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curtsibling
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of the Kill!
May 2002 time: 05:31
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I have uncovered a new and very crappy bug.
I think it has similarities to the infmaous muskeeter/knight bug,
in that a unit gets removed from the AI build list, if a more capable unit is available.
But this is happening with the Settlers!
So this means various civs are unable to even build any cities...INSANE!
Also I feel I should recreate the map for this scen...As the current one has large flaws.
I want to make a new map, that gives the competing colonists the chance to really get going.
As it is, it is hardly fair.
I need a large island map along the same dimensions and format, but with better terrain for all.
I also want to revise the role of the undead, and make them more of a threat than a mere neighbour!
Also, the Ancients are hardly the terror they are meant to be...I am going to go and devise a new cunning plan.
I think their tech advances will be triggered by city capture events.
Both super NPCs for both races are going to be made uber-hardcore!
And a new way to kill both evil civs is in the works...
So, if anyone is playtesting, please continue and relay any suggestions here, so I can adopt them.
For now, I am going map-hunting! 
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tanelorn
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of the deep blue sea
Jun 2001 time: 07:31
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This is a very addictive scenario, congratulations Curt!
I am playing as the Bursars with the original upload files and the undead are quite well established on the north-eastern sub-island with a dozen cities or so by the fifth year. At least the coven and the crusade are building cities of their own, a handfull each, so things may turn out different.
Discovery:
However, just because I am always a fan the naval approach to things, I noticed that ships sailing from the east coast end up in the west coast= the map isn't flat, and Bitterfrost isn't actualy an island but a mini planet with poles on the north and south. This goes for the latest upload as well. Kinda funny.
Fix: Open the scenario file with civtweak and tick the "flat map" box.
How to make the undead more agressive, fast and easy:
Add a Necromanic spell to raise skeleton armies from their slain enemies.
In CIV terms, create an event by which, for every enemy unit they kill, they get a free skeleton.
Or, being undead, some of their units are reanimated at the Lich'es castle, if they get killed, followed by a suitable spooky message ("return to undeath...death to the living etc.)
Are people building navies in this scen? Add an incentive:
The Imperion is sending supplies (Ships of Barb nationality) to its vassal colonies. If the player civs intercept them, they get a money bonus. So they have to maintain a fleet, and keep it afloat in the brine.
The colonies are still Imperion's vassals. Remember Hispaniola by Alex Morr? Add a random event by which the Imperion comes to collect taxes from its three vassals. The sum is deduced from their treasury, and then they may "kiss his royal pinkie"...
Why not?
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