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vondrack

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Praha, Czech Republic
Jan 2002 time: 06:31
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Granaries work even for pop 6+ settlements, but the foodbox size gets changed then, so it may be a bit difficult to see it. At pop 7, the foodbox size doubles to 40 and you start - thanks to the granary - with only half the full foodbox from pop 6 (that is 20/2=10), needing 30 food to grow to pop 8. But once you fill the whole box, the granary preserves half of it when the pop grows (to 8).
One more thing to keep in mind - if you are building settlers or workers (pop consuming units) in cities with pop 7 or more and the consumed pop points push your granaried city back to pop 6 max, you get the foodbox reset to 10/20.
And the last thing - to grow past pop 6, you have to have your city next to a river or build an aqueduct in it. If not, your foodbox will stay at 20/20 until you build the aqueduct.
EDIT: oops... oversought your notice about the version played. I suggest getting the 1.27f patch, just for sure. But as far as I know, there has never been a bug regarding granaries and pop 6+ cities.
Last edited by vondrack on 06-10-2003 at 22:23
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PeaSoup
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Vancouver, BC
Nov 2001 time: 21:31
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that's right, the granary was patched to work this way when the city grows to the next stage in size.
I think it was done this way because it was easy to create a worker pump by having the city grow in one turn and worker built at the same time
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CerberusIV
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I hadn't noticed problems around size 6 or 12 but in my PTW games some (but not all) of my cities that are over size 12 with hospitals and at or near the maximum population they have food for don't show the food box split in two in the city view screen even though they have a granary. I haven't paid much attention to what actually happens if they increase population at that point but granaries do seem to break down for very large (>20) cities.
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Dominae
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Assuming you do not build a Worker or Settler when a Granary city grows from size 6 to size 7, when growth is complete the Food box should contain exactly 10 Food. When the city grows, the amount of Food "in the Granary" does not grow, too. You'll have to fill the Food box to 40 Food the hard way (i.e. produce an additional 30 Food), at which point the Granary will settle to its 20 Food limit for sizes 7-12.
This is how it works in Play the World...not sure if there's a bug in stock Civ3 (doubt it, if everything is patched). There was an issue addressed in one of the first patches for Civ3 concerning the size 6 to size 7 transition because of a possible Worker-producing exploit, but I doubt that's what we're discussing here.
Dominae
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Dominae
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quote: Originally posted by Spaced Cowboy
I'm not sure if it was totally empty or there was 10 in it, but there was not line, which made me think that it was broken. the absence of the line was the thing that I noticed the most. |
Like vondrack and I have pointed out, when a city reaches size 7 you only keep the "Granary Food" that was in the in Granary from when the city was size 6, that is, 10 Food. The extra 10 Food that fills the Granary at sizes 7+ does not magically appear out of nowhere. If it did, you would have an exploit on your hands:
1. Size 6 city with Granary grows to size 7.
2. Due to Granary*, the Food box has 20 Food (out of 40).
3. Worker completed.
4. Pop drops from 7 to 6.
5. Food box is now full.
6. City grows next turn with any Food surplus.
As you can see, you could generate a Worker per turn in a city with a Granary that produces at least ~8-10 Shields, regardless of its Food surplus (could be anything above zero). This was deemed an exploit and was fixed.
Dominae
Last edited by Dominae on 09-10-2003 at 18:08
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