Apolyton Archive  |  Preserved copy of the Apolyton Civilization Site and its forums as they stood in September 2005. Read-only; nothing here can be posted to or replied to.  |  Forum index |  About this archive |  The 1998–2001 UBB forums
Today on Apolyton WARDELL INTERVIEW PROMO A.C.S. HISTORY CHAPTER 4 GET CIV4 /w FREE PLUS! A.C.S. PHOTO GALLERY GET A.O.M. V1.1
Apolyton Civilization Forums
main| civ2| civ3| civ4| smac| ctp2| ron| moo3| galciv| galciv2| alt| about|
ApolytonPLUS | register | search | faq | new posts | pm (-/-) | upload | members
hall of fame new! | civgroups | civgroups news | interviews | the column | radio | chat | directory | news | store | PLUS
Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Miscellaneous > Archive > Scenario League / Civ2-Creation -Archive > An interesting discovery
Show a Printable Version | Email This Page to Someone! | Receive updates to this thread | Report this to Apolyton news!

bottom of page
  
Author
Thread    < Last Thread     Next Thread > Post New Thread     Post A Reply
William Keenan is offline William Keenan
Prince
New Jersey, USA, Earth, Sol, Milky Way
Sep 1999
time: 00:13
Smile  Old Post 19-08-2000 10:23 Visit William Keenan's homepage!
Edit/Delete Message Reply w/Quote
#1 Report this post to a moderator
An interesting discovery Support Apolyton, buy Call to Power 2

You can get some strange, but predictable, results by using very high movement points. This is due to the way computers do math and how it handles numbers larger than the field was designed to hold.


If you set the movement rate of a unit to 171 in the RULES.TXT the result is that the unit has a movement allowance of 1/3 point. Every point of movement you add gives the unit and addition one movement allowance. Therefore, a movement rate of 172 creates a unit that can move 1 1/3.

A movement rate of 342 creates a unit that can move 2/3. It follows that a movement rate of 343 creates a unit that can move 1 2/3.

These numbers assume that the road movement multiple in the @COSMIC is set to three.

Miner is offline Miner
Prince
of London
Jul 1999
time: 05:13
Question  Old Post 19-08-2000 19:36 Visit Miner's homepage!
Edit/Delete Message Reply w/Quote
#2 Report this post to a moderator
Support Apolyton, buy Galactic Civilizations

If a unit has a movement of 1/3, does it still obey the game rule of being able to move at least one square per turn?

If not, then this could be a way of tying units to railroads...

Miner is offline Miner
Prince
of London
Jul 1999
time: 05:13
Unhappy  Old Post 19-08-2000 19:42 Visit Miner's homepage!
Edit/Delete Message Reply w/Quote
#3 Report this post to a moderator
Help yourself to an AD-FREE life

Damn answered my own question they can still move a minimum of 1 square.

Kull is offline Kull

King
El Paso, TX USA
Mar 1999
time: 22:13
Thumbs up  Old Post 20-08-2000 09:17 Visit Kull<br><a href=/members><img src=/forums/images/lifer-icon.gif border=0></a><BR>'s homepage!
Edit/Delete Message Reply w/Quote
#4 Report this post to a moderator
Avatar Enlargement: We've got the solution

When I first saw this, my thought was "Cool, but I can't imagine how to use it." Well, now I can.

The Roman Legion - I was always impressed by the stories of how these guys would spend all day marching and then still have enough energy to build a fortified camp for the night. Now this "feature" can be added to the capabilities of the Civ unit. Give the Legion a movement of 1 and 1/3, so they are able to fortify after every crosscountry move across M1 terrain (grassland, plains, etc.) Alternatively, that extra 1/3 allows the unit to attempt a "forced march" into an adjacent square.

The big question: When a unit with M1 1/3 attacks a unit which has defense "doubled against horse" (M2 or more), does the computer assess the attacker as M1 or M2? If it's only M1, then William really has a winner here.

William Keenan is offline William Keenan
Prince
New Jersey, USA, Earth, Sol, Milky Way
Sep 1999
time: 00:13
Smile  Old Post 19-08-2000 23:46 Visit William Keenan's homepage!
Edit/Delete Message Reply w/Quote
#5 Report this post to a moderator
Support Apolyton, buy Civilization III: Complete

Kull, my research into the "pikeman's defence" bonus has led me to conclude that it applies when both of the following conditions are true.
[*] The attacking unit has a movement of 2
[*] The attacking unit has only 1 HP

William Keenan is offline William Keenan
Prince
New Jersey, USA, Earth, Sol, Milky Way
Sep 1999
time: 00:13
Smile  Old Post 19-08-2000 23:53 Visit William Keenan's homepage!
Edit/Delete Message Reply w/Quote
#6 Report this post to a moderator
Support Apolyton, buy Call to Power 2

The frational movement allowances could used to create even more interesting effects when combined with the Alpine attribute.

Partisan units that represent localized milita with a movement of only two squares.

All terrain vehicals with a move of 4 or 5.

DarthVeda is offline DarthVeda
Emperor
My avatar! My precious!
Jan 1970
time: 00:13
  Old Post 20-03-2002 01:02 Visit DarthVeda's homepage!
Edit/Delete Message Reply w/Quote
#7 Report this post to a moderator
Increase Your PM Length

bonk

  < Last Thread     Next Thread > Post New Thread     Post A Reply
All times are GMT. The time now is 05:13.
Apolyton Time is 00:13.
    top of page
Rate This Thread:
archivepost
Forum Jump:
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
 




Contact Us - Apolyton Civilization Site - Support Us!

Building a better Apolyton through better information. Click here and take our poll!
Non-US visitors, click here!

Powered by: vBulletin Version 2.0.3
Copyright ©2000, 2001, Jelsoft Enterprises Limited.

Page generated in 0.0396 seconds (88.50% PHP - 11.50% MySQL) with 31 queries
Page Loading Time:

Support Apolyton: Amazon USA | Amazon UK | Amazon DE | Amazon FR |
Support Apolyton and get FREE PLUS, Buy from Chips&Bits: Galactic Civilizations | Galactic Civilizations: Deluxe Edition | Call to Power 2 | Civilization: The Boardgame | GURPS/ Alpha Centauri | Alpha Centauri | Civilization IV | Civilization III: Complete |


Front Page | Civilization IV | Civilization III | Civilization II | Call to Power II | Alpha Centauri | Master of Orion III
Rise of Nations | Galactic Civilizations | Galactic Civilizations II | Misc
Alt.Civs | Civ I | C:CtP I | About | News | Directory | Apolyton Store | Forums | Chat | Columns | Interviews | Newsletter
Scenario League | CSC | Clash of Civs | Spanish Site | CtP Maps | Cradle of Civ | WesW's Ctp1/2 Site | Civ3 Haven

apolyton.net | apolyton.com | civilization2.net | civilization3.net | civilization4.net | civilizationiv.info | calltopower.net | galciv.net | galciv2.net | moo3.net