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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Miscellaneous > Archive > AC-Democracy Team Game-Archive > ACDG The Human Hive > Air Unit Speed
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Vev is offline Vev
King
I am so out of touch
Nov 2000
time: 15:31
  Old Post 06-10-2003 09:10
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#1 Report this post to a moderator
Air Unit Speed Support Apolyton, buy Call to Power 2

Did some fun lookups
If you spot any mistakes point them out.

Found a few factors that determines air speed are:

Reactor Rating
Nanofuel Cells
Cloudbase Academy
Elite Morale
Air Superiority Ability
(Anti-grav is disabled for air units in a normal game)

Barring Air Superiority ability it is quite easy to work out the air speed of needlejet, chopper or gravship.

Reactor Rating Base Movement Rating (NOT Air Superiority)
Fission - 10
Fusion - 12
Quantum - 14
Singularity - 16

Movement bonus
Nanofuel Cell +2
Cloudbase Academy +2
Elite Morale +1

Normal Air Unit Movement




ReactorBase MovementNanoFuel Cell or Cloudbase AcademyNanofuel Cell & Cloudbase Academy
Fission101214
Fusion121416
Quantum141618
Singularity161820


The Elite Moral simply adds +1 to any of the movement listed above.

Air Superiority Unit Movement




ReactorBase MovementNanoFuel Cell or Cloudbase AcademyNanofuel Cell & Cloudbase Academy
Fission8911
Fusion91112
Quantum111214
Singularity121416


Again, the Elite Moral simply adds +1 to any of the movement listed above.

Given that if we build Cloudbase Academy and Cyborg Factor and running Fundy without wealth we can get instant Elite Air units with movement of 13!

Kody is offline Kody
Emperor
If life's standing still and your soul's confused
Jun 2003
time: 14:31
  Old Post 06-10-2003 09:17
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#2 Report this post to a moderator
Lose 30 kilos (of popups)

woo looks good, copy it into the strategy planning

Vev says:
doesn't seem to work
John says:
so it doesn't work
John says:
but it seemed to work with that other thing hrmm
Vev says:
what other thing?
John says:
normally
Vev says:
anyway was having fun with elite units
John says:
darn it
John says:
you're right
John says:
it doesn't work
Vev says:
you saw the elites thing?
Vev says:
definately useful for choppers
Vev says:
i think
John says:
what was it again
John says:
paste paste paste
Vev says:
ttwo versions of movement
Vev says:
air superiority and normal
Vev says:
base for fission reactor:
Vev says:
10
John says:
air superiority is faster
Vev says:
+2 with cloudbase
Vev says:
+1 with elite
Vev says:
actually air superioity is slower
John says:
without cloudbase?
Vev says:
air superiority = 8
normal = 10
Vev says:
elite +1 in both cases
Vev says:
with cloudbase =
+1 for air superiority
+2 for normal
Vev says:
have no idea with fusion reactor though
John says:
hrmm okay
John says:
I think I've gotten 10 move without cloud base
John says:
for normal
Vev says:
that should be normal
Vev says:
but 10 without cloudbase and with air superiority that would be intersting
John says:
are you getting the same results
Vev says:
hello?
John says:
yep
Vev says:
air superior does weird number things
Vev says:
but normal air units are easy to compute
Vev says:
reactor give +2 per level
Vev says:
except for air superiority
John says:
oh
John says:
so it's 8
Vev says:
you can get air movement 21
John says:
and after you get reactor is goes to 10
John says:
21!!!!!
Vev says:
anyway trying to figure out what air sup uses?
Vev says:
okay I have given up on working out the formula and instead produced a graph
John says:
cool
John says:
put the graph in hive forum with your findings

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