Apolyton Archive  |  Preserved copy of the Apolyton Civilization Site and its forums as they stood in September 2005. Read-only; nothing here can be posted to or replied to.  |  Forum index |  About this archive |  The 1998–2001 UBB forums
Today on Apolyton WARDELL INTERVIEW PROMO A.C.S. HISTORY CHAPTER 4 GET CIV4 /w FREE PLUS! A.C.S. PHOTO GALLERY GET A.O.M. V1.1
Apolyton Civilization Forums
main| civ2| civ3| civ4| smac| ctp2| ron| moo3| galciv| galciv2| alt| about|
ApolytonPLUS | register | search | faq | new posts | pm (-/-) | upload | members
hall of fame new! | civgroups | civgroups news | interviews | the column | radio | chat | directory | news | store | PLUS
Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Civilization III > Civ3-General > The fascism screenshot says nothing about increased production
Show a Printable Version | Email This Page to Someone! | Receive updates to this thread | Report this to Apolyton news!
16.Sep: 7 NEW FILES
15.Sep: TRIAL + NO SLEEP = ONE GAME
13.Sep: PATCH THE PREVIOUSLY UNPATCHABLE

bottom of page
   - CIV3 CONQUESTS $29.99 - CIV3 from $9.99
Author
Thread    < Last Thread     Next Thread > Post New Thread     Post A Reply
realpolitic is offline realpolitic
Prince
Rogue States of America
Mar 2002
time: 21:31
  Old Post 11-10-2003 01:02 Visit realpolitic's homepage!
Edit/Delete Message Reply w/Quote
#1 Report this post to a moderator
The fascism screenshot says nothing about increased production Support Apolyton, buy GURPS/ Alpha Centauri

It says: Workers have a 200% rate. I have seen nothing thay says unit production is increased. If that's true, the increased rate compensates for the potential workers that are wiped out by the pop loss. The other features make it less useful than Communism.

Saint Marcus is offline Saint Marcus
King
Scio Me Nihil Scire
Jan 1970
time: 06:31
  Old Post 11-10-2003 01:13 Visit Saint Marcus's homepage!
Edit/Delete Message Reply w/Quote
#2 Report this post to a moderator
Increase Your PM Length

why would unit production be increased?

I always believed it was the worker rate that was up.

Gramphos is offline Gramphos
ACS Civ III Files Manager, Prince of Development
Chalmers, Sweden
Apr 2001
time: 06:31
  Old Post 11-10-2003 02:03
Edit/Delete Message Reply w/Quote
#3 Report this post to a moderator
Help yourself to an AD-FREE life

Where did anyone state that unitproduction would be increased?

I've never seen anything indicating that.

Louis XXIV is offline Louis XXIV
Prince
I left my heart in Zarigueya
Mar 2003
time: 00:31
  Old Post 11-10-2003 06:19
Edit/Delete Message Reply w/Quote
#4 Report this post to a moderator
Support Apolyton, buy GURPS/ Alpha Centauri

All I remember hearing about possitive stuff in Facism is much more unit support, Faster workers, and a good corruption killer (But not as good as Old Democracy or New Communism).

realpolitic is offline realpolitic
Prince
Rogue States of America
Mar 2002
time: 21:31
  Old Post 12-10-2003 02:56 Visit realpolitic's homepage!
Edit/Delete Message Reply w/Quote
#5 Report this post to a moderator
Support Apolyton, buy Civilization III: Complete

quote:
Originally posted by Louis XXIV
All I remember hearing about possitive stuff in Facism is much more unit support, Faster workers, and a good corruption killer (But not as good as Old Democracy or New Communism).

Sounds worse than Communism to me.

WarpStorm is offline WarpStorm
King
Right down the road
Nov 2001
time: 00:31
  Old Post 12-10-2003 03:14
Edit/Delete Message Reply w/Quote
#6 Report this post to a moderator
Remove this text

Lots and lots of free units.

Louis XXIV is offline Louis XXIV
Prince
I left my heart in Zarigueya
Mar 2003
time: 00:31
  Old Post 12-10-2003 06:33
Edit/Delete Message Reply w/Quote
#7 Report this post to a moderator
Support Apolyton buy from Amazon

10 free units per metropolis.

Workers work faster

No War Weariness

But Cities don't produce culture until you have the population majority and you loose pop when you switch to the government (captured cities loose pop as well)

realpolitic is offline realpolitic
Prince
Rogue States of America
Mar 2002
time: 21:31
  Old Post 15-10-2003 03:16 Visit realpolitic's homepage!
Edit/Delete Message Reply w/Quote
#8 Report this post to a moderator
Got spare money?

My strategy is to swicth to Republic early, keep my units/city ratio pretty low by disbanding to build courthouses etc. I've used Communism late in the game only when war weariness hits. Seems to work well even at Diety, so I won't be using fascism much.

Stuie is offline Stuie

King
Have a beer!
Sep 2001
time: 00:31
  Old Post 15-10-2003 16:49 Visit Stuie<br><a href=/members><img src=/forums/images/inmate-icon.gif border=0></a><BR>'s homepage!
Edit/Delete Message Reply w/Quote
#9 Report this post to a moderator
Increase the size of your Attachments

They need to make Democracy worse for warmongering or else there's never any reason to switch. I upped the unit support to 3 gold per unit for Democracy, but it's still way too easy to warmonger away for turn after turn using Democracy. Without any incentive to switch, I won't, especially if I'm playing a non-Religious Civ.

Vlado is offline Vlado
Chieftain

Jun 2002
time: 06:31
  Old Post 15-10-2003 16:58
Edit/Delete Message Reply w/Quote
#10 Report this post to a moderator
Got spare money?

Is the worker action really that important? If you get fascism at about the ssame time as communism most of your country is (should be!!! ) railroaded/mined etc.

Louis XXIV is offline Louis XXIV
Prince
I left my heart in Zarigueya
Mar 2003
time: 00:31
  Old Post 16-10-2003 00:16
Edit/Delete Message Reply w/Quote
#11 Report this post to a moderator
Support Apolyton, buy Civilization: The Boardgame

It will speed up the clearing of pollution

Jaybe is offline Jaybe

King
Las Vegas, NV USA
Sep 2001
time: 21:31
  Old Post 16-10-2003 00:44
Edit/Delete Message Reply w/Quote
#12 Report this post to a moderator
Support Apolyton

quote:
Originally posted by Vlado
Is the worker action really that important? If you get fascism at about the ssame time as communism most of your country is (should be!!! ) railroaded/mined etc.

As you "liberate" poor countries without coal/iron access (and therefore no rails), ... or rebuilding from pillaged land of others (they being not so "poor"), ... or (as already mentioned) pollution clean-up.

IOW, if there is an "advantage", I will find a use for it!

joncnunn is offline joncnunn
Emperor
Maryland Heights, MO
Sep 2002
time: 23:31
  Old Post 18-10-2003 22:34 Visit joncnunn's homepage!
Edit/Delete Message Reply w/Quote
#13 Report this post to a moderator
Support Apolyton, buy Galactic Civilizations

Main use of double speed workers will almost certiantely be instant-railing to the front lines.

Double speed workers + Replacement Parts is bound to equal 1 normal worker turn needed to upgrade a road to a rail.

  < Last Thread     Next Thread > Post New Thread     Post A Reply
All times are GMT. The time now is 05:31.
Apolyton Time is 00:31.
    top of page
Rate This Thread:
Forum Jump:
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
 




Contact Us - Apolyton Civilization Site - Support Us!

Building a better Apolyton through better information. Click here and take our poll!
Non-US visitors, click here!

Powered by: vBulletin Version 2.0.3
Copyright ©2000, 2001, Jelsoft Enterprises Limited.

Page generated in 0.0425 seconds (89.76% PHP - 10.24% MySQL) with 30 queries
Page Loading Time:

Support Apolyton: Amazon USA | Amazon UK | Amazon DE | Amazon FR |
Support Apolyton and get FREE PLUS, Buy from Chips&Bits: Galactic Civilizations | Galactic Civilizations: Deluxe Edition | Call to Power 2 | Civilization: The Boardgame | GURPS/ Alpha Centauri | Alpha Centauri | Civilization IV | Civilization III: Complete |


Front Page | Civilization IV | Civilization III | Civilization II | Call to Power II | Alpha Centauri | Master of Orion III
Rise of Nations | Galactic Civilizations | Galactic Civilizations II | Misc
Alt.Civs | Civ I | C:CtP I | About | News | Directory | Apolyton Store | Forums | Chat | Columns | Interviews | Newsletter
Scenario League | CSC | Clash of Civs | Spanish Site | CtP Maps | Cradle of Civ | WesW's Ctp1/2 Site | Civ3 Haven

apolyton.net | apolyton.com | civilization2.net | civilization3.net | civilization4.net | civilizationiv.info | calltopower.net | galciv.net | galciv2.net | moo3.net