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Inhalaattori
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Tampere, Finland
Jul 2003 time: 07:31
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There were no other real big nations than Rome and Persia at that time.
Celts, Germans, Sarmatae, Finno- Ugrian and other "barbarians " lived is small tribes. They although sometimes united against common enemy, like when Armitius and his allied germans destroyed 3 Roman legions in Forest of Teutoburg. Also celts united in battle against Romans, but it was too late, and they were romanized and celtic culture was in most areas vanished.
Gauls? There were no real "gauls" anymore at the time of "Fall of ROme". They were celts, and lived in modern France, but they didnt have anything that could be called as a state. Only thing they shared was most of their religious beliefs.
QUOTE]I'm sure that the Romans and Byzantines will be in there... possible other Civs would be Franks, Huns, Vandals, Visigoths, Ostrogoths, Saxons and probably Persia.[/QUOTE]
This list is quite ok. Allthough its missing some important tribes. I still cant see that they could be playable civs. Germans didnt even live in cities.
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Saint Marcus
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Scio Me Nihil Scire
Jan 1970 time: 06:31
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hmm...the minimap is hard to see...
- Sassanids (yellow)
- Celts (green) (the Picts in Scotland weren't Celts though)
- Romans (red)
- Byzantines (brownish)
Crete seems to be light blue, different from Turkey. Seems odd...
the 3 cities on a more or less horizontal line in central Europe are most likely the capitals of 3 tribes...Francs, Lombards, Allemans, Marcomans...Goths weren't in those areas in those days. Ukraine is unsettled...no Goths or Huns?
Of course, the scenario might start in the 420s, with Goths in Gaul and Vandals in Iberia. However, I can't really make out any different colors in France or Spain. Also, the Romans were no longer in Britain in the 420s.
If you invert the image (make a negative out of it), the cities in Italy appear to have a different color than those in Spain and France. I'm probably just seeing things though, seems odd to have Romans in Britain but not in France.
Since the makers of C3C are mainly concerned with showcasing the regular civs in the game, one can assume they'll just focus on the 31 from the epic game. So I'm going with Persians, Romans, Byzantines, Celts as main civs. And some minor civs, or just "barbarians". Though, if the Celts get their own civ and cities, why not the others as well? The Goths were a lot more developed than the Celts in those days.
Can of the Atari guys shed some light on this? 
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Jeff_ATARI
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quote: Originally posted by Saint Marcus
I think the same, though I was hoping for more official details.
Can any of the Atari/Breakaway/Firaxis/Infogrames guys shed some light on this?
Please? |
Hi guys,
There will be a designer diary on this subject, and that will unveil more of the details.
But the basic idea is that Rome has a western half and an eastern half, in a locked alliance, and if either side loses 5 cities (that's right, it's a multiple city version of Elimination), then Rome loses.
I haven't played it since midway through the beta, but I remember starting as one of the barbarians coming in from the northeast. You receive 3 or 4 settlers and a whole bunch of horseback units to kick start your siege. It promises to be a lot of fun. Hang on, the developer diary will show more.
Best,
Jeff Foley
Atari
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joncnunn
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Maryland Heights, MO
Sep 2002 time: 23:31
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Sounds to me like in a Single Player game, the human should play one of the barbarians. (Losing the game because that other half of the Roman empire controlled by an AI allowed 5 of their cities to fall sounds potentially frustrating.)
quote: Originally posted by Jeff_ATARI
Hi guys,
There will be a designer diary on this subject, and that will unveil more of the details.
But the basic idea is that Rome has a western half and an eastern half, in a locked alliance, and if either side loses 5 cities (that's right, it's a multiple city version of Elimination), then Rome loses.
I haven't played it since midway through the beta, but I remember starting as one of the barbarians coming in from the northeast. You receive 3 or 4 settlers and a whole bunch of horseback units to kick start your siege. It promises to be a lot of fun. Hang on, the developer diary will show more.
Best,
Jeff Foley
Atari |
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Saint Marcus
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Scio Me Nihil Scire
Jan 1970 time: 06:31
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total number of cities lost, I presume.
seems silly though. Rome didn't fell when 5 "cities" fell. Or 5 whole provinces for that matter. I mean, in the 420s, Spain, Britain, Portugal, parts of France were lost. Yet still the Empire remained, and the Romans did manage to defeat the Huns (at Chalons), among others.
Also, after Rome fell, the Byzantines re-captured large parts of the empire.
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Glycerius
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Romulus Augustus became emperor in 475 after his father Orestes, former secretary of Attila the Hun and thereafter Magister Militium in praesenti (commander in chief on the emperor's military staff), chased the emperor he served, Julius Nepos, the warlord ruler of Dalmatia into exile.
Romulus ruled for some ten months but after troops demanded that the custom whereby landowners acted as hospites maintaining troops on their land be extended to Italy. Orestes refused and fled to Ticinium. Flavius Odoacer, leader of the coup and son of an envoy of Attila, besieged, captured and executed Orestes. The son was pitied and instead of sharing his father’s fate was send to Campania where he lived for some years afterwards (possibly thirty or more), though whether as a pensioner of Odoacer, now king of Italy, or prisoner is not certain.
The Roman Senate informed Zeno, emperor in the east that two emperors were not needed and sent him the regalia of office. Odoacer was in all but name ruler of Italy only making the concession of restoring the last recognised emperor, Julius Nepos to the solidus used in the west, minted for many years afterwards in the name of Roman emperor, barbarian rulers not daring to usurp this privilege of minting gold.
Sources:
Michael Grant, The Roman Emperors, (London 1985)
http://www.roman-emperors.org/auggiero.htm
This scenario is certainly is of interest to me but how will the economic problems and plagues that ravaged Italy be represented? I hope either part of the empire will be playable.
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Glycerius
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Rome was still in a sense the capital culturally, the Caput Mundi and politically as it was the place where the senate met. The Senate was certainly nominal in a political sense but did contain the richest men of the era. It also revived in the fifth century when the capital shifted from Milan to Ravenna. When Alaric menaced Rome in 410 some 10,000 lbs of gold was the price of avoiding an event that signalled in a real sense the inevitability of Rome's fall. But the senators rejected the demand as servile. Rome was taken and looted. Valentinian III (425-55) resided much of the time in the capital and 444 placed provincial churches under the formal legal authority of the Pope, then Leo I. So it was a capital in a major sense if not the place where the emperor and his staff governed from.
I suggest that there should be two palaces, one in Rome and another in Ravenna. I believe that it is possible to have two palaces - if it is it would be the best way of represent of what was very much a sort of halfway situation - neither Ravenna nor Rome were fully capital yet both were in a certain sense.
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Glycerius
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Stuie,
I do hope that historical scenarios can be embellished by plague and similar events like you say. Obviously anything drastic and uncontrollable might be unfair for the normal game play but I hope some sort of event script or similar will be considered, because the powerful scenario creation tools that Civ2 had, and that Civ3 is only now getting in a comparable form, really made the game for me.
I have two suggestions for Fall of Rome events:
(1) One of the problem that afficted Italy of the fifth and later centuries was malaria. Lands south of Rome became increasingly deserted - hence the malaria - and eventually became the malarial Pontine marshes. The famous Via Appia that ran approximately though this area was abandoned and track ways traced through hilltop villages that populations now gravitated towards replaced it.
A sort of event could do all of this. Grassland could change to swamp and hence cause disease as happens already. Maybe an addition to this terraforming event of some sort some increase the population loss. Although roads are easily build in the game an event that removes several squares of grassland from Rome or one or two - depending on map size - with the road and other improvements could evoke a little of the time. An event changing a tile from grassland to swamp and removing its roads is all that is required.
(2) Totila's emptying of Rome during the Gothic wars would require essentially a reduction of Rome's population from the 400,000 or so that late Roman city had to roughly 50-100,000 that the later Byzantine and papal city had. Obviously the people just moved out of the city to villages and other towns so perhaps the loss could be ameliorated with one or so population points over a number of cities - but that latter part might be too complicated.
I hope events roughly comparable to the above will be in the scenario or can be added through the scenario creation tools.
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JesseSmith
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This is definitely one of my favorites. Multiplayer games quickly become very interesting when multiple players control the barbarians!!
I am looking forward to seeing the evolution of the Conquests once everyone can modify and change them to fit their designs.
With Fall of Rome, I typically find myself trying various strategies with the Celts. Driving the Roman forces from Britannia keeps me coming back for more.
Last edited by JesseSmith on 11-10-2003 at 16:41
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