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Mao
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Apolyton
Jun 1999 time: 00:13
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Let's try to get this thing going again...Leo appears to have already suggest a scenario...so have I. But we need to keep it in one place as to avoid move confusion. First off, who is still interested in this?
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Mao
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Apolyton
Jun 1999 time: 00:13
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Leo seems to be in, so is CivFan...I think
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Mao
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Apolyton
Jun 1999 time: 00:13
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A few weeks for you to reccomend a scenario or a few weeks for you to review one?
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Civfan
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Toronto, Canada
Sep 1999 time: 05:13
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Hey everyone. Count me in on this. Lets all set a date. Hopefully it should be just one week as the last time the club got buried under the Red Front 1.4 release. 1884v2 is this weeks scenario... Is that all agreed? I found the link its
link
So everyone who wants in, join today and come by August 16 to talk about this scenario.
[This message has been edited by Civfan (edited August 09, 2000).]
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Mao
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Apolyton
Jun 1999 time: 00:13
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Yeah, but FW is as high up as we do.
CivFan, I thought I suggest 1884v7? That's what I have IIRC. I'll have to go check again...
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Mao
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Apolyton
Jun 1999 time: 00:13
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I swear it was version 7. I think it was on Apolyton too. This is the readme to it:
quote:

1884 - Age of Imperialism v7.0
Changes in v7.0: Sound no longer shipped with zip-file;
Advanced Navigation now available
Changes in v6.0: Improved sound and Poison Gas now available
Changes in v5.0: Now available in German!
Changes in v4.0:
- removed bugs like harbors in inland cities
- distribution of city improvements made more realistic
(e.g. no more university in Anchorage or Reykjavik)
- some minor changes in the rules.txt file
- events.txt now featured.
My motivation to make this scenario came from my disappointment
about the "1900" scenario (can be found on CivII Heaven;
the 1900 scenario actually starts in 1875 ... ), which is not
very accurate about geographical and historical content (I tried
to contact the author about it, but it appears his e-mail has
changed ... ).
I do not claim that my solution is 100% correct. But I tried
to stick to real history as close as possible.
Here are some changes I've made:
Central Europeans - I've merged the Spanish - the once most
important colonial power which was in a state of final
decline in the last years of the 19th century -, the Dutch
a colonial power whose power was very limited in the relevant
period of time -, the Scandinavian states and their outposts
- minor powers but yet some kinda colonial -,the Italians -
a minor colonial power which only became a bit relevant
between 1910 and 1943, the Austro-Hungarians - no colonial
power at all, but a multi-national imperial state which was
about to break up -, the Ottoman Empire (Istambul and Baghdad)
- an empire in decline which was closely linked to Germany
and Austro-Hungaria which became very clear in WW I when the
Ottomans sided with the Central Powers - and the Germans -
the rising colonial power of the time which founded several
colonies all over the world after the Congo Conference in
Berlin (1884/1885) decided to divide up Africa among the
European colonial powers.
I did this for better gameplay, because I think that the
interests of all these powers were about the same (except
maybe the Netherlands). When you look at the Pacific Ocean
islans of the time, you see, that Germany was the direct
successor of Spain in regard to the Micronesian Islands and
Samoa.
The Japanese - already are on Corean soil (which they would
only have been c. 10 years later in real history)
The Free Peoples (Neutral) - Consist of some independent
states with - at that point of time - different tech levels.
I solved this by giving them very low tech, but I put more
advanced units and city improvements in some towns.
The Nations: Tech level:
Argentina/Brazil/Chile High
Peru/Columbia/Mexico/Venezuela Medium
Persia/Arabia Low
Ethiopia Low
Liberia Low
China/Mongolia/Tibet Medium / High
--- SOUND SUPPORT ---
To get the right sound for every unit, copy the sounds from
the CiC-CD scenario WW1 to a directory named "sound" in your
"1884" directory. Rename custom2.wav to custom1.wav. Also copy
infantry.wav (from WW1/sound) several times and rename it
custom3.wav. Do the same thing with cavalry.wav and call it
swrdhors.wav.
Or e-mail me and I will send you a zip-file of the sound files
you'll need.
Some of the graphics in this scenario are, well, not quite
professional, so if you can do better ones, please let me
know. I also need good unitsgrafix for some new scenarios
I'm planning. If you're interested, please contact me.
(e-mail: kirgam@presidency.com)
(Credits will be included, of course!)
>>> MANY THANKS TO:
- Matthias Mathes and Bruno Rakos for beta-testing
- Mike D. McCart for putting this scenario on his site
- Dirk Weber for helping me with the "partisan problem" <<<
Have fun playing!
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Is that the same you have?
If not, I could give it to someone else to post on their site.
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Civfan
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Toronto, Canada
Sep 1999 time: 05:13
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lol....I just opened the 1884 i got from Apolyton... Theres no scenario......Could u send it to Jram@sympatico.ca
I'll host it on my site.....
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Mao
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Apolyton
Jun 1999 time: 00:13
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Yeah! That's where I saw it from!
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All times are GMT. The time now is 05:13. Apolyton Time is 00:13. |
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