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Micha

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Technical University of Ilmenau, Germany
Oct 2002 time: 06:31
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CHAPTER ONE
part one
Micha says:
sorry
Micha says:
comp screwed up
Micha says:
"Weīll ignore the formers this turn" ...
Kody says:
okay
Kody transmits data
Kody says:
Here's an updated version
Micha says:
so mine is obsolete?
Kody says:
I updated it every turn almost
Kody says:
I updated some of the tech trading
Micha says:
hm, so I quit my current game?
Kody says:
just load the new one up
Kody says:
ctrl-l
Micha says:
ok, letīs start
Kody says:
press wait
Kody says:
until all the automatic stuff is down
Kody says:
done
Kody says:
go to Utopia Base and cancel the colony pod move
Micha says:
ok
Kody says:
two south of Vevtopia cancel the former move
Micha says:
done
Kody says:
okay now lets start at the Hive
Kody says:
change to colony pod
Kody says:
and stockpile
Kody says:
we're rebuilding the to put a sensor under it
Micha says:
yeah. Done.
Kody says:
and use the PTS to generate extra population
Kody says:
stockpile as well
Micha says:
yes
Kody says:
Kommuniza City change to colony pod as well
Kody says:
and stockpile
Kody says:
do the same with vevtopia and stockpile
Micha says:
ok. Vev will build in 2 turns, the others next turn
Kody says:
actually vevtopia builds next turn too
Kody says:
but we haven't changed that yet
Kody says:
look at kommuniza city
Kody says:
we're abandoning it next turn aren't we?
Micha says:
yes
Kody says:
tell me two resources that we're nolonger worried about
Kody says:
for that city
Micha says:
since we rebuild, nuts
Micha says:
?
Kody says:
what else
Micha says:
mins
Kody says:
the order of a city turn is
Kody says:
Pysch
Kody says:
pop boom growth
Kody says:
starvation growth
Kody says:
then minerals
Kody says:
then nutrients
Kody says:
then energy
Kody says:
then rioting
Kody says:
if the city is rebuilt during the mineral phase .....
Micha says:
itīs nuts and energy
Kody says:
yup
Kody says:
do you see something we could improve on
Micha says:
overall? That base?
Kody says:
overall
Kody says:
we've got an energy bonus there
Kody says:
so it's pointless using it
Kody says:
is there another base in range
Kody says:
that might be able to use it
Micha says:
ah, I see
Micha says:
Rokossovkygrad
Kody says:
*nod*
Kody says:
which worker would you switch over
Micha says:
the northern one, gaining 1-2-2, then 1-2-4
Kody says:
yep
Kody says:
so do that
Micha says:
doesnīt matter where I put the Kommie worker?
Kody says:
for kommuniza city?
Micha says:
yep
Micha says:
but it shouldnīt matter
Micha says:
(done)
Kody says:
try putting it on the farm and see what happens
Micha says:
ah, ok. Put it on some mins, eh? So abandoning next turn is for sue
Micha says:
*sure
Kody says:
yep
Kody says:
if you put it on the farm it doesn't complete
Kody says:
the reason why that is because about 4 turns ago I organised the minerals such that we had just enough to build
Micha says:
aha
Kody says:
we actually waste 1 mineral
Micha says:
Kody says:
but that would have required me to think 5-7 turns earlier when I did my last rush buy at Kommuniza
Micha says:
hehe... well, one min isnīt THAT much of a waste
Kody says:
not worth planning more than 5 turns into the future
Micha says:
agreed
Kody says:
now save it as Hive simulator, 2140-2
Kody says:
I mean 2141
Kody says:
just add "-2" on the end
Micha says:
ok
Kody says:
because you'll need that start of turn
Kody says:
when you do the preturn update on the board it's hard remembering all the things you did
Kody says:
so you need a start of turn save
Kody says:
anyway
Kody says:
go to New moscow
Micha says:
yes
Kody says:
can to former and stockpile
Kody says:
resave again as the "-2" you already have
Micha says:
can?
Kody says:
change to former
Micha says:
ah, ok
Kody says:
then
Kody says:
press end turn and look at the production of New moscow
Kody says:
when it asks if you want to abandon Kommuniza city say yes
Micha says:
done
Micha says:
Drone riots in HK
Kody says:
darn I accidently pressed escape
Kody says:
when we finish can you post this turn thingy
Micha says:
this chat?
Kody says:
MSN - preturn planning - turn 2141
Micha says:
or the simulator
Micha says:
ok
Kody says:
when we finish all of this
Kody says:
so that will be awhile
Kody says:
go to new moscow and tell me what you see
Micha says:
formers: 2, stockpiling energy, 16mins next turn, no changes
Kody says:
if you looked back
Kody says:
load turn 2141-2
Kody says:
that you saved earlier and tell me when the former was supposed to finish
Micha says:
WOW
Kody says:
ctrl-l
Kody says:
faster than quitting and loading
Micha says:
2 turns, and only 5 mins per turn. So the crawlers automatically switched from Kommie to NM?
Micha says:
I thought theyīd be abandoned when city is gone?
Micha says:
...
Kody says:
so do you see it?
Micha says:
yes. So they ARE rehomed automatically?
Kody says:
not only that
Kody says:
the production
Micha says:
so the crawlers are rehomed, crawl res, then NM is counting its income, then it builds ?
Kody says:
nope
Kody says:
each base is done independantly
Kody says:
according to the order it's built in
Kody says:
since kommuniza city was built earlier than New moscow
Kody says:
after the crawlers are rehomed to new moscow
Kody says:
you get the crawlers adding production to new moscow again
Micha says:
so they double-crawl? Cool
Kody says:
one bad side effect is we don't get stockpile at Kommuniza city
Kody says:
since the base no-longer exists to stockpile
Kody says:
anyway
Micha says:
(that IS what I said above)
Kody says:
so we've got two bases done
Kody says:
New moscow and Kommuniza city
Micha says:
why are they rehomed to NM in special?
Kody says:
I figure out where things rehome using the simulator.
Kody says:
it's usually rehomed to the closest base
Kody says:
since googliegrad and new moscow are both equal distance
Kody says:
I guess it checks a certain direction first
Micha says:
I see
Kody says:
however as long as you have a good simulator you can figure it out by using "end turn"
Micha says:
Kody says:
next bit
Kody says:
vevtopia
Micha says:
..
Kody says:
well what do you see as the problem
Micha says:
colpod in 2 turns, but growth in 8
Kody says:
with stockpile we always want bases to finish every turn
Kody says:
we're rebuilding vevtopia
Kody says:
for B-drone reasons actually
Micha says:
ok
Kody says:
I'm trying to shuffle the B-drones so we can still golden age later
Kody says:
but anyway I'll explain that later
Kody says:
we've got 3 rocky mines
Kody says:
and one forest mineral
Kody says:
the rocky mine is about 7 minerals
Kody says:
that stockpiles between 3 to 4 ECs per turn
Kody says:
so what I've been doing is making sure that if a base is using a rocky mineral it's finishing a build
Kody says:
I shuffle the crawlers around if it doesn't
Kody says:
I also use it to rush things
Kody says:
and using the rehoming trick, we can double the output of those rocky minerals
Micha says:
yay
Micha says:
so itīll go to CenPla as well?
Micha says:
and youīre going to rush the pod, since it is still 2 turns till completion
Kody says:
still there?
Micha says:
YOU ask me that? I am awaiting your answer
Micha says:
so itīll go to CenPla as well?
Micha says:
and youīre going to rush the pod, since it is still 2 turns till completion
Kody says:
still there?
Micha says:
john?
Micha says:
hello?
Micha says:
john???
Micha says:
bloody MSN! Rot in hell, Bill Gates!
Micha says:
hello?
Micha says:
...
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Micha

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Technical University of Ilmenau, Germany
Oct 2002 time: 06:31
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CHAPTER ONE
part two
Kody says:
hi
Kody says:
what did you last see me say?
Micha says:
hey, what are you doing?
Micha says:
"still there?"
Kody says:
yep
Kody says:
did you have a look at vevtopia?
Micha says:
Micha says:
so itīll go to CenPla as well?
Micha says:
and youīre going to rush the pod, since it is still 2 turns till completion
Kody says:
still there?
Kody says:
hrmm
Kody says:
well
Kody says:
it actually goes to utopia base
Micha says:
ok
Kody says:
central planning is 3 squares away
Kody says:
utopia base is 2
Kody says:
so you reckon I'll be rushing the pod
Micha says:
or youīre doing a magic trick again
Kody says:
check the rush buy
Kody says:
see how much it costs
Micha says:
96 or 48
Kody says:
you need to start getting a feel for the rush buy
Micha says:
too much
Kody says:
yeah
Kody says:
because when you're rush buying and it's less than 10 minerals
Kody says:
then it's kindof costly
Kody says:
but did you notice a crawler that built this turn
Kody says:
that's sitting in vevtopia
Micha says:
oh, yes
Micha says:
move it into the forest?
Kody says:
last turn I actually could have rebuilt vevtopia, but instead I decided to build a crawler
Kody says:
we need 7 minerals *chuckle*
Micha says:
well, thereīs no built mine in range
Kody says:
replace googliegrad crawler with the vevtopia crawler
Kody says:
go to HongHu KongHu
Kody says:
move worker from the normal forest to the newly build river forest
Micha says:
wait
Kody says:
yeah?
Micha says:
where shall the googliegrad crawler go instead?
Kody says:
getting to that
Kody says:
after moving honghu's crawler
Kody says:
I mean after moving honghu's worker
Micha says:
ok, I see
Kody says:
HongHu gets an extra 1 energy
Kody says:
and there's a free forest there
Kody says:
however the googliegrad crawler can't make it
Micha says:
so VevT goes mine, GG to forest?
Kody says:
not enough movement
Kody says:
vevt goes to mine
Kody says:
gg goes 1 north, replaces jamski crawler
Kody says:
jamski crawler replaces honghu's worker on the forest
Micha says:
lol
Micha says:
thatīs great
Kody says:
as we're going to rebuild jamski a couple of turns later
Kody says:
next turn you need to move jamski back to the forest it was crawling this turn
Kody says:
and googliegrad to the forest jamski was moved to
Kody says:
uber mircomanagement
Kody says:
this is why we're doing so well
Kody says:
now going back to vevtopia
Kody says:
it's 1 turn to build right?
Micha says:
yes
Kody says:
I assume you know that a crawler doesn't need movement to set to crawl
Micha says:
yes#
Kody says:
okay save
Micha says:
had to use that now
Kody says:
then we look at utopia base
Micha says:
(accidencially replaced wrong crawler)
Kody says:
hrmm
Micha says:
ok
Kody says:
that's why you do it in the simulator first
Micha says:
hehe
Kody says:
I used to make that mistake all the time
Kody says:
but after practising twice in the simulator
Kody says:
usually I'm good
Micha says:
yeah
Kody says:
just load and try again
Micha says:
nah, I moved it back, then it had 0 movement but I set it back to crawl
Micha says:
so no losses
Kody says:
to tell the ahh so no problem at all cool
Kody says:
at the moment we're concentrating on terraformers
Micha says:
oh yes, I noticed that
Micha says:
the 140-tf-plan
Kody says:
look at the support of utopia base
Kody says:
will we go over 4 support?
Micha says:
still one unit possible
Micha says:
no
Kody says:
actually you're wrong
Kody says:
we do go over 4 support
Kody says:
first tell me why
Kody says:
then tell me why it doesn't matter
Micha says:
Ah
Micha says:
The crawlers rehoming!
Kody says:
you can save then go to the next turn to have a look
Micha says:
man, I was really brooding on that one...
Kody says:
*nod*
Kody says:
well see if going to next turn helps
Micha says:
wow... 22 mins
Kody says:
*chuckle*
Micha says:
6 units in support, but 2 are crawlers, so no cost at all
Kody says:
we had 27 minerals when we build the VW
Micha says:
hehe
Micha says:
I have the feeling I just need to draw a propaganda poster for our glorious builder faction!
Kody says:
you did set the build to former didn't you
Micha says:
hm
Kody says:
set utopia base to build a former
Kody says:
I guess saying that makes it pretty obvious
Micha says:
hehe
Micha says:
so 21 mins, 7 supported units, 1 min cost
Kody says:
if it builds the former you have 5 supported units
Kody says:
clean units don't count
Kody says:
anyway
Micha says:
hehe
Kody says:
tell me why we don't lose ECs or minerals from supporting 5 for 1 turn
Kody says:
obvious the extra unit came from vevtopia
Micha says:
hm...
Kody says:
well first why don't we lose ECs with stockpile
Micha says:
the build is accumulated before the cost
Kody says:
that's correct
Micha says:
but has it anything to do with that problem?
Micha says:
Kody says:
so the minerals are done before the upkeep effects the build
Kody says:
ahh
Kody says:
but it does
Kody says:
I was reading one of mongoose's posts and confirmed it myself
Micha says:
what unit will be build before upkeep is accumulated? The CP?
Kody says:
if you build and stockpile
Kody says:
the minerals that go to stockpile are reduced
Kody says:
former
Kody says:
the former was buil
Kody says:
built
Kody says:
the new CP from vevtopia is indepedant
Kody says:
when you abandon bases you get independant colony pods
Micha says:
yeah, but you said we just have the 5 support for 1 turn
Kody says:
if only you could get independant military that way *sigh*
Kody says:
yep
Micha says:
hehe
Micha says:
so one unit has to go
Kody says:
that's really easy
Kody says:
but anyway did you understand that the minerals that go to stockpile are reduced
Kody says:
however that doesn't effect the ECs that we get
Kody says:
because stockpile is half the minerals rounded up
Kody says:
so 22 minerals = 11 ECs
Micha says:
ah, I see
Micha says:
21 = 11
Kody says:
and 21 minerals = 11 ECs
Kody says:
otherwise I would have done some fancy rehoming earlier
Micha says:
LOL
Micha says:
ok, now I understand what you meant
Micha says:
I have thought much oo complicated
Micha says:
*too
Kody says:
anyway there's going to be a bunch of rehomed units next turn
Kody says:
you see that colony pod builds
Micha says:
builds what?
Kody says:
so I'm going by the rule of thumb if I can rehome a former in 3 turns
Kody says:
I will build an extra former with support
Kody says:
however it's a rare circumstance that will occur
Kody says:
firstly because most of the bases can build the former themselves
Kody says:
and secondly because I've found you can rehome the scouts
Kody says:
to help spread support
Kody says:
anyway utopia base should be set to former and then stockpile
Micha says:
again?
Micha says:
oh, I see
Micha says:
ok
Kody says:
if you haven't already that is
Micha says:
I forgot we have played one turn into the future
Micha says:
ok, former and stockpile
Kody says:
hrmm nope
Kody says:
you should be in 2141
Micha says:
yeah
Kody says:
because we haven't done all the productions yet
Micha says:
thatīs what I meant
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Micha

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Technical University of Ilmenau, Germany
Oct 2002 time: 06:31
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CHAPTER ONE
part four
Kody says:
well with central planning
Kody says:
I think the things we aren't sure about are
Kody says:
central planning is probably rushed fully
Micha says:
28 ecs for a rectank is a fair deal, I think
Kody says:
michanapolis and googliegrad were set to recycling tanks
Kody says:
yep
Kody says:
I need to refigure out michanapolis because I want to golden age pop boom it
Micha says:
yay!
Kody says:
I decided that after I found out we could get gene splicing
Kody says:
that means certain facilities need to be built in time
Kody says:
googliegrad I would want to build recycling tanks
Kody says:
however I'm not sure if we've got the energy to rush it later
Kody says:
so if we do have the energy available
Kody says:
then I will rush it
Kody says:
if we don't
Kody says:
hrmm
Micha says:
then?
Micha says:
we will let it build without interfering?
Kody says:
probably either a crimson guard
Kody says:
or maybe just leave it on recycling tank
Kody says:
also I've been doing CN rush build SP feits
Kody says:
no it's just not worth waiting for it to build by itself
Kody says:
oh I've just realised something
Micha says:
what?
Kody says:
googliegrad doesn't accumlate more than 10 minerals
Kody says:
so we can set CN to build in that base
Kody says:
and worry about it later
Micha says:
yay!
Kody says:
so for our turn 2142 planning we figure out exactly what it builds
Kody says:
yah for decisions that can be delayed
Kody says:
so CN is build it googliegrad
Micha says:
thatīs great. I highly appreciate this decision
Kody says:
originally I built a crawler in rokossovkygrad
Kody says:
CN isn't actually built
Micha says:
I know
Kody says:
it's just put there to make the other factions nervous
Kody says:
I've been doing it on and off for the last 6 turns 
Micha says:
but it perhaps prevents the other factions to start it because they know what happened last time
Kody says:
last time we stopped building it too
Kody says:
but the constant build and stop build shows we're still thinking about it
Kody says:
and if we get a whiff of someone about to build it we'll rush
Micha says:
hm, and if this someone is using the instantbuild thing like we did?
Kody says:
so hopefully they won't bother when we're obviously trying very hard to keep it ours
Kody says:
we're actually watching for the possibility that someone is getting loyalty
Kody says:
as soon as we think they've started researching that we're building it no questions no delay.
Micha says:
*relieved*
Kody says:
otherwise we're wasting advantage putting stuff into a military SP that we still have time
Kody says:
at the moment I think we've got a good buffer
Kody says:
finally with rokossovkygrad we're probably building either a network node
Kody says:
or a crawler
Kody says:
depends yet again on how much energy we'll have
Kody says:
need to make sure there's enough energy for all the rush buying
Kody says:
hrmm checks bdrone levels
Kody says:
there's bdrone level shifting
Micha says:
hm. NN would be great. 9 science per turn is a quite big amount for a Hive base at this size
Kody says:
so might be possible to pop boom with doctors on size 3
Kody says:
it would reduce down to 8
Kody says:
due to inefficiency
Micha says:
after moving capitol?
Kody says:
hah, roskossvkygrad is bdrone level 7
Kody says:
nope
Kody says:
because we're currently running 40/0/60
Kody says:
so at 7 labs we lose 1 lab point to SE setting inefficiency
Kody says:
actually
Kody says:
next turn we need to switch back to 50% 50%
Kody says:
we'll also be getting extra trade from the pirates
Micha says:
good
Kody says:
so we'll be getting enough labs and energy that our SE settings will cause us loss
Kody says:
up to last turn we were getting 0 loss
Micha says:
:'D
Kody says:
but I think this turn that changes
Micha says:
Kody says:
time for me to sleep
Micha says:
ok
Kody says:
can you post this I guess
Micha says:
Yes, I will post it now
Kody says:
if you feel motivated you can convert everything we've done into a production list
Kody says:
that's what I usually do
Micha says:
Yay!
Micha says:
ok, sleep well
Kody says:
I think we've done 35% of the work so far.
Micha says:
hehe
Kody says:
most of what I went through I had already thought out, just hadn't written down.
Kody says:
another 15% of the work is terraforming
Kody says:
and the other 50% is playing the next 5 years.
Micha says:
Micha says:
Kody says:
to see if what we've done this turn causes problems with anything later
Micha says:
I see
Micha says:
well, thatīs gonna be a looooong preturn then... every turn
Kody says:
eg need to shift a crawler
Kody says:
can't build that because not enough energy
Kody says:
need to insert 1 more mineral when rush buying 2 turns ago
Kody says:
stuff like that mostly
Kody says:
last turn it also need to rush buy recycling tank earlier since we don't get the growth in time.
Micha says:
holy crap, you have done that for months?
Kody says:
and had to rehome certain units to spread support
Kody says:
*nod*
Kody says:
It used to be easier
Kody says:
but because of all this mircomanagement we're growing faster than normal
Kody says:
in fact we're probably growing faster than any of the other factions
Kody says:
because of that growth it takes more time getting things sorted
Micha says:
yay! glory to the hive
Kody says:
our bases have almost doubled in the last 5 turns
Kody says:
before it used to only take 6 hours per turn
Kody says:
now it's more like 8-12
Micha says:
lol... "only"
Micha says:
what will be in 2165
Kody says:
alot less
Micha says:
?
Kody says:
because we would have passed the critical stage
Kody says:
at this stage every mineral and ec counts
Kody says:
later on it won't matter much more because we've got so many more minerals and ecs to play with
Kody says:
that's why I'm trying so hard now
Kody says:
because changes now are expontential
Kody says:
1 EC 10 years down the track has become an extra former
Kody says:
well not anymore probably
Kody says:
but like 10 years ago it was that
Micha says:
wow
Kody says:
that's why people talk about turn advantage
Kody says:
that's also why the drones and us have all the SPs
Kody says:
we got IA 4 turns earlier than the other factions I think
Kody says:
small things cause big changes
Micha says:
so little time, so much difference...
Kody says:
big changes causes even bigger changes
Kody says:
*nod*
Kody says:
if we had waited 4 turns more before building our SPs
Kody says:
we might have missed one
Kody says:
or even two
Micha says:
think of the VW
Micha says:
I think we couldnīt have waited for more than one additional turn
Kody says:
really?
Kody says:
I wouldn't know
Micha says:
it seemed to be... close....
Kody says:
we were guessing that 2138 was the time when the others would be able to build
Kody says:
so we waited until it started to enter into the realm of possibility
Kody says:
racking up more turn advantage while we waited
Micha says:
and causing them to lose some mins
Micha says:
Kody says:
I'm not sure
Kody says:
cycon may have lost some minerals
Kody says:
I think they will
Kody says:
because it will take them too long to get any of the other SPs
Micha says:
hehe
Kody says:
assuming the pirates don't give them flex
Micha says:
they will
Kody says:
or protengier pysch
Micha says:
if we get flex from pirates, they wonīt wantus to trade it to the cycon
Kody says:
yeah hrmm
Kody says:
they seem too eager to give us flex now
Kody says:
so I guess someone else already has it
Micha says:
yeah
Micha says:
someone close to us
Kody says:
however, them giving us flex fits really nicely into the techs we want
Micha says:
teh "b" faction perhaps?
Kody says:
we've saved 5 years
Kody says:
thanks to the pirates
Micha says:
hehe
Micha says:
ok, you should really get some sleep now!
Kody says:
also the more techs the pirates get from us
Kody says:
the less they'll need the other two
Micha says:
yay
Kody says:
so it means less cooperation between the other factions hopefully
Kody says:
mkay
Kody says:
so post this preturn chat
Micha says:
or just spread of hiverian knowledge across the globe
Micha says:
ok
Kody says:
if you feel like it you can do the production section of the preturn update
Micha says:
I will
Kody says:
cool thanks
Kody says:
I'll need to keep teaching you as we go along
Micha says:
yep
Kody says:
so you'll understand all the B-drone stuff and the terraforming, and the rush buying formulas, and the tech availability
Kody says:
oh and the golden age stuff I've been working on too
Micha says:
Micha says:
hehe
Kody says:
Vev has been working on military tactics
Micha says:
good!
Kody says:
which saves me from doing it
Kody says:
it feels like the hive is starting to pull together a bit
Micha says:
Yay !
Kody says:
anyway goodnight
Micha says:
goodnight
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Kody
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If life's standing still and your soul's confused
Jun 2003 time: 14:31
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I can't believe Micha managed to sit through all that.
You know I never really praised him on his efforts, but really he was top notch.
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Kody
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If life's standing still and your soul's confused
Jun 2003 time: 14:31
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It's never too late to lay awards. Makes a thread.
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All times are GMT. The time now is 05:31. Apolyton Time is 00:31. |
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