcus
none of that in Civ3. Vulcano's perhaps?


You know, they mention that they have added "disasters" to the game in the Conquests FAQ at civ3.com. I wonder if this only indicates vulcanoes, or are we getting some other disaster modeling as well? I know the original intent was not to add anything that was out of the player's control, but it would be cool to have some earthquakes and plagues (beyond just the current flood plain/jungle plagues) and such occuring now and then.

Glycerius is offline Glycerius
Settler

May 2003
time: 05:31
  Old Post 07-10-2003 00:42
Edit/Delete Message Reply w/Quote
#26 Report this post to a moderator
Support Apolyton

Stuie,

I do hope that historical scenarios can be embellished by plague and similar events like you say. Obviously anything drastic and uncontrollable might be unfair for the normal game play but I hope some sort of event script or similar will be considered, because the powerful scenario creation tools that Civ2 had, and that Civ3 is only now getting in a comparable form, really made the game for me.

I have two suggestions for Fall of Rome events:

(1) One of the problem that afficted Italy of the fifth and later centuries was malaria. Lands south of Rome became increasingly deserted - hence the malaria - and eventually became the malarial Pontine marshes. The famous Via Appia that ran approximately though this area was abandoned and track ways traced through hilltop villages that populations now gravitated towards replaced it.

A sort of event could do all of this. Grassland could change to swamp and hence cause disease as happens already. Maybe an addition to this terraforming event of some sort some increase the population loss. Although roads are easily build in the game an event that removes several squares of grassland from Rome or one or two - depending on map size - with the road and other improvements could evoke a little of the time. An event changing a tile from grassland to swamp and removing its roads is all that is required.

(2) Totila's emptying of Rome during the Gothic wars would require essentially a reduction of Rome's population from the 400,000 or so that late Roman city had to roughly 50-100,000 that the later Byzantine and papal city had. Obviously the people just moved out of the city to villages and other towns so perhaps the loss could be ameliorated with one or so population points over a number of cities - but that latter part might be too complicated.

I hope events roughly comparable to the above will be in the scenario or can be added through the scenario creation tools.

Stuie is offline Stuie

King
Have a beer!
Sep 2001
time: 00:31
  Old Post 07-10-2003 16:54 Visit Stuie<br><a href=/members><img src=/forums/images/inmate-icon.gif border=0></a><BR>'s homepage!
Edit/Delete Message Reply w/Quote
#27 Report this post to a moderator
Increase Your PM Length

Unfortunately, Glycerius, they (the developers) have definitively said that there will be no scripting available for scenarios. The only way that I know of to trigger events is to somehow build them into the tech tree.

As for your two events, the new "Marsh" terrain will cause disease in the same manner as jungle and flood plains, but again there's no way to trigger the change from grassland to marsh. You would have to just create the Pontine marshes right from the start using Marsh terrain tiles.

Your second event does not seem possible within the limitations of the editor as we know it.

JesseSmith is offline JesseSmith
Firaxis Games

Jun 2003
time: 05:31
  Old Post 11-10-2003 16:34
Edit/Delete Message Reply w/Quote
#28 Report this post to a moderator
Increase Your PM Length

This is definitely one of my favorites. Multiplayer games quickly become very interesting when multiple players control the barbarians!!

I am looking forward to seeing the evolution of the Conquests once everyone can modify and change them to fit their designs.

With Fall of Rome, I typically find myself trying various strategies with the Celts. Driving the Roman forces from Britannia keeps me coming back for more.

Last edited by JesseSmith on 11-10-2003 at 16:41

Saint Marcus is offline Saint Marcus
King
Scio Me Nihil Scire
Jan 1970
time: 06:31
  Old Post 12-10-2003 00:24 Visit Saint Marcus's homepage!
Edit/Delete Message Reply w/Quote
#29 Report this post to a moderator
Increase Your PM Length

quote:
I do hope that historical scenarios can be embellished by plague and similar events like you say.


Apparantly, Plagues are in. (read the developer's update from the Medieval scenario).

SirOsis is offline SirOsis
King
Oregon
Nov 2001
time: 21:31
  Old Post 12-10-2003 02:30
Edit/Delete Message Reply w/Quote
#30 Report this post to a moderator
Support Apolyton, buy GURPS/ Alpha Centauri

Here's the link to the Medieval conquest.

http://pc.ign.com/articles/454/454297p1.html

It will be interesting to see how the plague is implemented.

 
Pages (2): [ 1   2   ]
< Last Thread     Next Thread > Post New Thread     Post A Reply
All times are GMT. The time now is 05:31.
Apolyton Time is 00:31.
    top of page
Rate This Thread:
Forum Jump:
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
 




Contact Us - Apolyton Civilization Site - Support Us!

Building a better Apolyton through better information. Click here and take our poll!
Non-US visitors, click here!

Powered by: vBulletin Version 2.0.3
Copyright ©2000, 2001, Jelsoft Enterprises Limited.

Page generated in 0.0703 seconds (93.97% PHP - 6.03% MySQL) with 30 queries
Page Loading Time:

Support Apolyton: Amazon USA | Amazon UK | Amazon DE | Amazon FR |
Support Apolyton and get FREE PLUS, Buy from Chips&Bits: Galactic Civilizations | Galactic Civilizations: Deluxe Edition | Call to Power 2 | Civilization: The Boardgame | GURPS/ Alpha Centauri | Alpha Centauri | Civilization IV | Civilization III: Complete |


Front Page | Civilization IV | Civilization III | Civilization II | Call to Power II | Alpha Centauri | Master of Orion III
Rise of Nations | Galactic Civilizations | Galactic Civilizations II | Misc
Alt.Civs | Civ I | C:CtP I | About | News | Directory | Apolyton Store | Forums | Chat | Columns | Interviews | Newsletter
Scenario League | CSC | Clash of Civs | Spanish Site | CtP Maps | Cradle of Civ | WesW's Ctp1/2 Site | Civ3 Haven

apolyton.net | apolyton.com | civilization2.net | civilization3.net | civilization4.net | civilizationiv.info | calltopower.net | galciv.net | galciv2.net | moo3.net