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Panda
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Europe
Jan 1970 time: 05:13
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This was discovered back whenever it was, with the extra options that could be added to the Game.txt I think the game became unstable at Raging Hordes +2.
Hacking wise, this will the same byte that's already been identified - just replace it with a slightly higher value.
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"The man who can smile when things go wrong has thought of someone he can blame it on"
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Allard HS
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I've played a test game. A new customized map, all choices 2 more than the usual highest, so for instance for climate: dry, normal, wet, very wet, English weather, and so on for all the choices given, including the barbarians, and even including the map size (though it doesn't get more than 10.000 anyway). The result is a huge block of land, with only sea near the vertical border of the map also on a round world map. One civ playing only. So I made one city, gave myself the Corporation, let it build Capitalism, built a few good Mech. Inf.'s, and pressed ENTER lots of times, inspecting in the meantime the behaviour of the barbarians from 4000BC to 2000AD.
Well, it didn't crash or do anything funny, but the map was absolutely red of barbarians. My city got attacked only some 10 times in all those turns, however, cause the map was so much land, and the barbarians came mostly from the sea and therefore couldn't easily find my city. That might be the reason why it didn't crash.
Anyway, it's a funny experiment, didn't take too much time, but gave me a tired finger of clicking the END TURN thing every time again. 
I'm not sure what it proves, if the game is stable with this barb. level or not (as I have not tested it in scenarios yet, and under more normal circumstances).
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