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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Civilization III > Civ3-PtW Democracy Game II > C3PtWDG2 Mohammed Al-Sahaf > turn 34 the real 2430bc
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OPD is offline OPD
King
Birmingham UK
Jun 2002
time: 05:31
  Old Post 30-09-2003 16:48
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turn 34 the real 2430bc Support Apolyton

Settler moves to the hill where he will build the 2nd city....

Found another hut near to SS .

We can now pop 2 huts next to their capital next turn.

We built another JW who goes NE to find undiscovered land. A JW from the SW is returning to cover the second city.

Important issue is the next build for the capital.
Currently size 3 we're getting 5shp and 2 excess food. Growth in 9 turns, alternatively we could have growth in 6 turns and 3spt.
I think we should aim to maintain 5spt but increase growth with irrigated FP. We can build worker, settler or granary, or millitary. Worker in 2, settler in 6 or granary in 12. I think a worker is the best bet atm as we'll soon be working undeveloped tiles. Then we either go for granary or settler?

Arnelos is offline Arnelos
Emperor
of the Free World
Sep 2002
time: 00:31
  Old Post 30-09-2003 19:38
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Got spare money?

The JW north of SS should head NORTH after popping the hut. We need to find out who may be to the north of SS.

The JW just built is probably good to head NE to see if there's anyone off there.

I'd having the JW south of SS keep heading West.

The JW stuck in the mountains to our SW should probably be brought back so it can be used to clear barbarian tribes, protect our 2 cities, be available for sending to another civ, etc.

OPD is offline OPD
King
Birmingham UK
Jun 2002
time: 05:31
  Old Post 05-10-2003 14:36
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Support Apolyton, buy Alpha Centauri

quote:
Originally posted by Arnelos
The JW north of SS should head NORTH after popping the hut. We need to find out who may be to the north of SS.

The JW just built is probably good to head NE to see if there's anyone off there.

I'd having the JW south of SS keep heading West.

The JW stuck in the mountains to our SW should probably be brought back so it can be used to clear barbarian tribes, protect our 2 cities, be available for sending to another civ, etc.


This sounds good, JW are pretty good scouts, it's almost like being half expansionist w/o having to build otherwise useless units .

One north, one NE and one to the west of SS then. With 2 JW behind to cover the cities .

We may also want to finish exploring the SW at a later on.

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