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anteos
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Hi
I'm playing a game on a large continent where I have china on my left and Japan on my right. Japan has
declared war on china and starts to move his massive army through my terrain.
However, the only access to China is through a narrow landbridge in my territory. If I then block the landbridge Japan starts to move all his units back to his territory.
How does the pc know if the landbridge is blocked if no units are nearby. Is it just a case of the computer cheating. Also Japan can be held in limbo by just blocking and unblocking the landbridge. He then moves his army constantly back and forth. Although this does slow the game time on my slow pc!
Any insights into the AI would be interesting
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Yahweh Sabaoth
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The Heavens
Dec 2002 time: 05:31
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It's true. As far as I can tell, if the AI declares war on someone you border (that the AI doesn't), the AI will move a long steady stream of their troops - rarely a significant stack - through your territory, ROP agreement or no. However, if their route is blocked, they'll send their troops home, and build ships to reach the enemy instead.
Incidentally, this is an excellent way to provoke a war, if you want one. Let Civ A move all its troops through your territory to get to Civ B. At some point (if you fancy a war with Civ A for whatever reason) ask the Civ to remove its troops. Often, you'll get a declaration of war. Wipe out their stream, and march into their homeland! It's great fun, IMHO, and a good antidote to the nerve-wracking process of watching AI troops march dangerously close to your core cities for no apparent reason whatsoever (other than to hit another AI)
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