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H Tower
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Tax rate: 80%
science rate: 20%
lux rate 0%
Income:800 Costs: 155
Techs every 29 turns
Currently researching Tactics (almost halfway there)
Currently the Germans are researching tactics, I say let's allow them to discover the tech, and then steal it from them, don't boost the science rate yet. Maybe the %20 can be put towards allowing cities to celebrate?
After stealing tactics from the germans, Industrialization and Amphibious Warfare become available. We can steal industrialization from the Zulus. As far as warfare is concerned, after tactics the only two worthwhile techs would be mobile warfare(very long way off) or machine tools (for artillery. currently need 4 techs, tactics, industrialization, Steel and Machine tools).
If the SMC would like to comment on how much more useful artillery would be than cannons, it would be easier to put forth a plan of action.
The questions now are, how soon will the germans discover tactics and whether it would be a blow to us to have to fight a tactics equipped Germany, maybe we should rush for tactics and beat them over the head with it before they get it. Also, when will the Zulus get industrialization, if it isn't for a while, we may have to adjust the science rate to research it ourselves if we want artillery.
I reccommend waiting for Germany to discover tactics and then steal it from them, after that I don't forsee us needing more technology to crush the remaining enemies. The SMC is of course encouraged to correct me if I'm wrong.
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H Tower
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your science minister isn't smart enough too come up with all the good ideas everyone combined can, so this is an informal poll
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H Tower
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Given our SMC's lack of confidence in our forces without the knowledge of Tactics, I feel that it actually would be in our best intrests to raise the science rate so that we do discover Tactics ASAP. Any thoughts would be appreciated
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cavebear
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of the Pleistocene
Oct 1999 time: 00:31
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As President, I greatly desire the possibility of upgrades to Cavalry, the building of new Cavalry units in Barracks cities that will start out Vet, and the upgrading of 65 3-3 Musketeers that will become 65 5-4 Riflemen. The 2 extra attack and the 1 defense could mean a greater survival rate anpong our units.
The wounded will be placed in the cities we take and leave behind, and they will heal while our army is moving forward and preventing enemy units from attacking.
Give us the Cavalry and upgrade of Musketeers and we will make a huge step forward, an attack gain of almost 20%, and we will need fewer defensive units in all cities (and think of the units from safe cities that can be moved to the fronts)!
We need to sweep throuth the Zulus and wipe them out, and find the remaining American cities (which will require our best assault abilities) before we get to the Germans. I expect we will find the weak Russians along the way.
That will leave us only the Germans and Greeks to deal with, and we can divide our armies in the south to deal with each through bribery and military conquest.
The strategy is to wipe out civs in turn, the most available first, and set up a grand finale of massive German/Greek city takeover at the end.
Please support getting Tactics quickly! Time is running out and it is a large map. I hope to see an army of 40 Vet Cavalry descending on the Greeks begore we turn and win the game by crushing the Germans!
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