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Art of War
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i've never played this, but you may want to include mujahideen in Afghanistan if it reaches that far.
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Darius871
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Smith, Wesson, and the RODINA!!!
Mar 2002 time: 23:31
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Ale, awhile after I got off MSN two major issues came to mind.
1) If it were my choice I'd absolutely set the road multipler to 2 so that nukes can have 63 movement. I know Civ2 has its limitations, but it's utterly ridiculous for nukes in the U.S. to be unable to reach the Soviet border, let alone its heartland. Since most of the land units are on treads, a road is only twice as fast as an open field anyhow, so a 1/2 bonus is perfectly realistic.
2) Put the Viet Cong unit in another slot, have standard partisans in the partisan slot, and make them generate for EVERY civ, including the Non-Aligned and Rebels. It'd be much more realistic than completely securing a metropolitan area of 10 million after killing a measly 2 units. 
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EmuGod
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Mongolia should be Soviet. It has always been more closely aligned to Russia than to China.
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academia
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Buenos Aires, ARGENTINA
Dec 2001 time: 01:31
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Let´s see...
Pinkygen:
1. Are these communist rebels AI or Soviet controlled?
Soviets
2. Do all sides get some sort of partisans when their cities are captured. I know in Iron Curtain 1 the Chinese did not, while everyone else got Viet Cong.
Everyone will obtain partisans. i´ll place the viet cong unit in another slot
3. I don't think MRBM's should be regenerated, these can easily be destroyed on the ground by a surprise strike. Only ICBM's should regenerate.
I don´t see the logical explanation for this....
Emugod:
Mongolia should be Soviet. It has always been more closely aligned to Russia than to China.
Ok. Mongolia for USSR
Darius:
1) If it were my choice I'd absolutely set the road multipler to 2 so that nukes can have 63 movement. I know Civ2 has its limitations, but it's utterly ridiculous for nukes in the U.S. to be unable to reach the Soviet border, let alone its heartland. Since most of the land units are on treads, a road is only twice as fast as an open field anyhow, so a 1/2 bonus is perfectly realistic.
I´m not 100% convinced of this one... but well, i´ll try it.
2) Put the Viet Cong unit in another slot, have standard partisans in the partisan slot, and make them generate for EVERY civ, including the Non-Aligned and Rebels. It'd be much more realistic than completely securing a metropolitan area of 10 million after killing a measly 2 units.
Yep. I agree with you. i´ll make the required modifications.
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JCG
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between a rock and a hard place
Feb 2002 time: 00:31
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Well, if this is still supposed to be set during the Cold War (even with the possibility of it becoming "Hot" due to player action), making Colombia entirely "Rebel" is rather inaccurate (it would be inaccurate today too, but much more so during the scenario's Cold War timeframe), it should at the very least be non-aligned like Ecuador and Peru, if it can't be made US supportive/ed in some degree.
Increasing rebel armies is one thing, and that's probably very warranted to make it more of a challenge, but making the country totally "Rebel" is something very different...but well, I suppose you're not going to change that back, if you found reason enough to make the change in the first place, despite its unreality.
I'll guess I'll have to change it by myself...
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