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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Miscellaneous > Archive > Civ2-General/Help-Archive > Changing the permanent characteristics of terrain squares.
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Anonymous24 is offline Anonymous24
Settler

Oct 2003
time: 05:31
  Old Post 15-10-2003 07:28
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Changing the permanent characteristics of terrain squares. Increase Your PM Length

How do I change the permanent properties of terrain squares? For instance, how can I change the science output of an unimproved square of grassland from 0 to 6? Thanks in advance.

Tuberski is offline Tuberski
Emperor
ACK!!! PTHBBPPPTTT!!!!
Feb 2002
time: 23:31
  Old Post 15-10-2003 08:11 Visit Tuberski's homepage!
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IIRC, you can change terrain values in a file called rules.txtm

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Theben is offline Theben
Emperor
Dance Dance for the Revolution!
Jan 1970
time: 00:31
  Old Post 17-10-2003 14:58
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Increase Your PM Length

Look in rules.txt as noted, but you can't change the science value of a square, only the food/production/trade values.

duke o' york is offline duke o' york

Emperor

Oct 2001
time: 05:31
  Old Post 17-10-2003 16:41
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Avatar Enlargement: We've got the solution

Science depends upon the position of the sliders, not on anything directly from the terrain. Terrain will give you trade arrows per turn, but it is up to you to decide how they are allocated. I think this is what anon meant, he/she just said science instead of trade.

Anonymous24 is offline Anonymous24
Settler

Oct 2003
time: 05:31
  Old Post 18-10-2003 21:26
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Thank you for your replies.

Yes, I meant trade arrows on each square.

One more question: What's the 'specified value' range I should work within without worrying about screwing up the game?

Last edited by Anonymous24 on 18-10-2003 at 21:38

Marquis de Sodaq is offline Marquis de Sodaq
King
... no, a Marquis.
Jul 2000
time: 23:31
  Old Post 19-10-2003 03:18 Visit Marquis de Sodaq's homepage!
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No limits that I'm aware of. Some scenarios will set the values of a particular terrain to ridiculously high numbers and only use them for a few specific locations - e.g. a one-square island city used to represent a foreign country.

POTUS is offline POTUS
Prince
How could I possibly not have a Mozambican flag, I mean, what other country has an AK-47 on their flag?
Jul 2003
time: 21:31
  Old Post 22-10-2003 07:38
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quote:
Originally posted by Anonymous24
One more question: What's the 'specified value' range I should work within without worrying about screwing up the game?


I believe, that the highest you can make a square is 42, but don't trust me on that. If you change the value using the in-game editor, it will tell you.

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