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curtsibling
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of the Kill!
May 2002 time: 05:31
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I tend to use a rationale that goes like this:
Infantry types: 4a,4d, 1h,1f,
Special/Para types: 5a,5d, 1h,2f,
Elite types: 6a,6d, 2h,3f,
National infantry can be tweaked to suit historical considerations.
Tank types:
Light types: 5a,5d, 3h,2f,
Medium types:6a,6d, 3h,2f,
Heavy types: 9a,7d, 3h,2f,
Again, features of certain tanks may require tweaking.
The JS2 was powerful, but prone to damage, so a H/F tweak would be needed.
My advice in general, is to keep unit stats consistant, and change H/F levels to suit.
This way it makes the AI build all units, and avoid the the CIV2 bug of leaving some units out.
I can help, if you hit any snags.
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