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Velociryx
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of Candle'Bre
Apr 1999 time: 05:31
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If it's gonna take you that long to get to Mil3 when other folks already have it, it sounds to me like you're simply not investing anything IN the military branch of the tech tree.
Not that I blame you....the tech difference won't be compelling til the baddies have Mil 11, and then, only assuming you still haven't reached Mil6 yet. If that is the case, you're in a fair bit of trouble, but for the moment, a even a 3-4 tech difference shouldn't give you much trouble (if you have much of France under your belt, manpower is NOT a concern of yours, and although your armies won't be able to go head to head with those of your enemies without overwhelming numbers on your side, you'll HAVE those overwhelming numbers, and this will more than compensate for the inferior tech (just don't put yourself in the position of your enemies having two CRT's on you...OUCH).
For the time being, I'd focus on Infrastructure till you get Infra 5, and then switch to full military research to catch up with your neighbors, and after that, pour it all into trade.
The thinking goes like this:
Infra 5 = Mayors. Mayors = Inflation reduction. Promote your mayors, inflation drops AS you're researching those military techs, and you get to "double dip" as it were, getting a hefty "neighbor bonus" (free research points), plus increasingly lower aggregate tech costs as your inflation drops. That should put you on par with your neighbors pretty quickly, and as soon as you're in the ballpark, stop researching military stuff and bulk up your trade. Late game, trade produces more income than the rest combined....
-=Vel=-
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Velociryx
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of Candle'Bre
Apr 1999 time: 05:31
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Hmmmm...couple of things to check then:
1) Check your current army size against your max supportable number of troops. If your monthly economy isn't contributing significantly to your tech discovery rate, there's a reason for it, and if you have way more troops than you can "normally" support, your troop costs per month will skyrocket, crippling your economy.
2) Make sure you're running at 50% troop and fleet maintenance during times of peace. This alone will cut your troops costs by half, per month, freeing up more coin toward research
3) At this stage in the game, check your production effie and spike it (centralize!). The higher the percentage, the better for you, plus centralization will help offset the inflationary price of your techs
4) if you're already max centralized, then adjust your innovative slider to the dead center (no tech penalty or bonus)....as England, you don't wanna go Innovative, cos you'll cut down your number of colonists, but it's early enough in the game that right now, you have no particular NEED for colonists, so centering the value, and running max centralized will give you a net -10% tech cost, which will almost entirely offset the increase brought on by your current inflation levels.
5) If you haven't done so already, promote bailiffs to tax collectors in every province you own...grows your economy bigger, which equals more ducats per month toward research.

-=Vel=-
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Agathon
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Leafs 4TW!! - CPA
Dec 2002 time: 00:31
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quote: Originally posted by Velociryx
Hmmmm...couple of things to check then:
1) Check your current army size against your max supportable number of troops. If your monthly economy isn't contributing significantly to your tech discovery rate, there's a reason for it, and if you have way more troops than you can "normally" support, your troop costs per month will skyrocket, crippling your economy.
2) Make sure you're running at 50% troop and fleet maintenance during times of peace. This alone will cut your troops costs by half, per month, freeing up more coin toward research
3) At this stage in the game, check your production effie and spike it (centralize!). The higher the percentage, the better for you, plus centralization will help offset the inflationary price of your techs
4) if you're already max centralized, then adjust your innovative slider to the dead center (no tech penalty or bonus)....as England, you don't wanna go Innovative, cos you'll cut down your number of colonists, but it's early enough in the game that right now, you have no particular NEED for colonists, so centering the value, and running max centralized will give you a net -10% tech cost, which will almost entirely offset the increase brought on by your current inflation levels.
5) If you haven't done so already, promote bailiffs to tax collectors in every province you own...grows your economy bigger, which equals more ducats per month toward research.

-=Vel=- |
Thanks again. I had been doing all of that apart from the Centralization. I'm pretty sure my slow progress is down to the terrible troubles with stability I've had.
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Agathon
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Leafs 4TW!! - CPA
Dec 2002 time: 00:31
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Yeah, after Henry V dies you end up with Henry VI who is easily England's most useless king ever.
Currently I'm with Edward IV who is slightly better. You do get really excellent leaders for the WOTR - Richard Duke of York; the Earl of Warwick being notable.
Last edited by Agathon on 15-10-2003 at 02:48
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Velociryx
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of Candle'Bre
Apr 1999 time: 05:31
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OH man! You're set for life! If it was me, I'd knock Innovate +1 for your next slider move, to offset your inflationary tech costs (and possibly the slider move after that, on the thinking that as England, you'll get some good events that dramatically improve centralization for you). Once you're happy there, go to work on Arist, slamming that puppy all the way to Plut over time.
Any opportunity you can get or engineer to make war on France and her allies, do so, and scarf up some more french cultured provinces. France has some of the best real estate in Europe, and you can coast to victory once you snuff the dream of an independent France out and put them under the English banner.
IMO, too many guys on the island tho, especially with the Scots as vassals. I'd prolly stick 8-10k cav there to cover any rebellions you might have and toss the rest onto the continent to press your claims...
-=Vel=-
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