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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Civilization III > Civ3-PtW Democracy Game II > C3PtWDG2 Mohammed Al-Sahaf > Turn 37 2310 BC
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Arnelos is offline Arnelos
Emperor
of the Free World
Sep 2002
time: 00:31
  Old Post 09-10-2003 12:12
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#1 Report this post to a moderator
Turn 37 2310 BC Support Apolyton, buy Call to Power 2

Save has arrived. I'm going to go ahead and play it.

bongo is offline bongo

Emperor
TRBNGR
Sep 1999
time: 06:31
  Old Post 09-10-2003 12:17
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Support Apolyton buy from Amazon

Good, build a couple of jags will you?

Arnelos is offline Arnelos
Emperor
of the Free World
Sep 2002
time: 00:31
  Old Post 09-10-2003 12:47
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Suffering from ads?

Save sent.

I will post a screenshot, because I need to bring up a few things...

Arnelos is offline Arnelos
Emperor
of the Free World
Sep 2002
time: 00:31
  Old Post 09-10-2003 12:50
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Remove this text

Screenshot:

Arnelos is offline Arnelos
Emperor
of the Free World
Sep 2002
time: 00:31
  Old Post 09-10-2003 12:51
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Increase Your PM Length

For the record, when I ended the turn, the barb in the south was attacked and recruited to Veteran. Barb in the north attacked he won (still 2/3), but not recruited.

Arnelos is offline Arnelos
Emperor
of the Free World
Sep 2002
time: 00:31
  Old Post 09-10-2003 12:56
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Oops, I forgot the circles around the city spots to be settled first.

I think it goes to reason that those X's closest to the capital and which would be the most productive should be built first.

Btw... as noted, WHY OH WHY was the second city pushed 1 tile north? That will only serve to make it more corrupt and harder to build a road to.

One of the principle mistakes of novice Civ3 players is to build their initial cities 4-5 tiles away from the capital. Early in the game when you have few workers (especially if non-industrious workers) and corruption rates are high under Despotism, a city radius of 3 can be VERY powerful.

If your city spacing is roughly 3-4 tiles, don't even have problems with tile overlap until you start building hospitals in the Industrial Age (though some areas can have trouble if you build too many aqueducts).

The best strategy is to start the game building with a 3-tile spacing, then have some cities build up by building aqueducts and hospitals later in the game while the other cities remain worker/settler/unit pumps. You can even eventually disband the smaller ones if they're getting in the way.

You also only really NEED the 3-tile radius in your city core at the start of the game. You can expand to 4-tile radius in other surrounding areas and eventually progress to 4-5 as you build cities later in the game.

OPD is offline OPD
King
Birmingham UK
Jun 2002
time: 05:31
  Old Post 09-10-2003 15:56
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hmmmmmmn, I played the save a few mins ago, before checking here, and got different results.

The city being 1 north is more productive than it would have been on the hill. It has immediate access to a BGL tile aswell as the 2 plains tiles, in total it has 5 tiles that can give 2 food and a sheild in the initail 9.

The extra cost involved in roading to the city is an issue as is the fact that there is no longer access to FP's in the first 9. However the site in on the river, building in-between 2 rivers didn't seem like that good an idea.

It is currently giving 2 shp whereas the city 1 south would only be giving 1 shp. That is the bottom line.

Don't get me wrong I did think this through, yes it will be 6 turns longer to road which I suppose could have been used to irrigate the plains tile so that it could be producing 2 spt aswell but the only way to make that site productive would be to work 2 irrigated FP's and mine the 2 plains, whereas 1 north it can get the same sheilds with less work and less pop.

Maybe I'm wrong, it could get hurt badly from rank corruption if alot of cities are built closer, but in terms of distance corruption the extra shp definately cancels out and effect that being 1 tile closer would have had.
In terms of worker jobs it will take less to get the city to 5 spt and alot less to get it past that point.
Whats more the site is a damn fine one, on a river, with 2 BGL, access to FP's, forest and hills. At size 12 it can be producing 21 spt.

OPD is offline OPD
King
Birmingham UK
Jun 2002
time: 05:31
  Old Post 09-10-2003 15:58
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Support Apolyton, buy Call to Power 2

If you want I can PM you what happened when I played the turn.

Arnelos is offline Arnelos
Emperor
of the Free World
Sep 2002
time: 00:31
  Old Post 09-10-2003 21:06
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Get a bigger avatar today!

Nah, that's alright.

As for the second city, I can see your reasoning. That may work out.

OPD is offline OPD
King
Birmingham UK
Jun 2002
time: 05:31
  Old Post 09-10-2003 21:35
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Enter the AD-FREE zone

quote:
Originally posted by Arnelos
Nah, that's alright.


Actually due to a sudden desire to see fair play in games like this I think it's best if I don't play the save for a few turns. To see that we don't get any unfair advantage. Panzer probably knows what I mean here.

Speaking of Panzer has anyone else noticed that the great lake between us and SS is not actually a lake at all . So no free aqua and no easy irrigation from there.

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