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beavis
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shaolin, ny
Nov 2001 time: 05:31
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I've discovered planetary networks and haven't built the virtual world but can't build ht's (they're not on my production display). Anyone know what might be causing this or which files I could change that might effect a solution?
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Minute Mirage
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Helsinki
Aug 2003 time: 07:31
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I'm not sure, but I'm under the impression that hologram theaters can't be built before you've built a recreation commons in the base. This might be a problem if you haven't discovered social psych.
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Minute Mirage
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Helsinki
Aug 2003 time: 07:31
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quote: Originally posted by Archaic
You must build a Network Node in a base before you may build a Hologram Theater there. |
Really? That's what I get for always playing the University and building the Virtual World.
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beavis
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shaolin, ny
Nov 2001 time: 05:31
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There seems to be some confusion, but on my copy of smac with 95/98/me patch rec commons turned out to be the prerequisite. Thanks for the help.
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Minute Mirage
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Helsinki
Aug 2003 time: 07:31
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quote: Originally posted by Chaos Theory
Some of these exist for game balance, particularly the aerospace complex and hab complex requirements, some are harmless like the fusion lab requirement, but some are just obnoxious, like the tree farm requirement. |
Correct me if I'm wrong, but can't these restrictions be circumvented by placing the facilities in the build queue and then deleting the required facility? Of course, you'd still have to be able to build the required facility in the first place.
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gwillybj
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Eurytion Mining Colony: 165°C dayside, 165°F nightside
Mar 2001 time: 00:31
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quote: Chaos Theory wrote:
Rec Commons -> Holo Theaters
Perimeter Defense -> Tachyon Field
Tree Farm -> Hybrid Forest
Hab Complex -> Hab Dome
Aerospace Complex -> any satellite
Centauri Preserve -> Temple of Planet
Fusion Lab -> Quantum Lab
some dependency among Robotic Assembly Plant, Quantum Converter, and Nanoreplicator
Research Hospital -> Nanohospital
Some of these exist for game balance, particularly the aerospace complex and hab complex requirements, some are harmless like the fusion lab requirement, but some are just obnoxious, like the tree farm requirement. |
I have SMAC4. This list is exactly what I have always seen.
The Robotic Assembly Plant, Quantum Converter, and Nanoreplicator are independent facilities; there is no prerequisite facility for any of them. Their effects are cumulative (each increases the Mineral output of the base by 50%), though, so watch out for the increased ecodamage.
The Genejack Factory Paradise Garden and Punishment Sphere are mutually exclusive: you cannot build both in the same base.
To me, the Tree Farm requirement for the Hybrid Forest is logical. You need to be sure Terrestrial plants can survive in the new environment before hybridizing with the indigenous fauna.
I've read that The Voice of Planet is a prerequisite of the Temple of Planet, but I'm nearly positive that's not right. It's been a while since I was that deep into a game, but I vaguely recall being able to build Temples as soon as I had Secrets of Alpha Centauri, without The Voice. It doesn't make sense anyway. Once The Voice is done, the only thing anyone is going to work on is The Ascent to Transcendence. Also, the tech for The Voice (Threshold of Transcendence, E15) is way off from Secrets of Alpha Centauri (D12) in terms of the number of techs in between (as many as 20, depending on your research paths).
Last edited by gwillybj on 21-10-2003 at 04:03
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