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vmxa1
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Oviedo, Fl
Nov 2001 time: 21:31
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quote: Originally posted by Whoha
Keep the starbase, we don't know where everyone is, and the ai will attack us early if we get caught with our pants down without it.
Electronic computers -> research labs ->reinforced hull ->autofactories -> nuclear engines/freighters
I think everyone can agree on this pathway.
once we have the auto factory and a freighter built we should build a colony base.
I think that we should decide on general orders and you should play for 20 turns or until you finish those orders. |
I am not opposed to keeping the SB, but really if we are going to be attack before we have MB we are probably toast. This is not a race that will match the monster production races in the earliest part of the game.
I would agree with that tech plan, IF we are not going to blitz. If we are, then you need to do no research until you get CB's up.
You then need to get freighters first, then the RL/AF.
This race does not need to be in a rush to learn to fly, unless you have hopes of some miracle systems close at hand.
So if we do not want to blitz, then I agree get the RL/AF then freighters and CB. Slap an OP on any good planets, until you can get CS.
To start the game, 20 turns is just too small of a block. You need to go to around turn 40. After that you can have smaller blocks. Lots of dead time in those first couple of dozen turns and all the choices will have been made.
To tell you the truh, I do not know if this is a good blitz race, without being Uni.
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Pave
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Celebrating Macedonia, the country north to FOPOG
Dec 2002 time: 07:31
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quote: 1. Do we sell the starbase or hold onto it? I think we should keep it for now because we don't know where any of our opponents are now and I'd rather not leave us open in case we don't want to build ships right away. Bakalov, you're on defense so you can have final say on that. |
I say we should keep the starbase, unless were in really big problem. If (and when) we need money, tax the people. IŽd like to put the tax rate to 10%, if you dont mind.
quote: 2. Research order. I don't know enough about the tree to say which will come up when so any suggestions are welcome.
Electronic computers -> research labs ->reinforced hull ->autofactories -> nuclear engines/freighters
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Goes for me.
quote: 3. When to colonize? I generally wait to build colony ships until my home planet starts to reach max pop, so looking at the map I'd want to build housing until we hit around 15 pop before building any ships. |
No comments yet.
Last edited by Pave on 12-10-2003 at 15:53
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Iasius
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Germany
Jan 2003 time: 05:31
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This reminds me of why my last LAN game of moo2 failed. We had someone new to multiplayer moo2 there and he was busy designing and naming ships on turn 1.
With a race like this we probably don't really need to discuss anything more than a basic outline for the first 50 or so turns.
We won't meet any races (hopefully, if I meet anyone this early, I'm usually dead with a creative race). Research could be areed upon earlier and shifting pop around is not a biggie either.
So I think we agreed somewhere on a basic research plan, why don't we carry that out until it's done or something important happens.
With such a strong research race, we probably won't do much else than research and build improvements for nearly 100 turns.
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Pave
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Celebrating Macedonia, the country north to FOPOG
Dec 2002 time: 07:31
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Ok, taxes to zero. I would said that earlier but Harry already made the turn. IŽll also want to distribut population as Blitz style aka 3/4/1 (we do need someone to research) but after we made the Colony base we put population as regular aka 3/1/4 or 3/2/3.
Techpath I`d like to keep it as it is (we need some ships) but after that we could do as bakalov suggested.
If someone doesnŽt like my plans, please say it.
Harry, can we play the turns after everyone has accepted it (aka president says do we play it and everybody says yes or no).
Last edited by Pave on 14-10-2003 at 20:30
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vmxa1
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Oviedo, Fl
Nov 2001 time: 21:31
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quote: Originally posted by bakalov
Vmxa, settling these planets is not a good idea because of the Heavy Gravity on the huge one, and the Poor on the other. With -20% morale you will not be getting more than one production point. Stick up with the homeworld, imo.
Taxing: taxing is not good idea, because it taxes the production, not the population. And the production is what is our weakness and we must not weaken ourselves further. |
Taxes I would leave alone, I rarely use this, only when I am spending myself into a hole and only for a few turns. It will also hurt your morale.
Yes what you say is true, you can but the RL/AF and Cloner and it will be running fair. Then get Robo/Comp and it will be making a decent conribution. You will want that extra RP as the HW will have to do most of the ship building for a long time.
Anyway, I have no problem with the research first route. The thing is you will need some planets and you are not likely to get any good ones for some time. If you get started fairly early you can make the huge a solid partner. You will have bio/farms and them terraform, followed by a grav gen and it will soon be able to take over the ship building.
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