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Athena
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You can use Bomber air units with zero move to represent walls. That's a very common way to solve the problem. Or just put a water moat between the audience and the arena floor. Causeways leading in and out of the Gate-Cities could be protected by Bomber-Gates belonging to each civilization. That would keep the units from attacking the cities.
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Allard HS
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Stefan,
If you need some screenshots, I got the movie on VCD.
I got tons and tons of beautiful pictures, for example of the impressive battle at the start (the very height of the film I think (the end tends to get rather boring and predictable)).
The only fatal flaw that does not correspond to the character of Commodus in the movie is him killing Marcus Aurelius. That is psychologically not a reasonable thing. For the rest the movie is well constructed, and I didn't even mind it was not historical. Yes, it is destined to be a classic.
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Prometeus
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of Old Europe - "In America we don't trust"
Jun 2000 time: 06:13
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a) The program is named SLP-Studio. Sorry, I found it on a CD-Rom... 
b) It's written in english, and it's a lot easy to use; this program open the DRS encripted code, changing every SLP into a BMP image ( or image series )... What you have to do is to copy DRS files into SLP folder, then open them with SLP-Studio. 
I hope you have AoE. I posted it to you. 
c) The Slp compressed file is a collection of single or more bitmaps, stored in a file with a DRS extension.
Currently, there are four useful DRS files in AoE.
One is for Graphics ( units, trees, buildings...), the second depicts Terrains, the third is for Sounds, and the fourth is for Game borders. Do not open Interfac.DRS, it stores only numeric codes.
d) I'm ransacking Graphics.DRS for my Kok Turks scenario - with awesome results ( I was able to change the Civ2 MGE Forest terrain into a Boreal Forest... ). 
[This message has been edited by Prometeus (edited September 21, 2000).]
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