Apolyton Archive  |  Preserved copy of the Apolyton Civilization Site and its forums as they stood in September 2005. Read-only; nothing here can be posted to or replied to.  |  Forum index |  About this archive |  The 1998–2001 UBB forums
Today on Apolyton WARDELL INTERVIEW PROMO A.C.S. HISTORY CHAPTER 4 GET CIV4 /w FREE PLUS! A.C.S. PHOTO GALLERY GET A.O.M. V1.1
Apolyton Civilization Forums
main| civ2| civ3| civ4| smac| ctp2| ron| moo3| galciv| galciv2| alt| about|
ApolytonPLUS | register | search | faq | new posts | pm (-/-) | upload | members
hall of fame new! | civgroups | civgroups news | interviews | the column | radio | chat | directory | news | store | PLUS
Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Miscellaneous > Archive > Scenario League / Civ2-Creation -Archive > Is less in scenarios better?
Show a Printable Version | Email This Page to Someone! | Receive updates to this thread | Report this to Apolyton news!

bottom of page
  
Author
Thread    < Last Thread     Next Thread > Post New Thread     Post A Reply
Panda is offline Panda
Prince
Europe
Jan 1970
time: 05:13
Question  Old Post 01-08-2000 22:28
Edit/Delete Message Reply w/Quote
#1 Report this post to a moderator
Is less in scenarios better? Enter the AD-FREE zone

The thought occurred to me while making my new scenario that you can go too OTT in terms of improvements, especially in cities.

How many scenarios don't allow for any, or only limited research? How many don't allow for any or only limited new city improvements? How many scenarios have fully improved terrain in the city radius? How many, in short, are not about resource management anymore but a simple "build lots of units and fight the enemy" scenario?

Probably not many in recent times. But which is better, or where does the perfect balance lie?

------------------
"The man who can smile when things go wrong has thought of someone he can blame it on"

BeBro is offline BeBro
King
of the Krauts
Mar 2000
time: 06:13
Post  Old Post 02-08-2000 02:12 Visit BeBro's homepage!
Edit/Delete Message Reply w/Quote
#2 Report this post to a moderator
Support Apolyton, buy Call to Power 2

I thinks there is no right answer for your question. I like scns with lots of new things to research and to build - not only units, also improvements and wonders. But this is my personal view. However, in my own scns, I donīt care what other people say, and so there are always many techs, improvements, but also units

Michael Daumen is offline Michael Daumen
Prince
Research Triangle
Jan 1970
time: 00:13
Post  Old Post 02-08-2000 04:13 Visit Michael Daumen's homepage!
Edit/Delete Message Reply w/Quote
#3 Report this post to a moderator
Support Apolyton

As a general rule, I figure the shorter the time period, the less you need techs. But beware, the computer always researches them faster than you think. And as far as improvments, wonders et c, they make a good scenario complete.

Mao is offline Mao
Deity
Apolyton
Jun 1999
time: 00:13
Post  Old Post 02-08-2000 06:50
Edit/Delete Message Reply w/Quote
#4 Report this post to a moderator
Avatar Enlargement: We've got the solution

I think the wonders and improvements etc. add to the atmosphere of the scenario, they help, but I'm more interested in tanks and planes

Paul Hanson is offline Paul Hanson
King
Dilbert
Aug 1999
time: 05:13
Post  Old Post 03-08-2000 01:14
Edit/Delete Message Reply w/Quote
#5 Report this post to a moderator
Got spare money?

Personally, I want my scenarios to offer something more than the original game, and if that involves copious amounts of unit building rather than the careful resource management that the original game involved, than so be it.

Prometeus is offline Prometeus
King
of Old Europe - "In America we don't trust"
Jun 2000
time: 06:13
Wink  Old Post 03-08-2000 01:40
Edit/Delete Message Reply w/Quote
#6 Report this post to a moderator
Suffering from ads?

I think that all wonders and improvements must be suitable to scenarios. It's not the "less or more ?" question, it's more close to "suitable or unsuitable ?" question. I mean, it's useless to improve natural resources and then allow factory building in scen ... do you get the point ?

Ted Bundy's Volkswagon is offline Ted Bundy's Volkswagon
In a volkswagon
Apr 2000
time: 05:13
Post  Old Post 03-08-2000 01:51
Edit/Delete Message Reply w/Quote
#7 Report this post to a moderator
Lose 30 kilos (of popups)

My scenarios are usually limited to building units and attacking

Mao is offline Mao
Deity
Apolyton
Jun 1999
time: 00:13
Post  Old Post 03-08-2000 06:35
Edit/Delete Message Reply w/Quote
#8 Report this post to a moderator
Support Apolyton, pre-order Civilization IV

Hey Andrew, do you have the site for your new scenario ready yet?

Captain Nemo is offline Captain Nemo
Prince
Red Front
Jan 1970
time: 05:13
Post  Old Post 03-08-2000 20:06 Visit Captain Nemo's homepage!
Edit/Delete Message Reply w/Quote
#9 Report this post to a moderator
Support Apolyton, buy Galactic Civilizations

I guess the conscensus is: "It depends"

Red Front has a lot of development, city building, wonderbuilding, terrain improvements etc. and a pretty large tech tree...
Some people played it as a tech/development scenario others just as a war scenario...

I got complaints that there was too much management involved but also the reverse: not enough technologies and not enough city improvements to build.

I think you can't win either way! But realism should be respected. For example in my new scenario "Second Front" where the entire timescale is 10 weeks I don't allow any improvements to be built except things like "Command Post", "Field Hospital" and "Fuel Depot" which realistically were built by Allied troops in a short timespan. City management is almost nil (Although there are about 200 cities) and tech research is strictly given by events (City captures, enemy units killed). Appearance of new types of units is very limited as not much changed in 10 weeks and all terrain improvements are disabled (Patton didn't spend much time irrigating fields in Normandy on his way to Paris...)

This scenario is the complete opposite of RedFront in that area... Hopefully both approaches will work.

Case is offline Case

King
The backlash starts here
Feb 2000
time: 15:13
Post  Old Post 04-08-2000 06:19 Visit Case<br><a href=/members><img src=/forums/images/supporter-icon.gif border=0></a><BR>'s homepage!
Edit/Delete Message Reply w/Quote
#10 Report this post to a moderator
Support Apolyton, buy Call to Power 2

I think that you can also go over the top with the number of cities in a Scenario. Having too many cities slows down the scenario by hugely increasing the micromanagement the player needs to do each turn, and makes the enemy more formidible then they should be. To my mind, the best example of huge numbers of cites damaging a otherwise great scenario is John Ellis's 100 Years War scenario.
[This message has been edited by Case (edited August 03, 2000).]

  < Last Thread     Next Thread > Post New Thread     Post A Reply
All times are GMT. The time now is 05:13.
Apolyton Time is 00:13.
    top of page
Rate This Thread:
archivepost
Forum Jump:
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
 




Contact Us - Apolyton Civilization Site - Support Us!

Building a better Apolyton through better information. Click here and take our poll!
Non-US visitors, click here!

Powered by: vBulletin Version 2.0.3
Copyright ©2000, 2001, Jelsoft Enterprises Limited.

Page generated in 0.0345 seconds (88.02% PHP - 11.98% MySQL) with 31 queries
Page Loading Time:

Support Apolyton: Amazon USA | Amazon UK | Amazon DE | Amazon FR |
Support Apolyton and get FREE PLUS, Buy from Chips&Bits: Galactic Civilizations | Galactic Civilizations: Deluxe Edition | Call to Power 2 | Civilization: The Boardgame | GURPS/ Alpha Centauri | Alpha Centauri | Civilization IV | Civilization III: Complete |


Front Page | Civilization IV | Civilization III | Civilization II | Call to Power II | Alpha Centauri | Master of Orion III
Rise of Nations | Galactic Civilizations | Galactic Civilizations II | Misc
Alt.Civs | Civ I | C:CtP I | About | News | Directory | Apolyton Store | Forums | Chat | Columns | Interviews | Newsletter
Scenario League | CSC | Clash of Civs | Spanish Site | CtP Maps | Cradle of Civ | WesW's Ctp1/2 Site | Civ3 Haven

apolyton.net | apolyton.com | civilization2.net | civilization3.net | civilization4.net | civilizationiv.info | calltopower.net | galciv.net | galciv2.net | moo3.net