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Klasanov
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I'm playing a huge cluster, and am noticing a big slowdown in the later stages of the game, where every empire has about 50+ planets or so. It's frustrating enough to make the game unplayable for me. Which I hate, even though I'm on easy, the AI is nice enough to provide me with a good challenge... Maybe I just suck.
I don't want to play on smaller galaxies, honestly. I'm claustrophobic in such games, it's the same in Civ III. Give me epic, but not epic turn waits.
Is there a way to get the game to speed up the turn processing with the v1.25 patch? It tends to hang on ground combat when there are no ground combats to take care of. I heard that might be a bug.
Is an effective way of getting rid of this slowdown to revert to the original version, and just DL some mods to fix PDs and make it so the AI actually builds warships, rather than keeps 1 scout ship for defense thinking it's gonna take down a stack of 3 behemoth class warships singlehandedly?
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Klasanov
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Well, that sucks. Sure. I could bombard the AI into oblivion, but then someone else would colonize. And isn't the whole purpose of war to expand your power? It is for me, which is why I was invading planets and stuff. You know, I get more votes for the senate that way, and more industrial strength.
QSI should fix it so there is no game slowdown, or very little, if it's possible. If Atari doesn't want a new patch, they should at least release the coptyrights to QSI, if they don't care about the game anymore.
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Klasanov
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How do you disable planet migration?
And wouldn't that make the Ithkul worth invading?
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Klasanov
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Well, disabling it through a mod would still keep the calculation in place. So ti'd be no use.
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Klasanov
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ah. Interesting.
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