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Arnelos
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of the Free World
Sep 2002 time: 00:31
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Turn Report - Turn 39, 2230 BC
Our military is AVERAGE compared to the Hippies.
There is a Barb Camp near our second city somewhere. Change of plans with the Jag NE of our core... it should probably circle back and come home to help defend the core during REX. If it can find the barb camp in the process, all power to it.
We are still 9 turns from Wheel
We DESPERATELY need to find someone other than the hippies to trade techs with... this blows.
Jag SW of capital "Uday Hussain renamed "Today or Uday?" and sent 2 E (toward capital)
Jag NE of capital "Jaguar Warrior" renamed "Jaguars are fun to drive" and sent 2 N (along coast)
Jag S of Sunshine "Dangerous Ali" renamed "Dangerous Ali Baba" and sent 2 W (toward coast, to then head south into unexplored area). 2/3 Hippie Warrior spotted 1 N of Dangerous Ali Baba. Also spotted is that Hippie borders extend to the SW of capital, indicating the presence of their second city there.
Jag N of Sunshine "Snotty Totty" renamed "Snotty Totty (and, lesser known, Dotty)" 1 N, intention to head either N or NE next turn (need to get out of the d*mn jungle and find what's on the other side!)
Jag in capital "Jaguar Warrior" renamed "Dangeresque II: This Time It's Not Dangeresque I" and moved 3 N (looking north for that new barb camp)
Why am I Here? switched from building Jaguar (2 turns) to building Barracks (7 turns, growth to Pop 2 also in 7 turns). This city can be used as a military camp and worker farm, as with most cities in core other than capital.
Capital remains on Settler (now 7 turns, growth to Pop 3 in 2 turn). Capital can probably build non-stop settlers with its high food and abbysmal production.
Oh, "Why am I here?" has been re-named to "WhoisinchargeofOPD,huh?". OPD will get the joke 
Capital re-named "For Awesome"
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