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TheGuitarist
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Columbia, SC, USA
Jul 2002 time: 00:31
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Hello all,
I've been lurking around here a while now and I've noticed the high level of Civ-skill that you all seem to have, especially Dominae, Arrian, etc. So I was hoping to get a few pointers on my own game.
I consider myself a newb even though I've been playing Civ3 (and Civ2 before that) for more than a year and a half. I can beat the comp about 60% of the time on Regent, having mastered Warlord a while back. But I could still use a lot of help.
I tend to have a hard time in the early middlegame, around the end of the Ancient era. I'm wondering if I'm starting wars too early; see below for more on this. I also need help with city placement and spacing, worker tactics, and tech management. Basically everything. 
My current game is mediocre. I'm the Persians, 9 civs, standard or large map (i don't remember which), Pangaea, I think it's 70% water, everything else normal. The landmass is horseshoe-shaped, I'm on the right end.
I took a number of cities from Zululand, my closest neighbor, early on, thanks to a large-scale warrior -> immortal upgrade . However, I then gradually lost the initiative and lost a number of units to stupid tactical errors, like not including Spearmen in my Immortal stacks. I recently arranged peace in exchange for a couple of cities, reducing them to a handful. Currently, I'm preparing a sneak attack on their new capital with ~10 immortals.
I'm second in the rankings; Egypt (across the sea on the left end of the horseshoe) is first. I'm considering building a crapload of galleys after I wipe Zululand and launching an amphibious invasion. That, or I'll press on to lowest-ranked Babylon, which is above the remnants of Zululand.
So, help me out, please!!
Attachment: xerxes of the persians, 450 ad.sav
This has been downloaded 5 time(s).
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justjake73
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I personally wouldn't attack that far away - it would be difficult to defend. You might find yourself embroiled in Egypt and then attacked by the Zulus, and the Egyptians might find an ally in one of those other civs that your flimsy triremes have to sail near to get your reinforcements to the war. It could turn into one big mess.
I would build fortresses in those mountains and then use those immortals to attack the Zulus again.
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Sir Ralph
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Long live teh Schwampel!
Dec 2001 time: 06:31
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3 words: Improve your tiles.
You have 28 immortals running, but only 3 workers. Build 20 (yes! I mean 20!) more workers, and build them now. Irrigate your plains, your cities aren't growing. Build roads, that makes you cash to buy techs. You have a well placed FP (leader built?) , that's a great asset in 450AD. You could, and should have a kickass economy. Build workers. They are, together with settlers, the most important units in the ancient and early med age. Not swordsmen, not horsemen, but workers build your economy.
You have enough Immortals to knock the Zulus out, stop building more. Attack in stacks, Immortals/Pikemen in 2:1 ratio. You can launch an assault on Egypt if you like, but I would say it's not necessary. If you improve your terrain, you can outproduce and outresearch Egypt easily. And it would net you a bunch of hopelessly corrupt cities, anyway. I would consider to take Heliopolis for the furs, and may be a couple of other luxury colonies. I wouldn't take large unproductive areas, but that's just me.
Have fun with your game. It has definitely enough to become a great experience.
Last edited by Sir Ralph on 05-10-2003 at 05:45
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justjake73
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quote: But which mountains are you referring to? The ones near Ngome? |
Yes, but also the ones near Hamzaan (?? - I didn't download the game) Always use the terrain to your best defensive advantage, and always prepare for the worst - as in the possibility of someone storming in and taking those plains cities in your north.
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TheGuitarist
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Columbia, SC, USA
Jul 2002 time: 00:31
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Actually, Theseus, I've already read that. But I don't think it says much about building a ton of workers...
Anyway, I played another ten turns. 100 years later, I've got 20 workers and two settlers (both on the way to southeastern city sites). Researching The Republic at 20%, 23 turns, 43 gold surplus.
My undefended city in the southeast (a prize from the Zulu peace treaty) was indeed sacked by barbs... three times. Lost a pop point and 17 gold. There are currently 8 Immortals cleaning up in the southeast; unfortunately the Babylonians stuck a city in the far corner. Maybe I'll be able to flip it with temples.
Sent a stack of 20 immortals to take Ulundi and Hlobane from the Zulus; lost one unit. Zulus have two cities left.
F11 tells me I'm ranked first in land area, approval rating, and annual income. Persepolis is #1 in the world with the Colossus and Great Lighthouse. I've surpassed Egypt by five points, according to the histograph.
Attachment: xerxes of the persians, 550 ad.sav
This has been downloaded 2 time(s).
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WackenOpenAir
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May i give you also 1 suggestion:
instead of building your workers, try to buy (or trade for techs) as many as you can.
The cost of workers and settlers is immense. first realise a citizen is worth at least the 20 shields it could give you in a rush build and see workers and settlers cost at least 30 and 70 shields respectively.
you can buy the workers from your opponents for 30 gold usually on average, even though they are half as fast, it is still a very good price. Gold usually is pretty easy to come by anyway. you can of course also capture them.
My point is simply, try to build as little workers yourself as possible, keeping as many citizens in your cities as you can. try to get your opponents workers.
Usually i do this by checking teh diplomacy screens EVERY turn espescially in early game, and buy workers whenever possible.
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Yahweh Sabaoth
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The Heavens
Dec 2002 time: 05:31
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I have not had a chance to download the game - I'm viewing this thread at work - but I just wanted to say, skip temples, build libraries! Libraries add to your research, generate more culture and are cheap for the Persians (as with all scientific civs). So, libraries galore!
All the points made above are excellent. I might digress from researching Republic, however. Republic goes around pretty quick. Monarchy will be fine if you've got war on the mind, and at Regent, building enough libraries and trading well, Monarchy will allow you to be the tech leader - once you've taken out your Northern neighbors, especially Babylon.
Babylon can give you a real run for the money if you let them live. They are often your chief competitor for Wonder building, and they always seem to have the resources to defind their empire to an insane degree. Your immortals are still good. Send up past the Zulus into Babylon. Destroy Babylon and emerge on top. With all those industrious workers, you can have a dual core which will be the envy of the world and basically assure your success, regardless of what victory type you crave (except Diplomatic I suppose, there's no garuntee of that).
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