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Velociryx
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of Candle'Bre
Apr 1999 time: 05:31
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Hey man, and welcome! We can always use a hand 'round here....what do you do? Art? Code? Writing? Concept stuff?
As to those questions:
Magic system: The one over in the "Hunt for the Final Feature" is the final goods...we'll be expanding and extending it later (much later!), so that's what we'll be working with through this and the next stage of CB's development
Leaders: So far, the only "leader" units we have in-game are military leaders at the head of your armies. We've done something quite similar to "People's General" (SSI game...awesome!), and assigned leaders certain skills which give them bonuses in-game...leaders can have up to four skills (acquiring additional ones as the game wears on), but most only begin with two. Eventually, I'd LOVE to see non warring leaders, yes! (note: some leaders DO have magical/religious impacts, generating mana or influence for the side that controls them, but that's the extent of their influence on those subsystems of the game note to self: it'd be REALLY kick @ss if some "battle mage' leaders came equipped with the "ability' to cast a spell (wholly unique or one from the list) at the start of combat, in lieu of other combat bonuses...rockin'!
Haven't played that game you mentioned, but I'll give it a spin! 
-=Vel=-
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