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Captain Nemo
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Red Front
Jan 1970 time: 05:13
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A few answers:
I have not fixed the tech tree problems yet in 2194 days of War.
Though I spent a lot of time on designing this scenario it is not really challenging to play if you are good at Civ2. It was pretty much designed for play from any side which gives the human player a huge advantage against the stupid AI.
The customization of the files to accomodate 5 different human players was only an afterthought.
As you saw in Red Front to make a challenging scenario you need to spend a lot of time optimizing the AI, which I didn't do. The Normandy invasion event is easy to twart, in that light. I didn't really make a list of do's or dont's for 2194 Days of War, and because it is less historical than RF I think there is really no "cheats" that are dissallowed.
V-1 in U-boats is "borderline"
Fortifying the Atlantic wall is certainly OK
Denying the Soviets partisans with planes is a great strategy, as a matter of fact a similar strategy is required to win in certain parts of Second Front (Like "blocking" German reinforcements with planes to unlock the Stalemate at Caen).
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S_Palpatine
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IMO, I think 2194 days should be converted for a multi-player game, it would get rid of having to "tweak" the AI, and would make Field Marshal Klesh's Atlantik Wall not so unstoppable. The player(s) would merely chose a differen't landing zone.
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