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Paul Hanson
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Dilbert
Aug 1999 time: 05:13
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Hadn`t really noticed the events thing.
However, I have done Lord of the Rings ONCE, but not again. The key to it is presistance. Keep trying until you can. The best advice I can give is:
1.Read the book. It`s nigh on impossible to do this if you haven`t.
2.Build plenty of pikemen. Minas Tirith can churn out 1 per turn. In your bigger producing cities, build Dunedain, and use them to defend. They`re crap on attack.
3.If you have MGE, start a hotseat game and play as Gondor, Rohan and the Elves by yourself. This makes it easier to co-ordinate attacks, but it may also be considered cheating, I don`t know.
4.Although this contradicts point 1 slightly, don`t follow the plot of the book exactly. If, for instance, you go to Moria, you will lose all your heroes to the Balrog. Do, however, send your people out as a party and head for Minas Tirith. Also true to the book is Frodo`s entry point into Mordor; there is a small gap in the enemy lines near Minas Morgul that you can fit through.
5.If you have any Dunedain at the beginning, keep them fortified where they are. Dol Amroth, for instance, is unconquerable if you keep Dunedain fortified there.
That`s the best I can offer for now.
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There's a new version? (How) Can I get it?
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Xin Yu
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Emeryville, CA, USA
Jan 1970 time: 21:13
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Paul: Thanks for the tip.
My plot was to use a chain of longboats to ferry units to hobbittown and disband them to produce hobbits, then ferry the hobbits back to the South to defend my cities. Two hobbits a turn should be enough for me to hold out all front cities except Minas Tirith. Of course I'll occupy the Suntzu city as soon as I can to make the hobbits vets.
I plan to do the same thing to the Eagle, Ants, and Dwarf cities, but haven't figured out how.
For Minas Tirith I'll use the same strategy as yours (sacrafice pikemen to the attackers then use heros to counter-attack, thus trade a cheap unit for a good unit with Mondor).
Theoretically Bolrog(attack 15, hp5, fp3) will suicide against vet treebeard (defense 6, hp5, fp5) on mountain. But I haven't tried since it took forever to move the unit.
Andz83: download from Apolyton of course! Make sure it's version 4.
Edit: It has been out for a year. 'New' means it differes dramatically from previous versions, with more units and events.
[This message has been edited by Xin Yu (edited June 08, 2000).]
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And where can I get it? The Scenario League is that shitty, I don't even find the current RedFront Version there. They only have 1.2 . Is 1.941 already available? I disgress, I don't know WHERE to get the CURRENT scenarios at Apolyton... 
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It's Mordor not Mondor!
And Hobbiton not Hobbitown.
If those mistakes are included in the scenarios then God might **** you all in the ass!
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Phoenix
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Indiana
Dec 1999 time: 23:13
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And its 'Ents' not 'Ants' I think...unless Harlan made a few changes in the last version...
Good strategies, Xin Yu, I did something like that but concentrated more on Eagles and Ents. Of course I always lost because I never had enough patience to wait long enough and just attacked too early every time. Oh well.
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Yes, it's ENTS. Fangorn ENTS. Not Ants and not Andz 
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Harlan
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Berkeley, CA, USA
Aug 2005 time: 21:13
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Xin Yu,
You are a very, very devious man . Some of the things you suggest are clever indeed, but others I would consider taking unfair advantage of Civ2 loopholes. The Alliance cancellation thing I would stop if I could, but I couldn't. All civ relationships are meant to be permanent, but unfortunately Civ2 only lets you control that so much. The "anybody" trigger bug wasn't known when I made that, now I don't want to post a new version just to fix that.
So using those two loopholes (and I have no doubt, a few of the additional ones you're likely to come up with! ), I would consider unfair, please don't. The other strategies you mention above I would say are fair game.
PS- Anybody know of any sites these days that post the sounds to version 4 as well? Anybody else want to put the scenario on their website just let me know.
[This message has been edited by Harlan (edited June 10, 2000).]
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Phoenix
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Indiana
Dec 1999 time: 23:13
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I kinda agree with Xin Yu on that one. I mean if the average mordor units can kill your heros without any real problem...ya know. Some subterfuge is required.
------------------
Now the world don't move to the beat of just one drum
So if it might be right for you, it many not be right for some
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Harlan
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Berkeley, CA, USA
Aug 2005 time: 21:13
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No, I'm not kidding. I wanted to make a scenario one might actually lose. Too many scenarios are a romp in the park, the only question being how long will it take you to win. Just the same, I find I can win LotR at least 90% of the time (there is a bit of fingercrossing as Frodo gets near Mt. Doom). One of my friends actually got bored of it, claiming it was too easy!
The numbers you point out are also true to the book. Each evil unit represents a much large horde of individuals than the good units. The enemy was nearly immumerable. For instance, after Gondor's big win in Minas Tirith, it is pointed out that such a victory was akin to defeating one finger out of 10, with the other nine still headed towards you. At the end, what was left of the Gondor army staged a suicidal diversion attack near the gates of Mordor. Basically having the good guys win is supposed to be completely improbable and incredible, so that's what you've got to contend with in the scenario too.
PS- I found bribing too potent of a strategy, and having stone trolls fighting side by side with dunedain too improbable.
[This message has been edited by Harlan (edited June 13, 2000).]
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