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Ravenloff
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I've been playing AC and ACX for years now, and one thing has ALWAYS bothered the hell out of me.
If I am on the same continent as another player, the terriotory lines start creeping together until they finally meet usually at the outer edge of city grids. However, I've noticed lately that I'm getting this type of scenario.
Santiago and I are rushing for land. I've managed to stay ahead of her and am flanking her with cities and claiming more and more territory. I have a base with population 3 that's been there for at least 10 turns or so. She plops down a city right on her side of the border between us...and suddenly, my city's grid is cut in half, her new city getting a complete grid within her border.
WTF?
I am UNSURPASSED, have more tech, have a larger military. There is no reason I can think of that this should happen.
Any ideas?
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Main_Brain
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Economic World Center
Jul 2002 time: 06:31
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Or use Formers to Divide the Continent beforehand
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Mongoose
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Harrisburg,PA USA
Apr 1999 time: 00:31
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It was intentionally done that way. I read an interview with Brian Reynolds once upon a time. In it, he said (paraphrasing, and subject to memory loss) that changing borders by the placement of new bases...creating new facts on the ground, I believe he called it...was designed to create conflict on the borders. In BR's game view, if you don't like what that does to your base's radius (or the effectiveness of your echelon mirrors, I suppose) you can either grit your teeth and take it or you can seek to create new 'facts on the ground' by seeking to acquire or to destroy the offending rival base through military or diplomatic means. I wish there were a diplomatic demand available...'Dismantle/ Abandon Base X, or else!'
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johndmuller
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Capitol Hill, Colony of DC
Feb 2001 time: 00:31
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It is definitely annoying when another faction, particularly a human controlled one, poaches your territory by pushing new bases right up to the border, and sometimes the games notion of how to settle up the odd tiles in the middle is far from 'fair', even given gwillybj's rounding errors to the newbie rule. Trying to figure out exactly where to put bases so that you can equitably divide up a shared continent with a pactmake to create a particular desired boundary can be most challenging.
OTOH, when the poaching shoe is on the other foot, it is kind of fun to lean on someone else's border . It seems that the longer I play, the more comfortable I am with really close spacing, so it doesn't really bother me if some of my bases are only 2 tiles from another base, and if you're willing to go that close to your neighbor, you have nothing to worry about, they won't be able to push back.
Some of the sneakier subtleties have to do with how your borders cross over waterways sometimes - only if the landmasses are connected somehow - but the game doesn't care if the connection is on the other side of the world, as long as there is a direct land connection, it will propagete the borders over the water, and once your territory has a foothold over there, you can quick drop a base there and you're in business.
Sea boundaries are also a PIA sometimes, as it apparently gives a sea base an extra ring of tiles in their sphere of influence at sea, so that your land base may be prohibited from producing from a sea tile that is just outside the other persons base radius (so that they can't produce from it either), even if it is in your base radius, as the land bases only seem to have sufficient primacy in the sea 1 tile away from the base center.
Terraforming has some funny things going on too, like you can usually plant fungus on someone else's tile without the game objecting, but if you try to raise or lower your terrain and it would affect your land neighbor's, you may have to choose vendetta, but if it would be filling in someone's sea tile (and maybe sinking their ships or seaformers), that doesn't seem to be a problem IIRC.
Too bad the game doesn't allow for specifically negotiated boundaries, although I could see it would be challenging to get the AI to do that.
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