Apolyton Archive  |  Preserved copy of the Apolyton Civilization Site and its forums as they stood in September 2005. Read-only; nothing here can be posted to or replied to.  |  Forum index |  About this archive |  The 1998–2001 UBB forums
Today on Apolyton WARDELL INTERVIEW PROMO A.C.S. HISTORY CHAPTER 4 GET CIV4 /w FREE PLUS! A.C.S. PHOTO GALLERY GET A.O.M. V1.1
Apolyton Civilization Forums
main| civ2| civ3| civ4| smac| ctp2| ron| moo3| galciv| galciv2| alt| about|
ApolytonPLUS | register | search | faq | new posts | pm (-/-) | upload | members
hall of fame new! | civgroups | civgroups news | interviews | the column | radio | chat | directory | news | store | PLUS
Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Civilization II > Civ2-Democracy Game > Military or economy?
Show a Printable Version | Email This Page to Someone! | Receive updates to this thread | Report this to Apolyton news!
29.Jul: MOVING UP ON REVISED `TOP 100` INDEX
29.May: GAME MECHANICS REFERENCE BOOKLET
06.Mar: DROPPING FROM SECOND TO THIRD
CivGroups
Civilization II Democracy Game (68): Not a Member - Join

bottom of page
  - CIVILIZATION 2 from $6.95 - CIVILIZATION 2 from $4.25 - CIV2: TEST OF TIME from $2.50 - CIV2: MULTIPLAYER GOLD EDITION from $4.99
Do we build units or trade buildings
This poll is closed.
A1: Proceed with all changes to military production according to the plan. 2 25.00%
A2: Change dragoons in production to diplos / engineers. 4 50.00%
A3: Change military to canon in cities with barracks. 3 37.50%
A4: Scrap the miltary reduction plan. We need more units. 1 12.50%
B1: Build economy improvements in all cities 3 37.50%
B2: Build only temples and units next 2 25.00%
B3: Build temples, barracks and units next 2 25.00%
B4: No useless infrastructure. Build units! 0 0%
D: Build banana plantations 4 50.00%
Total: 8 voters 100%
  [Edit Poll (moderators only)]

Author
Thread    < Last Thread     Next Thread > Post New Thread     Post A Reply
Ljube is offline Ljube
Emperor
Belgrade
May 2003
time: 06:31
  Old Post 05-10-2003 13:48
Edit/Delete Message Reply w/Quote
#1 Report this post to a moderator
Military or economy? Browse Apolyton AD-FREE

It occurred to me that too many of our outer cities don’t have barracks and yet they are producing military units. On the other hand, few cities are producing trade infrastructure (temples, marketplaces, banks, colosseums, stock exchanges). I was thinking that maybe we should reverse this.

I suggest we don’t produce a single dragoon until we discover tactics, for even vet dragoons are going to be upgraded to regular cavalry. We should change production in cities without barracks building military units to diplomats or engineers (depending on the number of shields already invested) and produce canon in cities with barracks. After that, all cities should start to produce trade infrastructure.

Our gold per turn amount can easily be doubled in couple of turns and quadrupled in about twenty turns, if we proceed with this plan.
That should allow us to bribe one city per turn.

atawa is offline atawa
King
Somewhere over the rainbow.
Jul 2001
time: 06:31
  Old Post 05-10-2003 18:47
Edit/Delete Message Reply w/Quote
#2 Report this post to a moderator
Get a bigger avatar today!

I dont agree with building trade improvements in ALL city's. Have some city's with baracks build cannons and city's with low trade engineers/diplomats. The rest of our city's can build tradeimprovements.

Sparrowhawk is offline Sparrowhawk

King
Canada CST
Apr 1999
time: 23:31
  Old Post 05-10-2003 21:30
Edit/Delete Message Reply w/Quote
#3 Report this post to a moderator
Re: Military or economy? Increase Your PM Length

quote:
Originally posted by ljcvetko
I suggest we don’t produce a single dragoon until we discover tactics, for even vet dragoons are going to be upgraded to regular cavalry.


True, but by your other suggestion we are trying to "acquire" Sun Tzu's, and with it, convert our (upgraded) non-vets back to vets. I think we should assume we will be successful in locating and bribing Pharsalos, and make use of Sun Tzu's. Having said this, I am not suggesting we necessarily need many more units, I just think that producing/notproducing dragoons should depend on more then their veteran status or whether or not we have barracks in the cities in question.

quote:
Originally posted by ljcvetko
That should allow us to bribe one city per turn.


I believe that if we continue to acquire (bribe) the American cities, our gold will continue to increase to a point that we are not that far from being able to bribe a city a turn. I would like to see us continue to produce improvements, particularly those that increase our net revenue, but I am not sure such drastic action as "building improvement in all cities" is necessary, and indeed, may be counterproductive in low trade cities.

* Sparrowhawk Citizen of the Apolyton Imperium

cavebear is offline cavebear
Emperor
of the Pleistocene
Oct 1999
time: 00:31
  Old Post 05-10-2003 22:35
Edit/Delete Message Reply w/Quote
#4 Report this post to a moderator
Get a bigger avatar today!

I dislike the idea of requiring ourselves to a particular plan for *all* cities. Let's give ourselves some flexibility!

I agree it is not worth building Dragoons when it's Cavalry we're after (and they are so much more powerful). The cost is nearly the same (50 vs 60 shields) and the increase from 5-2 to 8-3 is considerable. We should build Cavalry (when we get them) in cities with barracks and build some Dips/Eng where there are not, plus city structures wherever they may be useful. We have 23 cities without temples, for example, which would improve our tithing if built. We also have 23 cities without Maketplaces, and building those would surely improve our income.

Ben Kenobi is offline Ben Kenobi
Emperor
McGregornobi!
Oct 2002
time: 21:31
  Old Post 05-10-2003 23:50
Edit/Delete Message Reply w/Quote
#5 Report this post to a moderator
Support Apolyton, buy Galactic Civilizations: Deluxe Edition

23 cities without temples?

Another thing on the build queue. We are a fundamentalist government, let's give our people places of worship!

shade is offline shade
King
of bribery.
May 2001
time: 06:31
  Old Post 06-10-2003 01:58 Visit shade's homepage!
Edit/Delete Message Reply w/Quote
#6 Report this post to a moderator
Support Apolyton, buy Civilization III: Complete

quote:
I agree it is not worth building Dragoons when it's Cavalry we're after


But if our Science minister doesn't make a sound that will be eternity when we get them.

[wolf in sheepclothing mode aka SMC in science toga]
Increase our science-rate NOW
[end off mode]

Shade

cavebear is offline cavebear
Emperor
of the Pleistocene
Oct 1999
time: 00:31
  Old Post 06-10-2003 02:26
Edit/Delete Message Reply w/Quote
#7 Report this post to a moderator
Suffering from ads?

I agree we should build a Temple in every city. And anything else that will pay back its cost on a couple of sessions.

Sparrowhawk is offline Sparrowhawk

King
Canada CST
Apr 1999
time: 23:31
  Old Post 06-10-2003 02:34
Edit/Delete Message Reply w/Quote
#8 Report this post to a moderator
Support Apolyton, buy GURPS/ Alpha Centauri

Science Minister?
I think he disbanded his position

  < Last Thread     Next Thread > Post New Thread     Post A Reply
All times are GMT. The time now is 05:31.
Apolyton Time is 00:31.
    top of page
Rate This Thread:
Forum Jump:
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
 




Contact Us - Apolyton Civilization Site - Support Us!

Building a better Apolyton through better information. Click here and take our poll!
Non-US visitors, click here!

Powered by: vBulletin Version 2.0.3
Copyright ©2000, 2001, Jelsoft Enterprises Limited.

Page generated in 0.0523 seconds (70.98% PHP - 29.02% MySQL) with 40 queries
Page Loading Time:

Support Apolyton: Amazon USA | Amazon UK | Amazon DE | Amazon FR |
Support Apolyton and get FREE PLUS, Buy from Chips&Bits: Galactic Civilizations | Galactic Civilizations: Deluxe Edition | Call to Power 2 | Civilization: The Boardgame | GURPS/ Alpha Centauri | Alpha Centauri | Civilization IV | Civilization III: Complete |


Front Page | Civilization IV | Civilization III | Civilization II | Call to Power II | Alpha Centauri | Master of Orion III
Rise of Nations | Galactic Civilizations | Galactic Civilizations II | Misc
Alt.Civs | Civ I | C:CtP I | About | News | Directory | Apolyton Store | Forums | Chat | Columns | Interviews | Newsletter
Scenario League | CSC | Clash of Civs | Spanish Site | CtP Maps | Cradle of Civ | WesW's Ctp1/2 Site | Civ3 Haven

apolyton.net | apolyton.com | civilization2.net | civilization3.net | civilization4.net | civilizationiv.info | calltopower.net | galciv.net | galciv2.net | moo3.net