Apolyton Archive  |  Preserved copy of the Apolyton Civilization Site and its forums as they stood in September 2005. Read-only; nothing here can be posted to or replied to.  |  Forum index |  About this archive |  The 1998–2001 UBB forums
Today on Apolyton WARDELL INTERVIEW PROMO A.C.S. HISTORY CHAPTER 4 GET CIV4 /w FREE PLUS! A.C.S. PHOTO GALLERY GET A.O.M. V1.1
Apolyton Civilization Forums
main| civ2| civ3| civ4| smac| ctp2| ron| moo3| galciv| galciv2| alt| about|
ApolytonPLUS | register | search | faq | new posts | pm (-/-) | upload | members
hall of fame new! | civgroups | civgroups news | interviews | the column | radio | chat | directory | news | store | PLUS
Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Miscellaneous > Archive > Scenario League / Civ2-Creation -Archive > Weimar Republic Scenario
Show a Printable Version | Email This Page to Someone! | Receive updates to this thread | Report this to Apolyton news!

bottom of page
  
Author
Thread   
Pages (2): [ 1   2   ]
< Last Thread     Next Thread > Post New Thread     Post A Reply
Willhelm II is offline Willhelm II
Chieftain

Jun 2002
time: 05:31
  Old Post 13-10-2003 22:34
Edit/Delete Message Reply w/Quote
#31 Report this post to a moderator
Support Apolyton, pre-order Civilization IV

I still need some more units first of, and a bit of research into the symbols of the other parties (also, which parties to include).

I think we also need to consider what sort of technologies will be needed (things like "Mass Psychology, Socialism, Nationalism, Recruitment Technique, etc).

We also need to think what city improvements to have, what they will be renamed and what ones to take away - A Palace could become "Party Headquaters", and things such as temples could become "Local Party Headquaters".

Willhelm II is offline Willhelm II
Chieftain

Jun 2002
time: 05:31
  Old Post 13-10-2003 22:55
Edit/Delete Message Reply w/Quote
#32 Report this post to a moderator
Tired of ads?

...the AI player hardly bribes cities. Is there a way that can force it to do so?

Arthedain is offline Arthedain
Prince
Dúnedain of the north
Apr 2002
time: 06:31
  Old Post 14-10-2003 00:50
Edit/Delete Message Reply w/Quote
#33 Report this post to a moderator
Support Apolyton, buy GURPS/ Alpha Centauri

uhm.. make it a multiplayer scen?

JamesJKirk is offline JamesJKirk
King
Dixon, CA USA
Jan 1970
time: 21:31
  Old Post 14-10-2003 01:44
Edit/Delete Message Reply w/Quote
#34 Report this post to a moderator
Support Apolyton

This is a great scenario idea
The Social Democrats could represent the actual government, and have control of some of the police and army, and those units could be more powerful with the ability to take cities (or districts).
Also, I recall that in 1919 there was a short lived Bavarian Socialist Republic. The scen could start with that in place and have the Communists to stretched out to hold the city for long

HisMajestyBOB is offline HisMajestyBOB
Warlord
Drinking the blood of the Proletariat
Jul 2000
time: 00:31
  Old Post 14-10-2003 07:02
Edit/Delete Message Reply w/Quote
#35 Report this post to a moderator
Remove this text

quote:
Originally posted by Willhelm II
...the AI player hardly bribes cities. Is there a way that can force it to do so?


If its pretty cheap sometimes the AI will bride cities. They need a lot of money to do so though, you'll probably have to have whoever owns most of the cities have a negative money event each turn.

:) Smiley is offline :) Smiley
Emperor
USCA, Berkeley
Feb 2001
time: 21:31
  Old Post 14-10-2003 08:37 Visit :) Smiley's homepage!
Edit/Delete Message Reply w/Quote
#36 Report this post to a moderator
Increase the size of your Attachments

Bribing is only done easily when briber has lots of cash and bribee does not. If you make the map big, the increased distance from capital might make bribing cheaper across the board. Another trick would sacrifice the headquarters city and locate palaces in some inacessible corner of the map, perhaps even utilizing the odd-even twilight zone coordinates.

EmuGod is offline EmuGod
Prince

Jan 2003
time: 00:31
  Old Post 20-10-2003 01:05
Edit/Delete Message Reply w/Quote
#37 Report this post to a moderator
Support Apolyton

quote:
Originally posted by JamesJKirk
This is a great scenario idea
The Social Democrats could represent the actual government, and have control of some of the police and army, and those units could be more powerful with the ability to take cities (or districts).
Also, I recall that in 1919 there was a short lived Bavarian Socialist Republic. The scen could start with that in place and have the Communists to stretched out to hold the city for long


Why not make the Bavarian Socialist Republic a civilization of its own? It could be interesting to see Bavaria develop into its own country if played right.

JamesJKirk is offline JamesJKirk
King
Dixon, CA USA
Jan 1970
time: 21:31
  Old Post 20-10-2003 21:35
Edit/Delete Message Reply w/Quote
#38 Report this post to a moderator
Support Apolyton, pre-order Civilization IV

quote:
Originally posted by EmuGod


Why not make the Bavarian Socialist Republic a civilization of its own? It could be interesting to see Bavaria develop into its own country if played right.


Yes, and they could be allied with the KPD (Kommunist Parteir Deutschlands, I think).

Or the scenario could start off with the SPD as the biggest party and early on, an event could cause their "capital" to be taken, so they split into the SPD and the KPD, as happened in real life in this time frame

 
Pages (2): [ 1   2   ]
< Last Thread     Next Thread > Post New Thread     Post A Reply
All times are GMT. The time now is 05:31.
Apolyton Time is 00:31.
    top of page
Rate This Thread:
archivepost
Forum Jump:
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
 




Contact Us - Apolyton Civilization Site - Support Us!

Building a better Apolyton through better information. Click here and take our poll!
Non-US visitors, click here!

Powered by: vBulletin Version 2.0.3
Copyright ©2000, 2001, Jelsoft Enterprises Limited.

Page generated in 0.0455 seconds (88.97% PHP - 11.03% MySQL) with 31 queries
Page Loading Time:

Support Apolyton: Amazon USA | Amazon UK | Amazon DE | Amazon FR |
Support Apolyton and get FREE PLUS, Buy from Chips&Bits: Galactic Civilizations | Galactic Civilizations: Deluxe Edition | Call to Power 2 | Civilization: The Boardgame | GURPS/ Alpha Centauri | Alpha Centauri | Civilization IV | Civilization III: Complete |


Front Page | Civilization IV | Civilization III | Civilization II | Call to Power II | Alpha Centauri | Master of Orion III
Rise of Nations | Galactic Civilizations | Galactic Civilizations II | Misc
Alt.Civs | Civ I | C:CtP I | About | News | Directory | Apolyton Store | Forums | Chat | Columns | Interviews | Newsletter
Scenario League | CSC | Clash of Civs | Spanish Site | CtP Maps | Cradle of Civ | WesW's Ctp1/2 Site | Civ3 Haven

apolyton.net | apolyton.com | civilization2.net | civilization3.net | civilization4.net | civilizationiv.info | calltopower.net | galciv.net | galciv2.net | moo3.net