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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Master of Orion III > MOO3-General/Help/Multiplaying > Game slowdown
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Klasanov is offline Klasanov
Settler

Oct 2003
time: 05:31
  Old Post 18-10-2003 14:31
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#1 Report this post to a moderator
Game slowdown Support Apolyton, pre-order Civilization IV

I'm playing a huge cluster, and am noticing a big slowdown in the later stages of the game, where every empire has about 50+ planets or so. It's frustrating enough to make the game unplayable for me. Which I hate, even though I'm on easy, the AI is nice enough to provide me with a good challenge... Maybe I just suck.

I don't want to play on smaller galaxies, honestly. I'm claustrophobic in such games, it's the same in Civ III. Give me epic, but not epic turn waits.

Is there a way to get the game to speed up the turn processing with the v1.25 patch? It tends to hang on ground combat when there are no ground combats to take care of. I heard that might be a bug.

Is an effective way of getting rid of this slowdown to revert to the original version, and just DL some mods to fix PDs and make it so the AI actually builds warships, rather than keeps 1 scout ship for defense thinking it's gonna take down a stack of 3 behemoth class warships singlehandedly?

Stormhound is offline Stormhound
Prince
New Jersey
Jan 1970
time: 00:31
  Old Post 18-10-2003 17:54
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Inflate your Upload Space

In short, no. My "inside opinion" is that the game slows down more as more worlds are controlled by the human player in SP. I think there's a slight effect for worlds controlled by anyone, but it seems more pronounced as the human player takes over. I suppose that if you were to forego colonizing marginal worlds, and that you bombed the snot out of the enemy instead of invading, that things would go faster...but where the heck is the fun in that?

Also, the slowdown was there in the original version, so reverting wouldn't do any good anyhow.

Klasanov is offline Klasanov
Settler

Oct 2003
time: 05:31
  Old Post 18-10-2003 19:28
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Inflate your Upload Space

Well, that sucks. Sure. I could bombard the AI into oblivion, but then someone else would colonize. And isn't the whole purpose of war to expand your power? It is for me, which is why I was invading planets and stuff. You know, I get more votes for the senate that way, and more industrial strength.

QSI should fix it so there is no game slowdown, or very little, if it's possible. If Atari doesn't want a new patch, they should at least release the coptyrights to QSI, if they don't care about the game anymore.

Whoha is offline Whoha
King
The TOC is supposed to be classified guys...
Dec 2001
time: 23:31
  Old Post 18-10-2003 23:57
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Got spare money?

Would disabling planet to planet migration effect turn speed?

Klasanov is offline Klasanov
Settler

Oct 2003
time: 05:31
  Old Post 19-10-2003 03:08
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#5 Report this post to a moderator
Lose 30 kilos (of popups)

How do you disable planet migration?

And wouldn't that make the Ithkul worth invading?

Whoha is offline Whoha
King
The TOC is supposed to be classified guys...
Dec 2001
time: 23:31
  Old Post 19-10-2003 03:45
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#6 Report this post to a moderator
Get a bigger avatar today!

I'd assume that only the programmers could do it, but I seem to recall a mod that changed the % chance for migration of each race, hmm ill have to look into that.

Stormhound is offline Stormhound
Prince
New Jersey
Jan 1970
time: 00:31
  Old Post 19-10-2003 05:35
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Support Apolyton buy from Amazon

You could effectively disable the bulk of planet to planet migration through a mod...the first table in Population.txt has a list of StayPercentages that could be tweaked, and the other tables might have an effect too. I don't know how profound an effect the migration would have, as you have all the planetary economic decisions chewing up time as well, and I'm rather fond of the migration myself, but if you want to try it, more power to you.

Whoha is offline Whoha
King
The TOC is supposed to be classified guys...
Dec 2001
time: 23:31
  Old Post 19-10-2003 07:14
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Support Apolyton, buy Call to Power 2

Yea I like migration to, also I haven't gotten to a point where turns are taking forever, but when I get there that will be something I try.

Klasanov is offline Klasanov
Settler

Oct 2003
time: 05:31
  Old Post 22-10-2003 11:55
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Browse Apolyton AD-FREE

Well, disabling it through a mod would still keep the calculation in place. So ti'd be no use.

Stormhound is offline Stormhound
Prince
New Jersey
Jan 1970
time: 00:31
  Old Post 23-10-2003 00:08
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#10 Report this post to a moderator
Increase the size of your Attachments

Not entirely true. You see, if nobody's migrating, then the program doesn't have to figure out where they're going.

The problem with no migration, though, is that planets may not fill up very well.

Klasanov is offline Klasanov
Settler

Oct 2003
time: 05:31
  Old Post 23-10-2003 02:11
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#11 Report this post to a moderator
Support Apolyton, buy Call to Power 2

ah. Interesting.

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