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quantum_mechani is offline quantum_mechani
Warlord
Alaska
Nov 2002
time: 20:31
  Old Post 12-10-2003 10:35
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#1 Report this post to a moderator
Candle'Bre questions Put an end to popups!

Hi,
I've been lurking on and off here for some time but have never got around to posting. Anyway, I now have some free time and have been wondering if there is anything I could do help with Candle'Bre?

I also have a number of questions built up from my time lurking:

First, I noticed that there are several magic systems floating around (the one from the discussion on apolyton and the one from the 'Search for the Final Feature' forum) and was wondering which is to be used in the final version of Candle'Bre?

Second, I read in several places about magic and religious leaders but not their functions and abilities. And in a related question, are any other leader types planned?

Lastly, has anyone here played Dominions? It is a turn-based fantasy strategy game that bears some similarities to Candle'Bre. Playing the demo (
here ) might provide some ideas.

By the way, Candle'Bre looks like one of the most promising games in a long time

Velociryx is offline Velociryx
Moderator
of Candle'Bre
Apr 1999
time: 05:31
  Old Post 14-10-2003 09:05 Visit Velociryx's homepage!
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#2 Report this post to a moderator
Support Apolyton, pre-order Civilization IV

Hey man, and welcome! We can always use a hand 'round here....what do you do? Art? Code? Writing? Concept stuff?

As to those questions:

Magic system: The one over in the "Hunt for the Final Feature" is the final goods...we'll be expanding and extending it later (much later!), so that's what we'll be working with through this and the next stage of CB's development

Leaders: So far, the only "leader" units we have in-game are military leaders at the head of your armies. We've done something quite similar to "People's General" (SSI game...awesome!), and assigned leaders certain skills which give them bonuses in-game...leaders can have up to four skills (acquiring additional ones as the game wears on), but most only begin with two. Eventually, I'd LOVE to see non warring leaders, yes! (note: some leaders DO have magical/religious impacts, generating mana or influence for the side that controls them, but that's the extent of their influence on those subsystems of the game note to self: it'd be REALLY kick @ss if some "battle mage' leaders came equipped with the "ability' to cast a spell (wholly unique or one from the list) at the start of combat, in lieu of other combat bonuses...rockin'!

Haven't played that game you mentioned, but I'll give it a spin!

-=Vel=-

quantum_mechani is offline quantum_mechani
Warlord
Alaska
Nov 2002
time: 20:31
  Old Post 14-10-2003 11:01
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#3 Report this post to a moderator
Remove this text

quote:
Originally posted by Velociryx
We can always use a hand 'round here....what do you do? Art? Code? Writing? Concept stuff?

Well, I don't have a lot programming experience (a little Visual Basic), but I would be happy to help with writing and ideas.

For instance here are some spell ideas that have been drifting around in my head:

------------------------------------------------------------------------
Mind Scorch (Fire)

Inflicts severe headaches onto the citizens of a province, halting all research and cutting gold income by 20%.


Well of Thoughts (Water)

For each turn the spell is active, the targeted province has a chance of generating a leader.


Whispering Winds (Air)

Adds +2 to all spy rolls in the province.


Ring of Shards (Earth)

Forces armies invading the province to traverse a field of razor sharp stone spikes, lowering the troops morale.
------------------------------------------------------------------------


Anyway, thanks for answering my questions.

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