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Daftpanzer
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Cydonia
Mar 2002 time: 05:31
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Anyone still play Civ:ToT?
i dunno if anyone will be interested in yet another mod/scenario. if anyone would be willing to try it for a few turns or just take a look at it, id appriciate any feedback. The scenario is fully playable, but there is not much civlopedia yet, and there will be some balacning issues with units at the end of the game.
download main files : 1.58mb
download sound files : 2.23mb
download saved games showing each main age : 288kb
This is my own version of civ that ive been working on, on-off, since civ2 scenario pack came out years ago. Ive now made uses of civ:ToT with all tech and unit slots used and four linked maps.
The idea is supposed to be like an alternate earth world, which evolves quite similar to earths history but in different ways and with similar but different units, not the historic ones like crusaders etc. The planet was colonised by humans from earth long ago, but after the great disaster the all advanced tech was lost and people began to think they originated on this world. You have to rediscover all the advanced tech, and in the end go into space to look for the truth about the origins.
So the game goes from warriors to futuristic units in like hovertanks and big robots. Ive changed the tech tree quite a lot, only about 1/3 of the techs are unchanged.
This is basically how I think civ2 should be. Thanks for reading this, Id apprieciate any response. If other people enjoy it, it might be worth 'professionalising'
thanks for any reply

Attachment: piczxkl.jpeg
This has been downloaded 194 time(s).
Last edited by Daftpanzer on 12-10-2003 at 20:01
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Daftpanzer
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Cydonia
Mar 2002 time: 05:31
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Curtsibling, hey thanks
techmuseh you know i wont be offended actually if you dont want to play anymore. Sounds like your busy enough! Thanks very much for playing and the feedback you gave already. My scenario at the moment seems to get a bit unbalanaced and wierd in the later parts anyway.
Of course everyone feel free to use anything from my mod, as i have pinched some ideas and graphics from other people to make it.
The health bar can be edited in the units.bmp file. I think there was a thread about this somewhere, tho it was over a year ago IIRC. Basically theres a small rectangular area for the health bar at the top right of the units bmp, with a colour taking up some of this area to represent where there is player colour. I think its nomally a small blob taking up the far left, but you can make it bigger, even flooding the whole rectangle if you want, tho this makes it look a bit wierd IMO. It seems the position and size of the actual health bar cant be changed, so it always appears in the middle.
P.S, where can i find 'Bitterfrost?' sounds interesting...
/edit found +downloaded it, looks very cool. Ill give it a go if i can get MGE civ2 to work.
Last edited by Daftpanzer on 31-10-2003 at 08:35
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Catfish
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Wollongong, Australia
Aug 2000 time: 14:31
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Keep at it, Daftpanzer. There are a few ToT-ers lurking around the forums, many of them in Civ2-Creation.
The ToT Bitterfrost thread can be found here.
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