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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Civilization III > Civ3-PtW Democracy Game II > C3PtWDG2 Mohammed Al-Sahaf > Turn 38 2270 BC
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Arnelos is offline Arnelos
Emperor
of the Free World
Sep 2002
time: 00:31
  Old Post 13-10-2003 08:40
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Turn 38 2270 BC Enter the AD-FREE zone

Turn is here. I'll go ahead and play it now.

Arnelos is offline Arnelos
Emperor
of the Free World
Sep 2002
time: 00:31
  Old Post 13-10-2003 11:35
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Turn has been played and sent to Sunshine.

Turn Report:

2/3 Jag north of Sunshine moved 1 N
3/3 Jag NE of capital moved 1 N
2/3 Jag SW of Capital fortified
3/3 Jag south of Sunshine moved 1 SW, 1 S (to mountain)

Production of capital switched to Settler (8 turns)
Production of Why Am I Here? switched to Jag (3 turns)

These are really placeholders... we need a new long-term plan.

Over turn break: 2/3 Jag SW of capital healed to 3/3, attacked by barb and knocked back to 2/3 (but defeats barb)

Recommendations:

Jag NE of capital should continue moving north to explore the coastline
Jag N of Sunshine should continue moving northwest to explore where this jungle leads
Jag SW of Sunshine should move SW down along west coast to see if there is a Civ on the south side of the mountains (go AROUND the mountains staying to flat terrain, as we have double movement that way)
Jag SW of capital can come back to capital area for defense

Cities...

We need to discuss this. Second city (currently named Why Am I Here?) should probably be a military/worker camp for now. Capital should be mostly building settlers, but can build a barracks the next time it's working its population back up for a settler build (perhaps). Need discussion on this.

bongo is offline bongo

Emperor
TRBNGR
Sep 1999
time: 06:31
  Old Post 13-10-2003 13:22
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Jag + settler is fine with me

On scouting/defence....It's cool to have all those jags running around exploring and all but any future units should stay at home for defence or a future rush.

About rushing, should we try to get 4-5 jags to the hippies before they build any hoplites? Just to take their capitol?

OPD is offline OPD
King
Birmingham UK
Jun 2002
time: 05:31
  Old Post 13-10-2003 19:28
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I think SS will probably already have hoptites. They have BW.

As for millitary I don't see any real danger at the moment. The other civs are a long way off and don't even know where we are yet. I can't really see SS rushing us. Especially if we buddy up with them. Their main worry will be us not rushing them.

I think we can afford to concetrate on growth now, which would allow more millitary later on rather than build a load of units to sit and gather dust.

I think we should get a third city down on the FP's to the west of the second city, at size 3, working 2 irrigated FP's and an irrigated plains tile from next to city #2 it could be producing a worker every 5 turns.

If we keep the capital at 5spt minimum at all times we can push out alot of JW's/spears while still building settlers.

Then we may have enough JW/spear millitary to build a granary in the 2nd city giving it possible 3 turn growth. It may even be possible to rush a granary with 2 of the forest tiles if we could spare the workers.

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