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vmxa1
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Oviedo, Fl
Nov 2001 time: 21:31
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quote: Originally posted by Sir Ralph
You don't have to build at every possible ring position. At the countrary, the less you build, the more effective will be the next ring. I don't like 3-rings, it's too close to my capital for my taste. If I have enough space, I usually build 4, 8, 12 rings. |
This is what I was looking for, some clues as to how it is best used and if it should be used. So I guess I will have to make another pass with either a 3 ring, minus a few location or a 4 ring.
In a 3 ring, if you drop a few cities, you end up with the same number as the OCP. Many of these will have fewer tiles, but a some what better (less) corruption. I am not sure how that would stack up. This location will have very few second ring cities with a 4 - 8 ring, the land is not that large.
I actually replaced one or two tiles in case I should attempt a 4 ring, so it could have a valid location. I know this will not be a fair comparison, but it is just to get the the jist of it.
I attached the map for any that wants to eye ball the map.
It is labeled as sav, but is a bix.
Attachment: kg101203.sav
This has been downloaded 4 time(s).
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vmxa1
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Oviedo, Fl
Nov 2001 time: 21:31
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quote: Originally posted by Datajack Franit
Tsk tsk do you play monarch? |
Not sure who this was addressed to, Arrain responded, but since he never said anything about the level and I did, I am guessing it was for me.
So if it was, I am not sure what you mean by play on? I play on all levels at any time. I have a contact that I am helping with a chieftain game. I load games from here that are at all levels.
I tend to play emperor on my own games, but will play deity ever few months, to remind myself why I do not find it as much fun.
This is not a game perse, it is a test and is not intended to be palyed to a conclusion, just to a point where it can be compared to another run. I used 50AD as that was long enough to not get to be too much time. I used Monarch as I did not want to have a higher or a lower level cloud things. Monarch has very little bonus for the AI and is close to neutral. Lower ones give a bonus to the player and higher extra to the AI. I hope that answer the question, if it was directed to me. 
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Theseus

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The warmonger formerly known as rpodos. Gathering Storm! Apolyton Spirit!!
Apr 2002 time: 00:31
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quote: Originally posted by Arrian
(say, oh, kicking the everlivingshit out of a neighbor or two) |
That's why I friggin' love Arrian. 
Serious response:
I have had limited experience with RCP, but it's been very positive.
That first ring seems to be best at 4/4.5, stuffing in all cities possible (AUSG101). That's pretty powerful, with or without camps.
That does forego the 3-tile defensive advantage though, so in AU210 I tried a 3 initial ring... I realized too late (see my upcoming end-of-Industrial DAR) that I should have treated the cities at 2 tiles NESW as camps. Execute that properly, and my guess is this is the most powerful opening possible (given terrain constraints).
[YES, you read it here first!! Strict initial ring 3-RCP, Ralph/Zen out the NESW camps, second ring prolly at 4 tile from the first (not for corruption but for tile access), and we've got a winner... until C3C, that is.]
I don;t really bother with RCP outside of the first ring, and am still confused about what to do with the whole set up when the FP and a Palace jump come into play.
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Master Zen
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of naughty
Jan 2003 time: 23:31
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quote: Originally posted by Theseus
I don;t really bother with RCP outside of the first ring, and am still confused about what to do with the whole set up when the FP and a Palace jump come into play. |
My fave is a 4/4.5 ring around the capital with usually 2 hopefully 3 (i'm playing a PBEM with FOUR!!!) camps (remember, the thing about the camps is that they get good productive land, if they are poor about production they are worthless, save the food for the settler/worker pumps). The camps are usually built at 2/2.5 although I am currently playing C3C beta game with the camps at 3/3.5 to good effect (that is they are 2-tiled not from the capital but from the inner ring).
However, I don't see why this setup does not forgo the defensive advantages of 3-tile since you can effectively 3-tile the inner ring between themselves. That is, 4-tile with respect to the capital, and 2-tile from the camps.
My general rule of thumb with rings after the inner one is simple: be flexible. That means don't RCP just for the sake of it since you might end up forgoing cities in more practical places. This means that your 2nd "ring", say 3-tiled from the inner ring can contain not one but perhaps two different city distances, usually 7/7.5 or 8/8.5. As you keep plopping more cities simply try and find good cities the same distance you have other cities.
This mentality helps when capturing cities. Say you just kicked the everliving crap out of your neighbor and captured distance 10, distance 9, and distance 12 cities. They are at good sites too. What do you do? Simply build all your next cities at any of those distances and you are effectively RCPing. Saves you a settler build from having to raze them and rebuild in an RCP way. I guess the best way to describe this technique would be "RCP backfilling".
Finally with regards to palace jumping and the FP, it really is not that hard if you follow a more-or-less strickt city placement style, be it 3-tile or 4-tile for example. Just try and get a feel of the continent as you are expanding, think of a good site that would make a good capital and jump there (and try to RCP a bit around it). By that time, strict RCPing should not be a priority since your empire will be large and you should be on your way to bigger and better things. RCP is best for the start which wreckless REXing can lead to corruption disasters, by the time you have 30+ cities, it really doesn't matter much, the best thing you can do is to try and build cities at distances you already have rather than build more and more perfectly placed rings.
With the FP there's a bit of a problem because of the famous FP corruption bug. If finally understood it well after reading some stuff at CFC. Bascially once you build the FP, you achieve rank 1 corruption for all cities which are closer to the FP than they are to the capital. This sounds a bit difficult to project at first (trust me, alexman explained it to me and I really didn't understand it until I saw a pic). The following threads at CFC should help:
this thread by Qitai explains the bug:
A Rank Corruption Discovery and Exploit to negate rank corruption
this is an EXCELLENT thread by SirPleb of the the bug in practice. Lots of pictures 
SirPleb deity, with Palace rank exploit
hope this helps 
Last edited by Master Zen on 19-10-2003 at 12:44
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Tolwyn
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I isually play no RCP or OCP but in a more ICS kind a way
In the "land-grab-phase" I always build in a CxxC form in all directions. only exception is if there's a special bonus tile on a intended city tile. I found this extremely powerfull as this allows me to work almost all tiles within my borders.This still allows me to have Size 15+ cities in late game (keep a few cities small)
On monarch level I outbuild and outxpand the AI in ancient times. then build forbidden palace in the centre of your then empire,pick a neighbour,take his good land and good cities and build your palace there with hopefully help from a GL. And voila ...an very efficient empire
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WackenOpenAir
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I use CRP.
i normally build my ring2 at distance 4 and 7.
you can use it to any extend you want to though.
if you would order all your cities from closest to capital to furthest away from it, you could have a list where all cities are at different distance. each city would than have like 4% more corruption than the one higher on the list.
city1, distance 2 : 20%
city2, distance 3 : 24%
city3, distance 4 : 28%
city4, distance 5 : 32%
...
etc.
now if you place 2 cities at the same distance, they will both be treathed as the closer one for waste. some examples.
city1, distance 2 : 20%
city2, distance 3 : 24%
city3, distance 3 : 24%
city4, distance 5 : 32 %
...
city1, distance 2 : 20%
city2, distance 2 : 20%
city3, distance 4 : 28%
city4, distance 4: 28%
in other words, you don't need to place all your cities in a ring in order to have a benefit, placing multiple cities always gives you a benefit. the more you place on the same distance, the greater the benefit though. the city ring is the highest benefit you can get.
actually i always placed my cities in a ring already before i ever read the article about it. while my rings were not 100% perfect, i did place far most of my cities at distance 4 - 4.5. simply because that is a good distance for a good empire where you can move between your cities, don't have to walk your settlers to far away and have enough squares for all your cities.
another advantage of the distance 4 is that you will have 2 places next to eachother to choose from for your cities to build. so you can always pich the best, and have a smaller chance of a not being able to build your city there.
the ring at distance 4 gives you up to 8 cities (9 with capital) that is my initial empire from witch i build my swords / horses / knights. I will build these cities ASAP.
they all have very low corruption (20% or so)
the next ring at distance 7, i usually build much much later. i prefer to build another ring at distance 4 around the forbidden first. this distance 7 ring has a corruption slightly over 50%
cities outside the 7 ring don't need to be in a ring, they are useless anyway. In fact, they are not worth building ever at all, they are only worth conquering (and i don't think your opponents will generally build them all at the same distance for you) the exeption is high food places, where you can use the city to rush build stuff in governments that alow so, or else rush buy workers / settlers with money.
i do not yet know what is exactly the idea behind camps yet. in my games EVERY city gets a barracks immeadiately, and every city builds military units unless something else is needed.
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