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E_T
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Orlando, Florida
Mar 2001 time: 00:31
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At the moment, we are researching Invention at 1 beaker per turn (the 40 turn Maximum). We had counted on our having our GA to help the research come along faster, but this isn’t the case. So why increase our research rate?? First off a few facts.
The base beaker cost (when no one else has the tech) is 1056 beakers. We have now had 6 turns at the 1 beaker limit which leaves us with 1050 beakers to complete. If we want to, at this point in time, increase our research to the point that we will get it faster than the 40 turn Max, we will have to have 32 beakers per turn just to get the tech in 39 turns. This is figured with this formula:
code:
BPT = Roundup((TC-N)/(X-N))
Where:
TC is the tech cost
N is the number of turns completed at 1 beaker per turn research
X is the number of turns that we want the tech in
BPT is the number of beakers needed per turn to complete in X turns
From the above example
BPT = roundup((1056-6)/(39-6)) = roundup(1050/33) = 32 BPT needed to complete the tech in 39 turns
From this formula, we can see that there will be a point at which we won’t even have enough from our GA to complete the tech in less than 40 turns. Here is a chart of the required BPT for a 39 turn completion, If we keep at 1 BPT until our GA, sometime in the future
code:
Turns of 1 BPT 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30
BPT needed to get 39 turns 32 33 34 35 37 38 39 41 42 44 46 48 50 52 55 58 61 65 69 74 80 86 94 103 114
As we can see, there will be a point that we will reach, were we won’t be able, even in a GA, to have enough trade to make the tech in under 40 turns. So, what do we do about it. We change our research % to were we have 10 to 20%. Currently, at 10% research, we are making 12 BPT and at 20%, we are making 25 BPT. Both of these %’s allow us to still have a positive cashflow, depending on how long it takes to get to our GA, it will help to midigate the effects that are shown above, and we can have the tech built in much less time than 39 turns total. But the % needs to be changed now.
We will have all of the Vet Warriors upgraded next turn, and will have no need for a large cashflow, after we get a small reserve set up. I suggest that we go with 10% for a couple of turns and then change to 20% until we get our GA.
MoI E_T
[EDIT] Corrected and Simplified the formula and corrected the chart [/edit]
Last edited by E_T on 02-10-2003 at 23:53
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E_T
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Orlando, Florida
Mar 2001 time: 00:31
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At this point in time, both the 10% and 20% options (30% will leave us with a GPT deficit), won't decrease the time to research the tech, but it will bank away more beakers, so that when we do go full steam with the GA, we will have the capability in completing it before the 40 turn limit.
At this point in time, without knowing when we will get our GA, it's hard to say exactly when the tech will be completed and at what %.
The main thing, is that we are about at a point were we have to keep at the 40 turn limit, no matter what happens. And if we want to have further research capabilities, after our GA is done, we will need markets, courthouses and some libraries.
MoI E_T
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E_T
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Orlando, Florida
Mar 2001 time: 00:31
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NYE, the thing is, there gets to a point, no matter what amount of deficit spending that we do (during a GA mind you), that we will still won't get the tech in under 40 turns.
I am presenting an option and case for increasing our rate now. Do we really think that we will have to cut our Iron again? If so, we should do it now and not later, when we can't plan for it as well.
[Edit] Also remember, that we can't run at a full 100% science research, as we still have to keep 10% luxuries set up, as long as Bananatopia is over size 6. [/edit]
MoI E_T
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OliverFA
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Leeds, UK
Sep 2002 time: 06:31
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To go the 40 turns way is to risk losing the tech race and (in the long term if the war lasts a lot of turns) facing superior units. I think that puting the slider at 10% is a prudent choice.
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OliverFA
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Leeds, UK
Sep 2002 time: 06:31
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Sorry, I didn't know about the two tech plan. This makes sense to me. That would help closing the gap in the second tech
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BigFurryMonster
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EMPEROR of Cats
Feb 2002 time: 06:31
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If there were no Max number of turns, it wouldn't matter at all when we would spend gold (more accurately: a unit of Trade) on science. We would be able to move the slider as we'd see fit.
But Firaxis has put into place a Max number of turns. It works as follows: if, after 40 turns of researching the same tech, you haven't completed it, you get it for free.
So, if we have 1 beaker per turn for research, we'll have spent 40 units of trade (beakers, gold, whatever) at the time the game decides to get us Invention for free. That's a bonus of 1056 - 40 = 1016 !
If, at turn 39, we would decide to spend more beakers on research, we'd effectively be throwing away part of this bonus.
So, in terms of cost effectiveness, it's best to always spend the minimum of beakers on trade! (but at least 1 per turn to be able to get the bonus).
OTOH, we'd risk falling behind in the tech race. If you want to be the planet's tech leader, effectively, it'll cost you the bonus you missed.
An additional factor is the fact that the cost of a tech is decreased if you know other civs that have it. If you're the tech leader, you're actually reducing the price for the other civs. If you're behind in techs, this is a nice way to get a reduction on the techs you do want to research quickly.
OTOH - the tech leader has more trade options.
The point of all the above: either research at 1 beaker per turn, or at max research rate. The latter preferably on a tech that has its cost reduced already.
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