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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Miscellaneous > Archive > Scenario League / Civ2-Creation -Archive > Cross and Crescent - Assassins
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Wangshibo is offline Wangshibo
Chieftain
London, UK
Aug 2000
time: 05:13
Post  Old Post 30-08-2000 03:05
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#1 Report this post to a moderator
Cross and Crescent - Assassins Lose 30 kilos (of popups)

I'm having a lot of trouble with the Assassins in B.Brosing's great new Cross and Crescent scenario. The problem is there are hundreds of them, they don't always die after attacking (which the events.txt says they should), they kill all my units v.quickly, and nothing can stop them - does anyone else get this? Is it intentional, an incentive to wipe out the green guys earlier on?

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To meet friends who have come from far away, is that not a pleasure?

BeBro is offline BeBro
King
of the Krauts
Mar 2000
time: 06:13
  Old Post 30-08-2000 04:18 Visit BeBro's homepage!
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#2 Report this post to a moderator
Support Apolyton, buy Civilization 2

They donīt die after their attack, are you sure? They have the missile flag ON, so they should die...Iīll check this in the next days.

Itīs also strange that there are so many Asassins, normally the Ai use them not very often. In which year/turn are you currently?

BTW, you play under FW? Some MPG players have reported strange errors, but most have said that the scn runs well...However, itīs only recommended for FW.

Feel free to mail me, if there are more problems (simply check the email button).
[This message has been edited by BeBro (edited August 29, 2000).]

PolarisGL is offline PolarisGL
King
The Observatory
Mar 2000
time: 05:13
Post  Old Post 30-08-2000 06:05 Visit PolarisGL's homepage!
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#3 Report this post to a moderator
Increase Your PM Length

Just post this in "The Art of War" and more will be composed in the guide to help you.

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