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Do we build units or trade buildings
This poll is closed. |
| A1: Proceed with all changes to military production according to the plan. |
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2 |
25.00% |
| A2: Change dragoons in production to diplos / engineers. |
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4 |
50.00% |
| A3: Change military to canon in cities with barracks. |
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3 |
37.50% |
| A4: Scrap the miltary reduction plan. We need more units. |
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1 |
12.50% |
| B1: Build economy improvements in all cities |
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3 |
37.50% |
| B2: Build only temples and units next |
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2 |
25.00% |
| B3: Build temples, barracks and units next |
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2 |
25.00% |
| B4: No useless infrastructure. Build units! |
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0 |
0% |
| D: Build banana plantations |
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4 |
50.00% |
| Total: |
8 voters |
100% |
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Sparrowhawk

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Canada CST
Apr 1999 time: 23:31
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quote: Originally posted by ljcvetko
I suggest we don’t produce a single dragoon until we discover tactics, for even vet dragoons are going to be upgraded to regular cavalry.
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True, but by your other suggestion we are trying to "acquire" Sun Tzu's, and with it, convert our (upgraded) non-vets back to vets. I think we should assume we will be successful in locating and bribing Pharsalos, and make use of Sun Tzu's. Having said this, I am not suggesting we necessarily need many more units, I just think that producing/notproducing dragoons should depend on more then their veteran status or whether or not we have barracks in the cities in question.
quote: Originally posted by ljcvetko
That should allow us to bribe one city per turn. |
I believe that if we continue to acquire (bribe) the American cities, our gold will continue to increase to a point that we are not that far from being able to bribe a city a turn. I would like to see us continue to produce improvements, particularly those that increase our net revenue, but I am not sure such drastic action as "building improvement in all cities" is necessary, and indeed, may be counterproductive in low trade cities.
* Sparrowhawk Citizen of the Apolyton Imperium
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