Apolyton Archive  |  Preserved copy of the Apolyton Civilization Site and its forums as they stood in September 2005. Read-only; nothing here can be posted to or replied to.  |  Forum index |  About this archive |  The 1998–2001 UBB forums
Today on Apolyton WARDELL INTERVIEW PROMO A.C.S. HISTORY CHAPTER 4 GET CIV4 /w FREE PLUS! A.C.S. PHOTO GALLERY GET A.O.M. V1.1
Apolyton Civilization Forums
main| civ2| civ3| civ4| smac| ctp2| ron| moo3| galciv| galciv2| alt| about|
ApolytonPLUS | register | search | faq | new posts | pm (-/-) | upload | members
hall of fame new! | civgroups | civgroups news | interviews | the column | radio | chat | directory | news | store | PLUS
Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Miscellaneous > Archive > Civ3-General-Archive > Question on workers
Show a Printable Version | Email This Page to Someone! | Receive updates to this thread | Report this to Apolyton news!

bottom of page
  
Author
Thread   
Pages (2): [ 1   2   ]
< Last Thread     Next Thread > Post New Thread     Post A Reply
jordie is offline jordie
Warlord
Sydney, Australia
Mar 2002
time: 15:31
  Old Post 10-10-2003 11:54 Visit jordie's homepage!
Edit/Delete Message Reply w/Quote
#1 Report this post to a moderator
Question on workers Support Apolyton, buy Galactic Civilizations: Deluxe Edition

Do captured workers perform at a lesser rate than normal workers? Because it always seems it takes longer for my captured, celtic, chinese and mongolian workers to perform a fucntion....

Tiberius is offline Tiberius

Emperor
Europe
Jan 2000
time: 06:31
  Old Post 10-10-2003 12:01
Edit/Delete Message Reply w/Quote
#2 Report this post to a moderator
Support Apolyton, buy Civilization: The Boardgame

Yes, they work at half speed.

Masuro is offline Masuro
Emperor
Gangneung, South Korea
Nov 2000
time: 14:31
  Old Post 10-10-2003 12:02 Visit Masuro's homepage!
Edit/Delete Message Reply w/Quote
#3 Report this post to a moderator
Increase the size of your Attachments

I think they work at 50% efficiency. Trade them for something with other civs.

Masuro is offline Masuro
Emperor
Gangneung, South Korea
Nov 2000
time: 14:31
  Old Post 10-10-2003 12:02 Visit Masuro's homepage!
Edit/Delete Message Reply w/Quote
#4 Report this post to a moderator
Support Apolyton, buy Civilization: The Boardgame

Oh, bugger; I was a little too slow on the trigger.

Tiberius is offline Tiberius

Emperor
Europe
Jan 2000
time: 06:31
  Old Post 10-10-2003 12:08
Edit/Delete Message Reply w/Quote
#5 Report this post to a moderator
Support Apolyton, buy Galactic Civilizations

jordie is offline jordie
Warlord
Sydney, Australia
Mar 2002
time: 15:31
  Old Post 10-10-2003 12:08 Visit jordie's homepage!
Edit/Delete Message Reply w/Quote
#6 Report this post to a moderator
Support Apolyton buy from Amazon

AH ok thanks. I never knew that... that kinda sucks, most are my workers are captured. lol

jordie is offline jordie
Warlord
Sydney, Australia
Mar 2002
time: 15:31
  Old Post 10-10-2003 12:10 Visit jordie's homepage!
Edit/Delete Message Reply w/Quote
#7 Report this post to a moderator
Inflate your Upload Space

i'm guessing there isn't a way to make them work at 100% ?

Tiberius is offline Tiberius

Emperor
Europe
Jan 2000
time: 06:31
  Old Post 10-10-2003 12:15
Edit/Delete Message Reply w/Quote
#8 Report this post to a moderator
Enter the AD-FREE zone

Note: they work at 50% efficiency compared to your workers, regardless of their original status (industrious or non-ind workers)

Tiberius is offline Tiberius

Emperor
Europe
Jan 2000
time: 06:31
  Old Post 10-10-2003 12:23
Edit/Delete Message Reply w/Quote
#9 Report this post to a moderator
Support Apolyton, buy Civilization III: Complete

quote:
Originally posted by jordie
AH ok thanks. I never knew that... that kinda sucks, most are my workers are captured. lol


They indeed are slower, but free of maintenance. So don't count them as "lazy" workers, but free, extra workers. It's a question of perspective
Seriously now, use them in pairs and Bingo!, you have full-speed, upkeep-free worker-pairs (assuming that you micromanage them). At the point where there are too many workers to micromanage the pairs, it doesn't really matters anymore, does it ?
Also, use your own workers for important, urgent tasks and the slaves for the rest of the jobs.

quote:
i'm guessing there isn't a way to make them work at 100% ?


Honestly I've never tried this and I have no idea whether this is possible or not. Look in the editor. If it is possible, you should find the option there.

Edit: using (keeping) slaves worsens the relations with their civ of origin. If you don't like them (the slaves) at all, sell/gift them to a third civ; thus both of them will look more favorable at you and in the same time you will ruin the diplomatic relations between two of your rivals.

Last edited by Tiberius on 10-10-2003 at 12:48

jordie is offline jordie
Warlord
Sydney, Australia
Mar 2002
time: 15:31
  Old Post 10-10-2003 12:42 Visit jordie's homepage!
Edit/Delete Message Reply w/Quote
#10 Report this post to a moderator
Increase Your PM Length

ah alright. Ive got 116 workers with probably about 50-70 of them being from other countries (I've defeated 9 others and on the way of another 2). So a lot of my workers are running at 50% hmm.. interesting. I guess I'll continue to use them, but I'll also make some more of my own.

Thanks for the help!

Solomwi is offline Solomwi

King
Don King of the Apolyton HLA Movement
Dec 2002
time: 23:31
  Old Post 10-10-2003 13:14
Edit/Delete Message Reply w/Quote
#11 Report this post to a moderator
Support Apolyton, buy Civilization 2

Definitely worth keeping. I usually try to get an obscene number of captured workers up through the Industrial Age, then once I've got everything railroaded, my native workers start looking for cities to optimize (which in the case of captured metros usually results in building even more workers to get pop down as I mine what was irrigated). Once I have it all railroaded, I keep all my natives fortified together in a central spot. When I notice that I'm consistently having some left over, I add them to cities, a process that really starts once my hospitals get built, but only in a trickle for a while. Get rid of them as fast as you can without sacrificing jobs that need to get done. In my current game I had 150+ native workers at the height of railroad fury. I'm down to 35 now and have about 100 captured workers automated for pollution control, and more in reserve. So I'm thinking this will be a game I can get an entirely non-native workforce at some point.

Jaybe is offline Jaybe

King
Las Vegas, NV USA
Sep 2001
time: 21:31
  Old Post 10-10-2003 20:37
Edit/Delete Message Reply w/Quote
#12 Report this post to a moderator
Support Apolyton, buy Civilization 2

quote:
Edit: using (keeping) slaves worsens the relations with their civ of origin. If you don't like them (the slaves) at all, sell/gift them to a third civ; thus both of them will look more favorable at you and in the same time you will ruin the diplomatic relations between two of your rivals.

Selling "guest" workers (of any nationality) supposedly worsens relations also, though perhaps not on such a sustained basis as keeping them. The worst thing you can do with guest workers is disband (kill) them. Best to add them to your cities, relations-wise, but then those cities may become more corrupt; and if you get into a war with the same civ again -- instant war weariness!

Personally, I keep using them usually. I might establish radar towers, airfields, etc. with them.

EDIT: Per Bamspeedy's AI Attitude article at CFC and the associated forum discussion, using guest workers does NOT affect relations.

Willem is offline Willem
Emperor
Canada
Dec 2001
time: 00:31
  Old Post 11-10-2003 01:03
Edit/Delete Message Reply w/Quote
#13 Report this post to a moderator
Browse Apolyton AD-FREE

quote:
Originally posted by jordie
i'm guessing there isn't a way to make them work at 100% ?


Yes there is, play an Industrious Civ. They get double the Worker speed of other civ types.

Rasputin is offline Rasputin

Deity
Brisbane
May 1999
time: 15:31
  Old Post 11-10-2003 04:37 Visit Rasputin<br><a href=/members><img src=/forums/images/lifer-icon.gif border=0></a><BR>'s homepage!
Edit/Delete Message Reply w/Quote
#14 Report this post to a moderator
Suffering from ads?

but still oonly 50% of your own native workers....

the captured ones never are as good as your own.

I personally keep them as they usually amoun to a large workforce eventually and i usually stick the foriengers on auto and allow them to do the non urgetn stuff, keeping my natives to do the stuff i need immediatly .

jordie is offline jordie
Warlord
Sydney, Australia
Mar 2002
time: 15:31
  Old Post 11-10-2003 05:51 Visit jordie's homepage!
Edit/Delete Message Reply w/Quote
#15 Report this post to a moderator
Get a bigger avatar today!

quote:
Originally posted by Jaybe
[q]The worst thing you can do with guest workers is disband (kill) them.

ohhh... damn. lol

quote:
Originally posted by Jaybe
[q]Personally, I keep using them usually. I might establish radar towers, airfields, etc. with them.

Hmm not a bad idea, i never considered that before.

quote:
Originally posted by Rasputin
[q]but still oonly 50% of your own native workers....

the captured ones never are as good as your own.

Ah ok. Thanks for the answer. Would be good if there was someway to turn foreign wokrers into your own, or perhaps over time would be good.

Rasputin is offline Rasputin

Deity
Brisbane
May 1999
time: 15:31
  Old Post 11-10-2003 06:12 Visit Rasputin<br><a href=/members><img src=/forums/images/lifer-icon.gif border=0></a><BR>'s homepage!
Edit/Delete Message Reply w/Quote
#16 Report this post to a moderator
Support Apolyton, buy GURPS/ Alpha Centauri

quote:
Originally posted by jordie


Ah ok. Thanks for the answer. Would be good if there was someway to turn foreign wokrers into your own, or perhaps over time would be good.


wel lyou can add them to your own citys and then overtime they will be converted to your nationality, then you cna build a worker agian and voila , native worker !!!

georges bonbon is offline georges bonbon
Warlord

May 2002
time: 05:31
  Old Post 13-10-2003 13:27
Edit/Delete Message Reply w/Quote
#17 Report this post to a moderator
Get a bigger avatar today!

[QUOTE] [SIZE=1] Originally posted by Jaybe Personally, I keep using them usually. I might establish radar towers, airfields, etc. with them.


If keeping slaves has a negative influence on attitude with the related civilization, why should using slaves to build radar towers, etc. not have the same effect?

Rasputin is offline Rasputin

Deity
Brisbane
May 1999
time: 15:31
  Old Post 13-10-2003 14:57 Visit Rasputin<br><a href=/members><img src=/forums/images/lifer-icon.gif border=0></a><BR>'s homepage!
Edit/Delete Message Reply w/Quote
#18 Report this post to a moderator
Support Apolyton, buy Call to Power 2

because they die making the radar tower so they cant complain anymore

georges bonbon is offline georges bonbon
Warlord

May 2002
time: 05:31
  Old Post 13-10-2003 15:01
Edit/Delete Message Reply w/Quote
#19 Report this post to a moderator
Lose 30 kilos (of popups)

quote:
Originally posted by Rasputin
because they die making the radar tower so they cant complain anymore


According to Jaybe: "The worst thing you can do with guest workers is disband (kill) them."

So is there a difference in killing and killing by building radar towers?

georges bonbon is offline georges bonbon
Warlord

May 2002
time: 05:31
  Old Post 13-10-2003 15:04
Edit/Delete Message Reply w/Quote
#20 Report this post to a moderator
Increase the size of your Attachments

Another question:

Is there a difference between having slaves and making them work?

Or is just having them enough for a bad attitude?

Rasputin is offline Rasputin

Deity
Brisbane
May 1999
time: 15:31
  Old Post 13-10-2003 15:28 Visit Rasputin<br><a href=/members><img src=/forums/images/lifer-icon.gif border=0></a><BR>'s homepage!
Edit/Delete Message Reply w/Quote
#21 Report this post to a moderator
Got spare money?

well the ai is going to hate you anyway so stuff it , keeep the slaves at work ....

latka is offline latka
Settler
Bloomington IL
Jan 2003
time: 05:31
  Old Post 13-10-2003 15:47
Edit/Delete Message Reply w/Quote
#22 Report this post to a moderator
Suffering from ads?

Let's talk about the other side of the coin. If you are at war with a civ and capture a 3rd civs workers from them, can one give them back to the 3rd civ to improve their relation? If yes, how significant is it improvement?

Solomwi is offline Solomwi

King
Don King of the Apolyton HLA Movement
Dec 2002
time: 23:31
  Old Post 13-10-2003 23:55
Edit/Delete Message Reply w/Quote
#23 Report this post to a moderator
Support Apolyton, buy Civilization: The Boardgame

quote:
Originally posted by latka
Let's talk about the other side of the coin. If you are at war with a civ and capture a 3rd civs workers from them, can one give them back to the 3rd civ to improve their relation? If yes, how significant is it improvement?


The way I understand it, the only relation improvement you'll get from this is the gifting bonus. IOW, you'd get the same improvement by giving the AI whatever amount of gold it considers equivalent to the worker.

quote:
Personally, I keep using them usually. I might establish radar towers, airfields, etc. with them.


I used to do this, as well, but now I reserve my native workers for the "consuming" tasks. Native workers are replenishable, where captured workers, for the most part, are not. Keep all the captured workers you get to save on maintenance costs. Remember 2 slaves = 1 native work wise, but the 2 slaves are free.

sabrewolf is offline sabrewolf

Emperor
turicum, helvetistan
Jun 2002
time: 06:31
  Old Post 16-10-2003 18:29 Visit sabrewolf<br><a href=/members><img src=/forums/images/supporter-icon.gif border=0></a><BR>'s homepage!
Edit/Delete Message Reply w/Quote
#24 Report this post to a moderator
Support Apolyton, buy Galactic Civilizations: Deluxe Edition

quote:
Originally posted by georges bonbon
According to Jaybe: "The worst thing you can do with guest workers is disband (kill) them."

So is there a difference in killing and killing by building radar towers?


i wouldn't call it killing them.

"adding them to the radar tower staff" may be more appropriate ...

they'll probably do it voluntarily anyway, because operating a radar is a lot more fun than digging mines, laying RR-tracks and irrigating farmland

Shogun Gunner is offline Shogun Gunner

Emperor
Potomac Falls, Virginia
Oct 2000
time: 00:31
  Old Post 17-10-2003 05:42 Visit Shogun Gunner<br><a href=/members><img src=/forums/images/supporter-icon.gif border=0></a><BR>'s homepage!
Edit/Delete Message Reply w/Quote
#25 Report this post to a moderator
Support Apolyton buy from Amazon

quote:
Originally posted by sabrewolf
"adding them to the radar tower staff" may be more appropriate ...

they'll probably do it voluntarily anyway, because operating a radar is a lot more fun than digging mines, laying RR-tracks and irrigating farmland


I recently used a captured Japanese worker to build a radar tower. Do I really trust the "radar tower staff" to tell me when the Yamato and the Musashi come steaming around my territory?

or even...I guess I shouldn't add my captured Arab worker to a city...INSTANT AL QAEDA CELL. Maybe I'll add them to my island city - "Guantanamo Bay"

bongo is offline bongo

Emperor
TRBNGR
Sep 1999
time: 06:31
  Old Post 17-10-2003 14:13
Edit/Delete Message Reply w/Quote
#26 Report this post to a moderator
Support Apolyton, buy Alpha Centauri



Does anyone pay for the captured workers BTW? I always thought the original civ did but as I have never lost workers to the AI I never had the change to find out. But today I loaded a PBEM save where my civ had lost 1 worker to a foreign (human)civ. I carefully examined both F1 and F3 but couldn't find that I paid for him.

So, who does? If they always are free then we have a possible new PBEM exploit. Just share all your workers with an ally and you both end up with a maintance free worker-force.

sabrewolf is offline sabrewolf

Emperor
turicum, helvetistan
Jun 2002
time: 06:31
  Old Post 17-10-2003 16:54 Visit sabrewolf<br><a href=/members><img src=/forums/images/supporter-icon.gif border=0></a><BR>'s homepage!
Edit/Delete Message Reply w/Quote
#27 Report this post to a moderator
Support Apolyton, buy Galactic Civilizations

it's a trade-off between price and efficiency. chopping down that jungle in 12 or 24 turns does make a big difference...

Outsider is offline Outsider
Settler
Seattle, Wa USA
Apr 2000
time: 05:31
  Old Post 17-10-2003 20:24
Edit/Delete Message Reply w/Quote
#28 Report this post to a moderator
Support Apolyton, buy Civilization III: Complete

I use them as inefficient laborers until I wipe their original nation's last city off the map, THEN add them to my cities. No unhappiness problems then.

vmxa1 is offline vmxa1
Deity
Oviedo, Fl
Nov 2001
time: 21:31
  Old Post 17-10-2003 20:53
Edit/Delete Message Reply w/Quote
#29 Report this post to a moderator
Support Apolyton

quote:
Originally posted by bongo
So, who does? If they always are free then we have a possible new PBEM exploit. Just share all your workers with an ally and you both end up with a maintance free worker-force.


This would be a good idea except for two things. One is the time it takes to get them into the capitol and then out doing work.
The other is you would have to have twice as many. Yes they cost nothing to maintain, but they are expensive to build.

bongo is offline bongo

Emperor
TRBNGR
Sep 1999
time: 06:31
  Old Post 18-10-2003 02:05
Edit/Delete Message Reply w/Quote
#30 Report this post to a moderator
Support Apolyton, buy GURPS/ Alpha Centauri

You don't have to send them to the capitol, send them to the border and exchange them in a 'fake' war.

 
Pages (2): [ 1   2   ]
< Last Thread     Next Thread > Post New Thread     Post A Reply
All times are GMT. The time now is 05:31.
Apolyton Time is 00:31.
    top of page
Rate This Thread:
archivepost
Forum Jump:
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
 




Contact Us - Apolyton Civilization Site - Support Us!

Building a better Apolyton through better information. Click here and take our poll!
Non-US visitors, click here!

Powered by: vBulletin Version 2.0.3
Copyright ©2000, 2001, Jelsoft Enterprises Limited.

Page generated in 0.0517 seconds (91.36% PHP - 8.64% MySQL) with 31 queries
Page Loading Time:

Support Apolyton: Amazon USA | Amazon UK | Amazon DE | Amazon FR |
Support Apolyton and get FREE PLUS, Buy from Chips&Bits: Galactic Civilizations | Galactic Civilizations: Deluxe Edition | Call to Power 2 | Civilization: The Boardgame | GURPS/ Alpha Centauri | Alpha Centauri | Civilization IV | Civilization III: Complete |


Front Page | Civilization IV | Civilization III | Civilization II | Call to Power II | Alpha Centauri | Master of Orion III
Rise of Nations | Galactic Civilizations | Galactic Civilizations II | Misc
Alt.Civs | Civ I | C:CtP I | About | News | Directory | Apolyton Store | Forums | Chat | Columns | Interviews | Newsletter
Scenario League | CSC | Clash of Civs | Spanish Site | CtP Maps | Cradle of Civ | WesW's Ctp1/2 Site | Civ3 Haven

apolyton.net | apolyton.com | civilization2.net | civilization3.net | civilization4.net | civilizationiv.info | calltopower.net | galciv.net | galciv2.net | moo3.net