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Per
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Freeciv has been around since 1995. What a lot of people who plan on making games like this forget, is how massive an amount of work it takes.
It is so easy to draw up a first design. It is a piece of cake to produce a program with units that move around on a map, with intro screens and a few dialogs. But that's just the first 1% of the total work. Then you have to do all the behind-the-scenes stuff that nobody really notice, so people who watch the project think nothing is happening and go elsewhere, and the people who develop it lose interest.
Of course, most of these projects never get off the design stage, even ;-)
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cverlo
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So, you say that you'd do something specific if we throw money, eh?
How 'bout $25 for getting 'across the board' libpng out in a 1.14.* release, rather then in 1.15...
As for freeciv not dying out... I was suprised to see it is included on the installer discs for SuSE 8.1... way to go!
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p_c_w
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freeciv seems like the best for internet play. sure it doesn't have good ai, but I would rather play against people anyway. i used to play civ 2 back in '96 when it first came out, and from my experience freeciv is way better.
i have a question. In Civ 3 multiplayer are the moves simultaneous?
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Ecliptik
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i think that with most of these projects people after a while cant be bothered anymore and if these people stop working on it be4 it gets off the ground and people start playing it then there'll be noone to pick it up and work on it after the original authors have stopped
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Yog-Sothoth
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Trondheim, Norway
Sep 2000 time: 06:31
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quote: Originally posted by TCO
doubtful. there will be more wasted efforts to come. |
So what? People work on these projects on there spare time, they can do whatever they want with it, including ditching it.
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