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TimeTraveler
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I recall a few years ago I had a saved game with the same problem. I was playing as the Cyborgs, and the Pirates tried to become the planetary governor. I don't remember whether he won, but after that turn, I was with nothing but some colony pods and other units.
I personally think this problem is a bug, and our copies of SMAX have it.
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Flubber
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With a view of the Rockies
Aug 2000 time: 22:31
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Odd problem
WE had similar problems in multiplayer games and the radical downsizing of empires was one side effect of eradicating another human-controlled player in a MP game. That led to the convention whereby the player about to be eradicated had to self destruct their final base. This allows the game to procede normally while having the final base conquered, always led to weirdness
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Main_Brain
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Economic World Center
Jul 2002 time: 06:31
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Sidenote:
The most terrific Bug I encountered in Mp was this:
/brag on
In a 3Players Game I was leading while Pirates and Hive battled
for Second place ;=)
/brag off
I was just checking my Lands when Suddenly I noticed that my Formers start to disappear one by one.
I sat Astounished as the Map began to scroll to each Former so I could see them VAnish.
48 Formers all in All. I was left with my 8 brand-new Fusion Formers also the fungicidaland Rover chassis one were not destructed.
Turned out another Player had just deleted his Former Design which seemed to have triggered it.
Very Strange.
But Funny& True.
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Mongoose
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Harrisburg,PA USA
Apr 1999 time: 00:31
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Yup. Happens in pbem, too. Whenever any player retires a design which slot in the Workshop is denoted with an *, all human factions lose all of their units with that design. Those designs are supply crawler, transport, former, probe team, colony pod and scout patrol.
Any of these designs may be made obsolete or upgraded in a players' Design Workshop with no ill effect. Retiring any of them has the effect described above. Don't do that!!
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